Bio Engineer Archive

Thread: Petition to have the CL of a DNA template visible during experimentation

Templar1865
Fri Jan 09, 2004 12:27 pm
#27

/sign
Plageron
Fri Jan 09, 2004 12:29 pm
#28

/sign

I think this would be a great addition.

It would not only help our crafting but help the developer with tracking down crafting bugs.

It would even be better if this box showed up as we started putting DNA in, and then remained through out the template crafting session.



---"Back off Man!! I'm a Scientist."----
Peter Venkman from Ghostbusters
Themble
Fri Jan 09, 2004 12:42 pm
#29

/sign




Rei' Master Bio-Engineer/CH (Blue Skulls)

can != should

The combat system will be 'balanced' when NPC's and PC's have the same HAM.
Plageron
Fri Jan 09, 2004 12:44 pm
#30

Umm...let me clarify some thing.

+25 is the maximum a single component can be gotten to, but the bonus as listed in the forums and numerous times stacks with other bonus' from other objects.

So in this case as per the example given something like pants giving +25 and a shirt giving +15 will give a total of +40.

That is a direct explanantion from the Team itself and in the direct patch notes.

But single items still are capped at +25 and Armor is capped at +25, to prevent an exploit.

Thats why I sometimes read patch notes...to see what the heck has changed.

If you dont believe me go out and try some experiments for your self.



---"Back off Man!! I'm a Scientist."----
Peter Venkman from Ghostbusters
AnitaSWG
Fri Jan 09, 2004 12:52 pm
#31






Plageron wrote:

So in this case as per the example given something like pants giving +25 and a shirt giving +15 will give a total of +40.

That is a direct explanantion from the Team itself and in the direct patch notes.

But single items still are capped at +25 and Armor is capped at +25, to prevent an exploit.

Thats why I sometimes read patch notes...to see what the heck has changed.

If you dont believe me go out and try some experiments for your self.




This is incorrect. You will get a max of +25 to any skill from BE clothes. It doesn't matter if you wear one pair of pants with +25 or a shirt and pants each with +15.. the net result is +25.


This was specifically confirmed by a dev.


Also when the tissue overhaul first went live, a doctor/healer type did some extensive testing and he confirmed that even when wearing +65 to injury/wound healing, his heals increased an average of 25%. The same result as if he had been only wearing +25.


Ri'a




:+: In Good Taste ~ Keren/Naboo ~ 1180, 3720 :+:
Ri'a Ocoli ~ *Cancelled*
Saori Eiwaki ~ *Cancelled*
Jaira Zelona ~ *Cancelled*

Tempus
Fri Jan 09, 2004 12:53 pm
#32

i can't think of any bio engineer change i want more than seeing the CL as i experiment with the generic template.


/sign, hell ya!


Tempus


Master Bio-Engineer

Talthazar
Fri Jan 09, 2004 12:58 pm
#33

That's not correct Plageron. It was posted by the devs for the Tailors when the tissues were fixed. +25 is the maximum you can have on any skill, not any item.



Umm...let me clarify some thing.

+25 is the maximum a single component can be gotten to, but the bonus as listed in the forums and numerous times stacks with other bonus' from other objects.

So in this case as per the example given something like pants giving +25 and a shirt giving +15 will give a total of +40.

That is a direct explanantion from the Team itself and in the direct patch notes.

But single items still are capped at +25 and Armor is capped at +25, to prevent an exploit.

Thats why I sometimes read patch notes...to see what the heck has changed.

If you dont believe me go out and try some experiments for your self.





Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
AnitaSWG
Fri Jan 09, 2004 12:59 pm
#34

I found the thread about the +25 skill cap..


http://forums.station.sony.com/swg/board/message?board.id=tailor&message.id=16724&page=1


Vandessa got confirmation from a dev that the hard skill cap is +25 per outfit, and the display of anything higher is a UI bug.


Ri'a




:+: In Good Taste ~ Keren/Naboo ~ 1180, 3720 :+:
Ri'a Ocoli ~ *Cancelled*
Saori Eiwaki ~ *Cancelled*
Jaira Zelona ~ *Cancelled*

Dedrima
Fri Jan 09, 2004 2:09 pm
#35

/sign


But I'm starting to suspect that it may not be that easy. Since we know skins do play a part in the final CL (a la the min cap and some other results I've been getting where CL changes for near identical DNA Templates based on skins I use) having a CL on the dna template may still not carry through to the final pet.


I'd love to be able to, as I posted another thread on, experiment on that final creation step to adjust the CL rather than doing it through the dna template side.




-Legowen Aingeal
Chilastra
Master BE, dabbler in everything
Faded_One
Fri Jan 09, 2004 2:16 pm
#36

/sign



Colonel Faded One / Isce One Master Armorsmith (Current Inventory)
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Light Infantry Armor (200k): 80% Kinetic 64% Base 548/476/552
Corvette Composite (200k): 80% Energy/Kinetic/Elect 8%Stun 68% Base 914/852/941
480-BEEK Turret Killer Armor(200k): 80% Blast/Elect/Energy/Kinetic 67% Base 924/855/946
Stun Suit (200k/350k): 25% Stun 70% Base 926/859/940 / 40% Stun 67% Base 937/863/949
Ubese Armor (100k Black/ White/Pink): 76% Kinetic 16% Base 313/371/426

Meplorium
Fri Jan 09, 2004 2:29 pm
#37

/sign


This would be so very nice, even if it was a base CL that could change later on based on skin used or final combine outcome. A Cl12 DNA template would still produce a CL35 Rancor and a poor combine may raise or lower the CL on a jax. I feel that is acceptable as long as there is a base CL that would be the actual CL on a jax that got a good success on the final combine.




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Talgoth_Do_Shon
Fri Jan 09, 2004 2:41 pm
#38

/sign with a possible way to do it. Prob gonna tick off non masters.


Tiea range viewing of possible CLs to the exp tree similar to how the scout Hunting tree works( as you go up the skill,more detailed infomation becomes available).


example:


Novice 10 CL variance


box 1 8CL variance


box26 CL variance


box34 CL variance


box42 CL variance


Master Exact CL




Talgoth Do'Shon - Tarquinas MCM / MTKA
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JedHudstar
Fri Jan 09, 2004 2:52 pm
#39

/signed in blood, sweat and tears



Jaed


Radiant


SOA Master Bio Engineer




Jaed Hudstar
Bio Engineer
SOA
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