Bio Engineer Archive
Thread: Faction Bases
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motamba1
Fri Oct 08, 2004 5:29 pm
#27
Thank you for the link,
There is just so much, I just needed a little direction.
thanks again.
KUHLSPACEBOUNCER
Tue Jan 25, 2005 6:32 am
#28
I'm not sure on this but we think the base uses resources for repairs,so we fill ours with all scrap resources
OckaClan
Wed Mar 02, 2005 8:31 pm
#29
I am trying to figure out the foot print size of Faction bases as well as the Lot usage. Toss in the Maint if you know it.
I am mapping out a new city and need to figure out what space to set aside for them. None of the planning tools seem to have them included
e6alfa
Wed Mar 02, 2005 11:03 pm
#30
From what I understand with the new bases, they take up ZERO slots. I'm sure their footprint is still the same. HUGE! Infact, a bases footprint actually expands from the over head view once you place it. Giving the area for the NPCs to walk around on. I know there is nothing in the city plannng tools to help you with this. I want to say a base on the over head view is the size of a guild hall, but it's a couple boxes bigger all the way around when it expands.
Sekei
Thu Mar 03, 2005 12:03 am
#31
How i see it is that with the new base rules the bases do not take up slots anymore. When you buy the base instead of getting only one base you get three for one deal. And which would further more tell you that you can only place 3 bases in total per account.
This is only what i heard i have not tested it yet.
OckaClan
Thu Mar 03, 2005 4:42 am
#32
Cool. Thanks. I was just looking for an idea of the size so I can include space in my city design, I might trying just using 2 gardens as the footprint, or just a PA. Either way, I have an idea now and that will help. Thanks
h4rr0w
Fri Sep 23, 2005 10:59 am
#33
camping my target outside one, while posting this.
is there going to be a fix for this? come on, i attacked him, first thing he did, was run for cover into a base.
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