Bio Engineer Archive
Thread: Krayt Tissue question
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rikkos
Sat Apr 16, 2005 2:53 am
#27
i was just curious if anyone has a link to a list that says how many krayt tissues each weapon takes...another question also,how many berserker rifles can be made with 1 schem?
Thanx in advance...
laodamas
Sat Apr 16, 2005 3:08 am
#28
Clicky for krayt info
Cant remember right off but Berserker may be 5 uses, you need a stabilizer for each one.
Nefertiti-
Tue Jun 21, 2005 7:35 pm
#29
Hi all,
I'm cleaning out loot houses etc and I want to start selling my Krayt tissuesagain on my vendor. I havelots of tissues from b4 the curb and after the curb. It seems tissue prices dropped bigtime post curb. I bought6 +94 damage tissuesof the bazaarand another 6 set of +90damage tissues of the bazaar for 20K each doing a vendor galaxy searchI see all tissue prices of all price ranges from very cheap to very expensive.
I'd like to start restocking my vendor I would prefer to sell at a fair price not too high or too low and wondering if someonehas a roughidea how to prices tissues. I understand that prices vary per galaxy but a rough idea would be very helpful
Thanks
Danto1
Wed Jun 22, 2005 6:07 am
#31
i am in the same boat mate, just take a go at a high price and work down.
Ranger81
Fri Jul 15, 2005 6:22 am
#32
Hey there,
Non-weaponsmith here. Curious, what tissue damage is needed to make a capped dmg gun ?
Thanks to anyone who replies.
Aanu
Fri Jul 15, 2005 7:54 am
#34
Hi, I have a similiar question, I have a set of 4 180+ damage tissues and I was wondering if these will hit the cap for a Adv Laser Rifle?
Is there a reference formula or something?
thanks!
Is there a reference formula or something?
thanks!
Summerflame
Fri Jul 15, 2005 8:18 am
#35
Aanu wrote:
Hi, I have a similiar question, I have a set of 4 180+ damage tissues and I was wondering if these will hit the cap for a Adv Laser Rifle?
Is there a reference formula or something?
thanks!
depends on the resources on your server really. Find the best WS you can then have a look at his unenhanced ALR then add you tissues damage and voila
MasterSheep
Sat Jul 16, 2005 5:25 am
#36
for comparison - on pistols i need +140 or so to cap damage +170 or so to cap carbs and +200 (in theory) to cap a rifle..
Reggi
Sat Jul 16, 2005 10:00 pm
#37
Ok, what level of Tissue will generally Max out a weapon? From what I gather a 180+ max damage tissue will cap most weapons with 7-8ponts devoted to SAC (efficency) and the rest put into speed.. am I right or Wrong?
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