Bio Engineer Archive

Thread: Publish 12/16 Bugs and issues

Sumorex
Tue Dec 16, 2003 3:45 pm
#27

I'll even provide an example of what the documentation would be like for an alternate product:


Swoop Bike... relative stats would be HAM


Use 100 steel, 100 copper, 100 fiberplast, 100 wood


Now build a good bike.


Oh wait, they tell the artisans that SR is the pertinent stat to worry about.... but what if to max HAM it was a schematic like this AND this wasn't in the schematic descriptoin:
Overall Quality 10%
Shock Resistance 30%
Conductivity 10%
Unit Toughness 5%
Malleability 10%
Entangle Resistance 10%
Flavor 10%
Potential Energy 15%


Now.. how would you figure that? And this isn't as complex as our schematics are. Thats only 4 resources with only 8 of the resource stats mattering. You'd be stuck in the same stupid predicament BE's are stuck in. Just use the best stuff you have.. maybe it will work good.




Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

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Magui
Tue Dec 16, 2003 3:56 pm
#28

After i made a CL69 Gurrcat (see thread in this forum for details) i tamed it and trained it, after i tried to call it later it gives me the following message each time: "this creature has invalid stats and cannot be called" /shrug



Khel

Talthazar
Tue Dec 16, 2003 4:26 pm
#29






Kavedawg wrote:





CapslockOwns wrote:

i know you need armour on the DNA samples. HOW MANY TIMES MUST I SAY I HAVE USED VORITOR HUNTER DNA WHICH HAS LIGHT ARMOUR?!?!?!?! (and it was all very high quality)






last night before the patch went live several of my armor samples would loose the armor rating when I did the combine. I found that if you experiment into physical you can gain the armor rating back




it's always been that way that I've noticed. As for why? AR adds to cl, I assumes it's a means to make mid level creatures with higher ham.



Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
Bowmark
Tue Dec 16, 2003 4:46 pm
#30

Couple things:


1) agree 100% with Sumo..this profession is needlessly complicated for the little good you can do in it. That is why there are so few BE's in the game and most of them just do it for the difference. The devs do not have a clue when it comes to BE.


2) Cannot sample my prepatch critters either. Not a huge deal but would be nice in some cases.


3) Having a big issue with sampling. Can' t seem to sample more than once on a mob with Sampling 4. Just tried a humbaba as a test case..first sample made it with an average dna sample then the next 15 samples were failures (lost patience then or would have went further).


To the Developers...with a decent mind stat you can sample 4-5 times without armor before having to rest. With low to middle skill these 5 samples net you 200-300 xp. Meat cannot be harvested. This class is TOO complicated for the benefits. I can make 500xp a structural module on my architect and sit there crafting away for hours with only having a few harvesters running and make all kinds of stuff. On a BE I have to hunt to get the stuff I need from sampling/meat not hunt and have my resources flowing in while I do. Just my opinion.


Thanks.

fatgit
Tue Dec 16, 2003 4:46 pm
#31

CL's are all over the place, I dont think a Woolamander made from Toxic Merek Battlelord DNA and Bordok Mare DNA should have final listed stats as 10k HAM, 190-220 dam, 1.99 speed, 43% kinetic, 23% blast various other resists, medium disease and stun and be CL15 ?

Highest pet Ive made that wasnt capped at a minimum level was CL22 for 10900 HAM, 40+ resists in 4 areas, strong poison on a Vir Vur


Pets made with a ranged attack cannot be taught the Ranged Attack command.

Pets made by a BE do not use their specials when you use the commands, they just attack normaly. There is no indication in combat spam of any specials being made, and not a single mob has been stunned, poisoned etc with a BE pet I have made, but a tamed Savage Quenker works fine.

Haven't been able to get any armour on a pet despite using Light armour DNA in all 5 slots.
Sumorex
Tue Dec 16, 2003 5:30 pm
#32

Experiementation on the DNA Template is screwy... and thats putting it kindly.


Failure = +1% on that stat... this has happened 3 times now, but doesn't always raise the stat


Most of the great successes yield +7% per point spent, but I've had multiple instances of it being 1% or 2%, including a 2% great success increase spending 2pts at once.


The % increase seems that it may be tied to the starting values, but without any documentation who is to say what is going on?


I have a concern about the stats on the DNA itself. Why are the high level voritors on Dantooine (CL45 to CL55 prepatch... can't tell now) giving Fierceness ratings in the double digits?




Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

Intrepid Server
Talthazar
Tue Dec 16, 2003 5:37 pm
#33

My observation has been that fierceness=speed. All creatures have around 100 fierceness on the dna and give roughly 2.0 speed.




Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
Loper
Tue Dec 16, 2003 6:02 pm
#34

Some specials don't seem to be coming through (example, Poison Spray off Horned Voritor). This is with maxing agression.



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Sumorex
Tue Dec 16, 2003 6:10 pm
#35






Talthazar wrote:

My observation has been that fierceness=speed. All creatures have around 100 fierceness on the dna and give roughly 2.0 speed.







Of course with proper documentation we'd know the answer... and not have a guess.


Experiementation continues to give me incredibly odd results. I thought it might be tied to the starting statistic, but nope. This clone only jumped 1% per great success starting from 7%. The very next clone jumped by 7% per great success starting from 7%. /boggle.... so guess I"ll go back to guessing about what to guess is the correct guess.




Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

Intrepid Server
Sumorex
Tue Dec 16, 2003 6:59 pm
#36

Quenker
Special Attack One: Unknown Attack


Whats up with that?




Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

Intrepid Server
Betatoxin
Tue Dec 16, 2003 7:22 pm
#37



Sumorex wrote:

Quenker
Special Attack One: Unknown Attack

Whats up with that?






It is so dangerous, so vile, so inexplicably nasty they cannot even name it...best to not use it or your might bring about the end of the universe...
Echinacea
Tue Dec 16, 2003 7:45 pm
#38

Sampling from deeds in my inventory yields DNA samples that always have a Cleverness of 0.


I have a strong desire to put someone in a half-nelson and make him write out what the **edit**the **edit** profile slots control. What is so **edit** hard about that? Tissues have it specifically spelled out what effects the quality of the end product. So do stims and vitality packs. What schizophrenic sadist came up with this **edit**?


I feel slightly better now.


The lack of CL listed on the DNA samples is a huge hinderance. I'm not a Ranger. I have absolutely zero combat abilities. I have no way of judging what the CL of anything is until I'm done making a clone. Please put the CL of the DNA in its description. It is inconsistent o not have CL, but to have specials, armor rating and resists. (But then, a great deal about this is inconsistent.)




Col. Tarot v Starsider
Elder Master Entertainer and AXIS M.I.L.F.
Mathom © Starsider
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AnitaSWG
Tue Dec 16, 2003 9:05 pm
#39

I've having difficulty taming a number of CL 10-12 clones I made. I have CH 1-1-1-0 so should be able to no problem.. the angler, bocatt, and boar wolf are problems. And also the woolamander. I did tame a low level blurrg and one other thing without any problems.


Ri'a




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