Bio Engineer Archive

Thread: Rough draft of a new Cloning how to guide.

Kulolips
Sat Jan 17, 2004 8:52 pm
#27

bump



this needs to get stickied. great info all in one place.

Yalton
Sat Jan 17, 2004 10:48 pm
#28


Effective and special resist damage in exactly the same way, however they work differently with respect to BE cloning.




This is not true. This is where armor comes in to play. Special can be better or worse deppending on the situation.


Her is the best I can to discribe the diffrence between the 2.


Special will always take the percentage out of the dammage no matter the armor level and disregards armor and armor piercing completely.


Critter is hit for

Yalton
Sat Jan 17, 2004 11:00 pm
#29

Sorry for the double post I hit enter before I finnished the first one. Great job on all this info. Looking forward to the end result.
Mirrl
Sun Jan 18, 2004 4:16 am
#30

Thanks Yalton, I was unaware of that. The draft is at work. I'll factor it in then and probably put up the new draft. Thanks again.



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Kevm
Sun Jan 18, 2004 8:26 am
#31






Yalton wrote:





Mirrl wrote:

Effective and special resist damage in exactly the same way, however they work differently with respect to BE cloning.






This is not true. Here is my best shot at explaining the diffrence.


Special will ignore armor creatureand armor piercing of the the attack.


Example1: Creature 1 withno armor and 30% speacial to acid.


This creature is hit by a DXR6 that has light armor piercing for 100 dammage. Creature takes 70 dammage from the attack.


Example2: Creature with medium armor and 30% special to acid.


This creature is also hit for 100 dammage from a DXR6. Creature takes 70 dammage.



For normal resists armor is applied and armor piercing is applied then the resist.


Example1: Creature 1 withno armor and 30%normal to acid.


This creature is hit by a DXR6 that has light armor piercing for 100 dammage. Creature takes105 dammage from the attack. 100x 150% ( armorpiercing one level higher then the armor of the creature ) x 70% ( 100% -creatures normal resistance = 70% ) = 105 dammage.


Example2: Creature with medium armor and 30% special to acid.


This creature is also hit for 100 dammage from a DXR6. Creature takes52 dammage. 100x 75% ( armorpiercing one levellower then the armor of the creature ) x 70% ( 100% -creatures normal resistance = 70% ) =52 dammage.



As you can see having special resists can be good or bad depending on what it is you are fighting. If you can get light armor and then special protection to energy and blast your'e creature is going to be well protected against most of teh weapons out there. Only energy and blast have higher then light armor piercing.







Ok, your post confused me. Are you saying if we are putting armor on our critters we should not be using special protections, but regualr effectiveness? In the begining of your post you seem to say that Special Protections disregard armor and armor peircing, but then your last example contradicts that.





Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

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Kevm
Sun Jan 18, 2004 8:45 am
#32

Actually, I found an example discussing armor on the SWG site...here is the excerpt:



Part II- Examples of Armor Attributes in Action

Our bone gloves are struck by the CDEF pistol for 30 base points of damage. Because the weapon causes Energy damage, which is not one of the armor's vulnerabilities, its protections apply. An Armor Rating of Light vs. an Armor Piercing of None results in a 50% reduction, dropping damage down to 15. The bone gloves have a Special Protection vs. Energy, so we use that resulting in a reduction of 27% of the 15 remaining or 11 points. Since 11 points of damage made it through, the armor's current Condition drops to 8711 with the maximum Condition staying at 8722.

Our bone gloves are struck by the power hammer for 200 base points of damage. The power hammer does blast damage which is a Vulnerability. As a result, the bone gloves offer no protection. Armor Rating of None vs. Armor Piercing of Medium results in 25% more damage (200 x 1.25 = 250) and then another 25% more damage (250 x 1.25 = 312). All of the damage goes through doing reducing the armor's current Condition by 312 to 8410.

So unless creature armor works totally differently, creatures with armor and special protections are just as good as creautres with armor and effectiveness as long as the numbers are equal.




Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
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