Bio Engineer Archive

Thread: Seems to be a very heated topic on Test Center....solo-grouping

Bonestein
Fri Nov 19, 2004 2:52 pm
#27





Spazzers wrote:

I am not an advocate for solo groups so don't misunderstand me, butI don't think requiring 10 people to group to get a 30K mission that one player can complete on their own is right either. If you are required to group with 10 people just to accept a mission the mission should be difficult enough to require 10 people to complete as a group.


Besides, the money issue won't remove solo groups. The money is not the primary reason combat types use these tactics. They need the high level missions to max out their xp quickly so they can trade it in at the village.







how do you do the reply like this? do you have to copy and paste and draw the lines yourself?

Spazzers
Fri Nov 19, 2004 3:19 pm
#28

When you reply you click on the bubble with the " " in your tool bar.


The post you are replying to will be quoted.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
Lenn
Fri Nov 19, 2004 3:46 pm
#29

Gotta weigh in here:

I think the devs are trying a very smart first step on the path to maintaining SWG's playability and challenge. The ground game is pretty well panned out. People have run throught the profession lists, ubered their characters out, and can handle most of the "low hanging fruit / high return" missions in the game. This is especially true of folks with access to killer pets and gear. I think that tying exp to real participation (AND if I were Emperor, I'd throw in relative difficulty to the players as well - factoring skills, buffs pets and gear) is a good way to stem the flow of "new" money into the system, making credits more valuable.

Solo grouping is about making money, nothing more. This has increased (what I feel is) hyperinflation and given combat classes an unrealistic strongarm on the economy. Crafters' goods have slowly come down in price - especially the resource and skill-intense hard-to-create goods. At the same time, raw resources remain static and when hands-on harvesting has to occur (like with meat) relatively expensive. The BE / Chef troubles are an example of this. Food is in HUGE demand by combat classes. Raw resources are in (relatively) low supply (the market ain't saturated, let's say that), and combat classes don't bother harvesting so prices stay high.

And where does the squeeze occur? Between the primary and additive suppliers. BE's get crunched because the Chefs can crunch us. They have access to the combat class market and are direct consumer/competitors with BEs for meat, (provided by the combat classes...). If the devs are smart, they'll leverage the natural competition between classes like Chef and BE to widen the margins of both producers while expanding on the incentive to harvest among the warriors.

If combat chars have an incentive to hunt or gather, that'll reduce the new credits coming in, increase the number of raw resources (dropping their price) and raise the real (or relative) price of manufactured goods again.

Combine this with some nerfed buffs and revved up monsters, and you have the opportunity to insert new content more slowly, because it will be more challenging. That makes $ sense at SOE.

That's my hunch on what's going on here, and it's smart, especially with all the new MMORPG's hitting the shelves this holiday season. Staying competitive without having to staff up = longevity of profitability and SWG's shelf-life.

As far as my biz... I've gotta mack a trandoshan entertainer for 10 minutes just to GIVE away my dancing durnis. In a few weeks I'll be panhandling in the Coronet bazaar.

-LC



Remember, I'm not a real Bio-Engineer. I just play one on your monitor.
furrycat
Fri Nov 19, 2004 5:20 pm
#30

> Solo grouping is about making money, nothing more.

Money is one reason people solo grouped.

It is not the only reason.

Hunters wanting to hit lairs with more animals (for more harvests) solo grouped. They still will.
People grinding professions solo grouped for the same reason (more mobs: more XP). They still will.
Combat masters grinding XP to convert to FS XP solo grouped. They still will.

Solo grouping is required to pull high level missions. Yet any one of the members of the group can complete the mission alone. This is a flaw in the way mission difficulty is calculated and until it is fixed you will see solo groups around.

What this patch does is reduce the flow of money into the economy. Whether or not this is a good thing is open to debate (I believe it is good). But solo groups were not the target and they won't be hit.




  |\_/|  
>(o.o)< furrycat ruffles your hair.
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^^ ^^

Wokka
Tue Nov 23, 2004 7:21 am
#31



Bonestein wrote:
You can get it faster doing roba's on endor or most any 9k+ ham creature cause the xp you get from any kill caps at less than 5k. My xp caps at 500k and thats when I have to go and trade it in for FS xp. Endor provides that with 4 lairs and its inhabitants
That just doesn't seem to add up, you would have to have 25 animals at each of the 4 lairs giving 5k xp each to get 500k out of 4 lairs.. are there really 25 animals per lair? or are you doing more missions and just leaving some out?





When you're traveling Endor, look for wild roba lairs that are 64k ham. You are guaranteed to get a very high number of spawns. the higher the HAM on the lairs, the higher the level of the lair. Also, be nice to others by not doing the lairs that are named (e.g. "a roba lair"), instead just do the ones marked "a pile of brambles" "pile of rocks" etc...

so yes, you get a LOT of spawns although I've been too busy to count. One lair alone got me over 130k 2H xp. Bolle bols are good too as well as swirly prongs. And while you're at it, kill the random Korgas for great xp and a chance for a crystal drop.

Wokka-wokka
Bendi_James
Tue Nov 23, 2004 7:01 pm
#32

I am still seeing quite a few people solo grouping. I still get 3-4 invites per day.I think we can conclude that the change wasgeared towards slowing the amount of "new" money entering the game.

Mission Accomplished?Maybe so.
Spazzers
Wed Dec 01, 2004 2:54 pm
#33

Until yesterday you only got a message saying the money was split. The person closest to the lair still got all the money. Now the change has really been made.


There are quite a few "I'm quitting" posts popping up. Garva's policy of deleting all I'm quitting posts must be keeping him pretty busy now.


Give it a week or so and it will blow over like the merchant "nerf" did.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
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