Bio Engineer Archive
Thread: Getting to know you and your profession!
AntillesWing
Mon Sep 27, 2004 10:09 pm
#326
As just about every correspondant, including the new one TA, has said, we we're once considered a 'Crowd control' profession. Unfortunately, we have drifted away. Perhaps adding more weapons with radius attacks like the EE3's, granted they'd have to work and be a little bigger, would help add to that feel. However, a problem there comes in when you think about our attacks that are allready area...I know it may sound simple, but I doubt the coding is, but you could simply tell it not to take in account the attack radius of the gun when dealing with area attacks. This would lead to empowering us a little more, but at the same time not overpowering us to the point of being 'U83R L337'. Also some more damage types would be nice, or lowering some of the 100% and 80-90% resists some people and NPC's(mostly NPC's...) have. It's quite frustrating to go into battle, and find out that even with capped speed, and a great carbine...my DPS still turns out to be 15, or less in some cases.
Stun and Dizzy need to be better than intimadate, whether you weaken it or strength them, they still need to be better. No novice skill should overpower something that needs more than 20 sp to get. Oh yah, andour statesneed to stick more often, and there should be no such thing as immunity to kd and dizzy amongst players.
Perhaps some more speed and a little more defenses maybe?
That's all I can think of atm
-edit oh yah, and too high HAM costs. I shouldn't be required to buff to be able to play my favorite proffession.
Message Edited by AntillesWing on 09-28-2004 12:10 AM
Battery
Mon Sep 27, 2004 10:13 pm
#327
moving crates from factory output hoppers to inventory, or input hoppers is a pain in the butt. I'd like to be able to drag and drop all like types of crates. It's a whole lot worse when the games lagging,
Remove serial numbers from subcomponents. They don't have stats so they are all technicaly the same.
This isn't really a chef issue but...
all of the none nutrition additives are way too hard fro BEs to make, this is the #1 reason I can't/don't make many none BSN foods. I think those schems need to me looked at again.
Dragonbanisher
Mon Sep 27, 2004 10:35 pm
#328
Unfortunately from Marksman on up Carbines in general are like strapping a bomp to yourself each time you fire off a special. I thought using pike specials were kinda nuts until I went back into marksman and saw I was using 2x the HAM to use a single special. After 2-3 fullautos I was nearly incapped. I have seen commandos using protons naked in point blank range survive longer. It was mentioned above that they are a "crowd control" class then I don't see how that's possible. Even buffed, your mind will drain to nothing instead of your other bars instead. Only thing I have seen carbines crowd control have been for the enemy in removing an extra set of damage via self suicide.
AaBeck
Mon Sep 27, 2004 11:38 pm
#329
Okay.... I really Really Thought about this... and i simply only came up with 1 thing (renember Guys this is "you and your Profession"
And im Master Carbineer/Master Bounty Hunter So im without alot of Problems i dont have Speed Issues i dont have Problems hitting im all ways buffed so only the Mind cost i Hate but that i can Live with....
Its seems that Since wich mentioned befor we only got CompositNormal Resistance Damage Types We have a problem with surdden professions Such as Doctor and Medic and Combat Medic. It doesnt cost alot for a Medic to heal up totaly and since we cant hit Mind i have on several Occations fought for more then 15 min vs 1 guy where i would have incapped him 1000 on his Health if he could not just "instand" hit "self Heal" after 15 min i finaly cap their Mind completly.
And Jedis not beeing able to be hitted even with over 300 Acc "with food"
Only Issue i find with the Carbineer
DarthHossith
Mon Sep 27, 2004 11:45 pm
#330
We are a thinking profession... A good carbineer is required to put mind into gear before engaging weapons. We are Un-FOTM because to PWN someone, we have to do our very best, and not just have the current FOTM template. We are happy in this respect. We dlike to control the masses, and enjoy doing so
Nimwa
Tue Sep 28, 2004 2:51 am
#331
1. Poisons are pretty much useless in PvE
2. People generaly are too self sufficent healing wise, both in PvE and PvP - with only a very few Skillpoints invested (also a problem for docs)
3. Mind Heal should be balanced differently than by Mind Wounds - it's the only skill used regularly both in PvP and PvE to help Groupmates (As they usualy take care of health/action wounds themselfs or an AE Heal every other minute is enough to do that)
4. I am against removing Doc abilities to give them to us - find something different that makes us more useful in a non-offensive role both PvE and PvP(i.e. Healing over Timestimpacks that heal over several minutes, Packs that get dropped somewhere and heal every allied in an area around them for X minutes but have a higher refresh-time[not affecting normal stims], sharing abilities with docs like cure fire/poison/disease - but not curestates like dizzy, stun etc.)
Isvurx
Tue Sep 28, 2004 3:19 am
#332
Biggest issue for me right now is that warcry is bugged in PVP, making it totally unbalanced. It should break as soon as damage is taken.
Groid
Tue Sep 28, 2004 3:56 am
#334
I have been a chef since release.
My biggest concern...
components should not have serial numbers.
My second concern...
artwork on too many foods need some work.
My last concern...
loading factories could be improved by adding a radial menu item to move from output to input hopper, and a highlight drag and drop multiple items would help.
and finally, a question on quests....
I currently have zero combat experience, have never used any weapons, yet virtually all quests are combat oriented. Will there ever be any NON_COMBAT quests?
Mokianna, Master Chef
Mannee
Tue Sep 28, 2004 4:44 am
#335
Worry not regarding the naysayers, trolls, ninja trolls, overt trolls, covert trolls, turtle trolls, squid trolls, rabbit trolls, etc.
I have new weapons to play with ;\ now that I dropped Combat Medic
/cry on every trolls shoulder.
I have discovered if I adjust my gameplay,then hunt, I can obtain so very nice DoT'd weapons to play with either having high damage coupled with a DoT or low damage and a nasty, make stool drip from my enemy, DoT'd weapon.
I even have a new toy to play with, FIRE! Some of the best DoT'd weapons produce fire on my enemies and cause them to wet their pants in an effort to relieve themselves of such a burden. Mind is the best but health powns the rest.
I always enjoyed Combat Medic and it is certainly the profession that balances out the defense stackers. How? Why? Well high base armor, food, drink, and innate defense stacking makes one hard to kill unless the FIRE comes out.
Combat Medics can't play with FIRE yet, if ever at all, but their other DoTs they can and although not on a weapon (consider for the future although would make all weapons nearly exceptional haha) if thrown with sufficient potency even against those that are resist toting, can land some nastiness.
Fact is DoT weapons stacked on an oppoenent are equivalent to a Combat Medic poison or disease. Only thing is weapons need to be stacked, fairly easy, and a Combat Medic can simply thow a nice DoT on an enemy. No real difference.
Why all the hullabaloo about Combat Medics? Because a Combat Medic powns dat yasss from a template that requires no defensive stacking, no applied effort toward combat prowress whereas a Pikeman can slam some stuff on an enemy that makes him incap in about same time.
Seems childish to me. I suppose I will go hunt for some more mind fire stone knives. Looted on on Eclipse with my Wook. Stuck myself with it and cried on a Kunga's shoulder.
BaalVapula
Tue Sep 28, 2004 4:53 am
#336
1. CM = Useless in PvE.
2. Mind healing needs to be a little better for the wounds we take. Or what I would like to see is take out the ability as is and give us ethe ability to craft the packs that you get for the SMC park that heal all 3 stats (know that is wishful thinking).
3.CM crafting is by far the hardest. Have been every crafting profession and CM is by far the hardest to get good resources for to make HQ items.
Alzanob-CH
Tue Sep 28, 2004 5:26 am
#337
I agree with most of the reply before mine.
Damage Type is ok for me on PvE but not much on PvP, like all have said a good compo is always protected against energy/acid/heat. A stun damage weapon would be great.
For unlimited use of specials i need to be buffed, with 2 vasarian brandy and 1 ahrisa. Without this we canincap us in 5 specials.
I don't like the "move" my character do when i use charge shot, he move forward and he need to stand (both single and area). Fireknockdown from BH skills is really more better, you don't need to stand for use it.
And thx for stopping here Tiggs 
Zerobacca
Tue Sep 28, 2004 5:26 am
#338
Biggest problem= Damage type.. a Stun AP1 at least! would be usefull.... and maybe( for continuity) Look at episode4, when the stormtrooper SWITCHES an E11 Carbine to stun damage Leia. Maybe a Stun damage AP1 E11 variant would be nice...AND make it comparable to a jawa in damage output.