Bio Engineer Archive

Thread: Template

Naruk_The_Wookiee
Tue Nov 09, 2004 8:44 pm
#261






Bkiddin wrote:

How would Mswords (of course), fencer defences, and doc 4440 be? can i even do all that? lol







First of all...U cant do that...Master Sword/Doc 4440 leaves u with 33 Skillpoints...those are not enogh to obtain the fencer defense...





Bkiddin wrote:

but what about master brawler, people say that it is really good...




It depends if u would like to do more pve or pvp...for pvp(1:1) i would say go for master brawler/swords/doc 4020 and combat prowess 0004...Lunge2(20m range kd), intimidate2, warcry2 as well as +5 toughness/accuracy/cob/spd are very handy...if u wanne buff(yourself) and more into pve i would go for master swords/doc 4440.




Mastered Professions so far: * Brawler *TKA * Fencer * Swordsman * Pikeman * Marksman * Rifleman * Scout * Creature Handler * Medic
Bkiddin
Tue Nov 09, 2004 9:02 pm
#262

think i should just drop doc and stack defences?



Blindshot Kiddin
Naruk_The_Wookiee
Wed Nov 10, 2004 3:50 am
#263






Bkiddin wrote:

think i should just drop doc and stack defences?






For PvE u dont need this...Maybe some stacked defense vs. states-defense....but since u are a doc u dont realy need it cuz u can cure them...



Mastered Professions so far: * Brawler *TKA * Fencer * Swordsman * Pikeman * Marksman * Rifleman * Scout * Creature Handler * Medic
T0rann
Thu Nov 11, 2004 7:21 am
#264



Torann

Kindrid

Hmmmm


(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)
BalkongStaarn
Thu Nov 11, 2004 7:40 am
#265

erhh didnt you forgott the most vital part in that?


the actuall BH (atlest investigation 3....+ master marksman + exploration 4)



Remember ? In the beginning, you only needed a fistfull of mastered professions to unlock. But people were too lazy. Then the number was increased - silently, but people noticed anyway. Yet some were too lazy. Then they were all waiting for p10, because they would get a Jedi for free without no work at all. But they were wrong. And now they are wondering that it didn't get any easier. It's just the same old wolf with a new fur, but even sharper teeth. Yet they close their eyes, hoping for the impossible....

P.S.: One word of advice: The more Jedi, the harder devs will make it for new ones. Caljostro

Help!!! Im beeing stalked by the 5 ***** -star bandit!!!!
wyzer301
Thu Nov 11, 2004 2:43 pm
#266

I haven't played until this week since the end of July, for various reasons, not least of which that I didn't have an internet connection in August and September. When I had last played, we had just been given the skill point reduction. I hadn't started to grind anything else out yet, mostly because I hated this supposed "fix" (look through my old posts in my profile if you want to see exactly what I thought of it, but let's just say I hated it), and still hoped that in the future it might be taken back. Seeing as how my hopes were wrong, I've decided I may as well grind out some more skills to make up for the fact that MBH sucks when I want to hunt Jedi. So, here's what I've been looking at, and I wonder if people could make suggestions. BTW, I have no desire to pick up melee, and want to remain ranged. Oh, and I want to use this to hunt Jedi mostly.

MBH
Master Pistoleer
Novice Medic
3 SP left over

or

MBH
Master Carbineer
Novice Medic
3 SP left over

MBH
Pistoleer 0440
Carbineer 0430
Novice Medic
1 SP left over

I thought the last one was interesting, because I basically only lose 10 accuracy on my pistols, and get the specials that I was told are important. But I don't know if sacrificing that 10 accuracy as well as dodge and defense is worth being able to use my carb more effectively or not. I prefer the master carb option over the master pistoleer option on an aesthetic standpoint, because I think carbs are cooler. But with the HAM costs, it seems pistols would be better.

Any advice is appreciated.



A d o l o m a y n e S y l v e r k i n
______________________________
B O U N T Y-H U N T E R-S C U M
Dirty Lowlife Forever

THON


wyzer301
Thu Nov 11, 2004 8:35 pm
#267

Does his carb have a stock or not? Some pictures (like when they first show him talking to vader) have no stock, and some, if I remember correctly (in Cloud City), he has a stock. Not an important question, just wondering.

I guess also I'm wondering to everyone who says that Pistols is the best way to go, how much would I hinder myself to go with the pistol 0440 carb 0430 option?



A d o l o m a y n e S y l v e r k i n
______________________________
B O U N T Y-H U N T E R-S C U M
Dirty Lowlife Forever

THON


KyrYxus
Fri Nov 12, 2004 9:18 am
#268

His has a stock, but the EE3 stock is kinda strange, it comes off the bottom of the handle so it is easy to hide behind your forearm.


When I was debating my template the dabbling options I looked at were


pistols 0444 - This would give you the best possible accuracy, defences v. states, as well as Melee Defences, only sacrificing the dodge abilities.

Carbines 0403 - This would max out your accuracy and give you a great bonus to your accuracy while moving.


If you went wth your option (I'm assuming you'd be using 15 of the remaining 18 on medic?) You'd be able to heal yourself, you'd have even more bonuses against states as well as counterattack but would have pretty poor accuracy while moving and no melee defenses.


I do suggest if you are going to participate in any grouped PVP to get medic but a good point was made that in 1 on 1 you don't get any time to do so.


In the end though it all depends on your play style and you personal preferences. I have begun work for Master Pistoleer (like I said) however I prefer the look of the carbineer.





~*~*~Kyr'Yxus Eloc~*~*~
Elder Smuggler
Captain of Tradewind



Iakimo
Fri Nov 12, 2004 10:13 am
#269

One tweak I would suggest is you use two of those extra three skill points to get Pharmacology 1. That will enable you to use stimpack B's. And some medical artisans have the ability to make some pretty strong stim-B's. Well worth having.



---------------------------
Things every player should read....
1. GameSpy's interview with Julio Torres on the negative fan reaction to his earlier interview about the launch of the New Game Environment: Clicky

2. ZDnet's GameSpot.com's reader reviews of the Post-NGE Star Wars: Galaxies Starter Kit: Clicky No. 2

3. MMORPG.com's editorial on the ethics of changing an active MMORPG: Clicky No. 3
Geauxx
Fri Nov 12, 2004 10:18 am
#270






Iakimo wrote:

One tweak I would suggest is you use two of those extra three skill points to get Pharmacology 1. That will enable you to use stimpack B's. And some medical artisans have the ability to make some pretty strong stim-B's. Well worth having.






You can use Stim B's at Novice. The extra points might serve you better in First Aid or Diagnostics.



Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
-crovaxian-
Fri Nov 12, 2004 6:21 pm
#271


id go with master pitoleer and grab a good de-10. focus focus on the strategy you want to utilize for optimum efficiency




-Crovaxian- -Ghost-
-Tactical Specialist-
Dark Jedi : Ex-Bounty Hunter 38/4
Grammaton Clerics High Council Member / Co-Founder
...and Finder of Lost Children

Visit our website at http://bgrammatonclerics.runboard.com
Battosai - Iron Chef : Smuggler Extraordinaire -
Vendors Coming soon to Fortress : Lok
eviltrandoshan04
Wed Nov 17, 2004 7:12 pm
#272

master rifles/BH or master swords/BH

which one is better for hunting jedi

post thoughts here pls



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\=======[c]gggg====(ggW gggggggg


________/
Sripimyrz Jakoris
Pre cu TKM/BH nubs and a day 1 vet
I support noobs and pre cu
member of the kenwa and Hid forum club
eviltrandoshan04
Thu Nov 18, 2004 10:05 am
#273

anyone?




__pgp
\=======[c]gggg====(ggW gggggggg


________/
Sripimyrz Jakoris
Pre cu TKM/BH nubs and a day 1 vet
I support noobs and pre cu
member of the kenwa and Hid forum club
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