Bio Engineer Archive

Thread: I have a question....

Kevie
Fri Apr 02, 2004 12:56 am
#14

sample about 500 mutant rancors on dathomir to get your sampling tree.... to finish the crafting trees, craft dna templates with those samples...... you get more xp with mutant rancor samples



and then........ MASTER






Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

WunuShi
Fri Apr 02, 2004 8:05 am
#15






Kitachiira wrote:


" 1) Make the "Side-Rooms" the ONLY place Dancing/Musician XP is gained. (No XP would be gained in the main Canitina as this is the area for " Professionals")


That's what you said in your post to the thread: JustG: We fell that AFK macroers are not healthy for the game. We want it to stop as soon as we can.


Wouldn't that put AFKers over to the side-room? Like I suggested to the poster? And leave the main area for the ATKers (well, masters anyways) so patrons can find them easily? Like I explained?







Actually, the post was:






WunuShi wrote:

Having been through the experience (that's putting it kindly) I'd feel badly if I did nothing but complain (as above). Sooo, in the light of constructive feedback here's a few ideas for you to toss around...


You have six "Side-Rooms" in each cantina (3 on each side)... Put them to use!



1) Make the"Side-Rooms" the ONLY place Dancing/Musician XP is gained. (No XP would be gained in the main Cantina as this is the area for "Professionals")


2) Make the "Side-Rooms" sound-proof. (This should curtail the "Shouters" and increase player immersion)


3) Make the Main Cantina area available for Mind Buffing and general entertainment (read player immersion)


Bonus suggestion (I'll toss it in at no cost...)


4) Lowering a players BF by performing shouldNOT be a mechanism togain Healing XP. Healing XP should ONLY come from removing wounds from the Mind and it's secondaries.


Instead, allow BF to be:


a)Lowered ONLY in the main area of the cantina and ONLY by the entertainment professionals.


b) Make itan incentive for the professionals. (Offerringthe performerthe option of learning additional flourishes, dances,songs or outfits after "so much" BF has been removed by said performer)



Also, (Another Lil Tidbit for ya...)

Have the entertainers DRAW A SMALL, BASE SALARY for every hour of NON-AFK performing.


Once the entertainer "registers" with a Cantina they would be paid according to their skill level. Perhaps 2K credits per hour for professionals and maybe 500 credits per hour for non-pro's . (You folks figure out a going rate)


Any time spent AFK wouldresult in forfeiting their "paycheck" for that hour.

Those forgetting or unable to "register" (due to the lack of skill)wouldforfeit their "paycheck"









The difference between the posts would seem to be:



You want the AFKers "out of the way" so that tipping customers (patrons) can find you more readily.



I would like the Devs to "zone" the Cantina areas to promote:


1)A structured way for all non-professionals to get the XP they need to get to Master.


2) Minimize the shouts and bots in order to increase overall player immersion.


3) Use BF reduction as an incentive to professionals instead of the current incarnation. (BF = Healing XP)


4) Give the performers an incentive (in the form of a small, base salary) for NOT going AFK.



I hope this clears up any confusion between our posts.


Safest Journies friend.
Panthu
Fri Apr 02, 2004 8:53 am
#16

It's from the evil crazy making thread, Leivi... it's not to be trusted!


Honestly, I see some real value in the idea too. It has hints of things that have been brought up before (move afkers to the side rooms by force and separate the performers from the levelers)... but it does have a few iffy problems:


  • we have career ents that are not Elite Masters

  • bf is the majority of cantinahealing right now (because we have so many TKs or a novice ent took care of it along the way in a camp) so with out a full time mind diseasing CM, this could make things insanely harder and slower for leveling EH

  • Public Buffbots are masters too, they do spam (they have to or the whole concept wouldn't work) and that isn't addressed any with this plan

  • Who would be in the group with the baby dancers to answer questions? I really enjoyed team chatting with Masters when I was leveling and I get a lot of questions when teamed with levelers now

We could just say:



  • You have to be an Elite Master or Master Ent or you're in a sideroom

  • too bad

  • oh well

  • They'll get it later

From a pure cantina show point of view, I think this could make a lot of people happy. A few buffbots to work around would be a lot easier than the current 3 teams of 20. Would this really help anything else though? Would patrons like this better or worse than the current system? I think they like anything that makes healing easier, but I'm not sure if it would.


I'm curious if the devs would even consider anything like this... it strays pretty far from the pleas to have BF healed in camps too. I'm really just not sure.





P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Panthu
Fri Apr 02, 2004 9:05 am
#17






Panthu wrote:


  • we have career ents that are not Elite Masters


  • You have to be an Elite Master or Master Ent or you're in a sideroom




I've changed my mind on that one. It isn't a problem because they don't need xp anyway.


I think XP only in siderooms of big NPCcantinas might be perfectly fine and safe for all. It doesn't touch on camps, houses, OPs, or PC cantinas. For large NPC cantinas, this is a good idea and could bring back the "show" possiblities even in the most crowded of them. I approve the healing XP zone part of the idea completely.



... I think.






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

WunuShi
Fri Apr 02, 2004 9:08 am
#18








Panthu wrote:



  • Public Buffbots are masters too, they do spam (they have to or the whole concept wouldn't work) and that isn't addressed any with this plan








Perhaps the Buffers could have a droid next to them named "Join and watch for 10 minutes then disband for Buff" ???


You bring up a valid point though - Thank you.


Safest Journies
Kitachiira
Fri Apr 02, 2004 10:32 am
#19






The difference between the posts would seem to be:



You want the AFKers "out of the way" so that tipping customers (patrons) can find you more readily.



I would like the Devs to "zone" the Cantina areas to promote:


1)A structured way for all non-professionals to get the XP they need to get to Master.


2) Minimize the shouts and bots in order to increase overall player immersion.


3) Use BF reduction as an incentive to professionals instead of the current incarnation. (BF = Healing XP)


4) Give the performers an incentive (in the form of a small, base salary) for NOT going AFK.



I hope this clears up any confusion between our posts.


Safest Journies friend.






Yup that helps. It was 3 am whenI read that and my brain doesn't always function properly then. Good suggetions I think, too. I made the suggestion I did, not because I personally care. I actually don't care if someone goes AFK. It doesn't bother me at all.Everyone there needs xp.My thing was that everyone else keeps complaining about it. The reasons I explained were merely things that I hear from my regular clients. I don't care about tips. I don't need them. I make enough from buffing and from my combat missionsand my millionaire husband. I have however been tipped 10k and more (100k one night) just because I was there and had those clients sourly complain about AFKers. AFKers to me, only make for a boring time during the slow times at the cantina I dance in. Otherwise, I don't really mind them. I do understand why everyone else does though. Like I said before, if anyone took it for me being rude, I sincerely apologize. Next time, though, please try not use a snotty tone. Just explain your position. I am most certainly open to everyones opinion and they are all considered and my ego is not too large to be corrected.


Happy Dancing Everyone!
miralin
Fri Apr 02, 2004 12:53 pm
#20






Haplo_22 wrote:

Hey i was wondering how long will this take for me to master






It took me months, but I wasn't diligent about it. I tend to do a little of everything -- exploring, fighting, dancing, socializing, etc.



Miralin Darkmist
Owner of Moe's Cantina | Dancer | Warrior Princess

Story Link!
Panthu
Fri Apr 02, 2004 1:03 pm
#21


WunuShi, that used to be the normal advise given to all holotainers. Rhysati was not being a snob or bossy. There are still reasons to do it this way, it just isn't the norm anymore.

The path to Master can be done in a very short three days, as long as you have a steady amount of EH coming in after novice. This used to be done through cooperation with CMs, we burned, they diseased, we all got xp, but now even if the CM is leveling tips are expected. You will need victims for the diseases if you do it this way.

I still think everyone is happier if you do this in a side room with no spamming macros. Get your quickness buffed by a doctor constantly and be prepared to not only be the group leader often, but also secure an ATK group leader for the time you will be afk.

That's the only way to get through it in the least amount of time possible. Please enjoy your stay in the dancer community and make sure to pick up after yourself when you leave. If you will be going on to keep Master Dancer for buffing guildmates or running a cantina, please be courteous to performing entertainers if you should walk in to heal/buff while they are in the middle of a show. Thank you for flying Dancers Forum (tm)!



Message Edited by Panthu on 04-02-2004 12:08 AM




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Kitachiira
Fri Apr 02, 2004 1:18 pm
#22






WunuShi wrote:


And for goodness sakes, don't forget to let everyone else tell you exactly where to stand when AFK.



I can't believe you even tried to post that Kitachiira.



Players (AFK or not) should NEVER have to change their game play due to Developers lack of planning.






It wasn't my intention to offend anyone. I'm sorry if I did. A lot of patrons appreciate ATK dancers and musicians and have complained about the numbers of AFKers and the difficulty finding ATKers. Sometimes hard to spot them in a very crowded cantina. It was just a thought I had with everybody complaining about this problem.I thought it would be similar to grinding crafting (which I've done). You find a quiet spot and grind away. I guess I was wrong. No, I was not trying to be bossy or rude. It was a request, not an order. I'm sorry if it came out wrong.
Kitachiira
Fri Apr 02, 2004 1:53 pm
#23






WunuShi wrote:


And for goodness sakes, don't forget to let everyone else tell you exactly where to stand when AFK.



I can't believe you even tried to post that Kitachiira.



Players (AFK or not) should NEVER have to change their game play due to Developers lack of planning.






" 1) Make the "Side-Rooms" the ONLY place Dancing/Musician XP is gained. (No XP would be gained in the main Canitina as this is the area for " Professionals")


That's what you said in your post to the thread: JustG: We fell that AFK macroers are not healthy for the game. We want it to stop as soon as we can.


Wouldn't that put AFKers over to the side-room? Like I suggested to the poster? And leave the main area for the ATKers (well, masters anyways) so patrons can find them easily? Like I explained?


Interesting.
Stryider
Sat Apr 03, 2004 2:39 pm
#24

May i greatly suggest not AFKing it



Fight for those who can or will not fight for themselves.
A house divided against itself can not stand!

Master Scout, Novi Ranger, Squad Leader 0-1-1-0, Carbineer 0-1-1-0
FuschiaD
Sat Apr 03, 2004 11:29 pm
#25

I've mastered three times... AFKed it twice. The first time (when I didn't AFK) it took me about a month; the next couple of times it took me around a week.

I have to say, coming to the dancer forums makes me crazy sometimes. There's so much emphasis on the AFKers. While it can be irritating to find 25 people in a cantina, and have only three of them actually BEthere, the game is designed to use macros. What the devs NEED to do is make macros unable to keep you logged into the game for hours at a time. I don't even know if that's possible, though. If so, it'd solve a lot of issues.




~*~ F U S C H I A D A R K W A L K E R ~*~
Yes, I'm a respec Jedi. Get over it.
~*~ A V A D I H A L O N A - S O E P ~*~
Entertainer For Life - COMPNOR Eye Candy

"You don't really rank around here unless you've been flamed by Oben, trolled by Mono, set straight by Geen, got caught in a love triangle between Cherry and Anoq, had your house decorated by Kipera, hugged by Esin, fondled by Fuschia, had IG respond with something inane and nonsensical, or at the very least been (a.) asked "can I have your stuff" or (b.) been accused of being a Todd by any number of random Tarquinian posters." --TalonKarrdeTN/Tyndaleon


SquirelMasta0NYSF
Sun Oct 24, 2004 3:12 am
#26

Do faction members cause a jedi to gain visibility? And if so do you think they should change it like the current faction system. I am not a jedi yet, but none the less if thats the system I think its silly a rebel jedi in a group of rebels would gain visibility. And to think a Rebel BH can attack a rebel jedi is ridiculous as well. The ability to only attack opposing factions would lend itself greater to the GCW then anything else.



Take heed for my nuts are omnipotent and make great peanut butter.
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