Bio Engineer Archive
Thread: A few recipies for new BE's Spoliers inside :)
Mr_Desert wrote:
Kaomond wrote:
Very big thanks to you MR-DESERT! tried the 60 - 70 resipe and came out a constant cl65/66 with 7k to 7.5k health, nice work![]()
Just dont sell too many, same server and all![]()
LOL, i'll try not to hehe
Thank you!
Zendi wrote:
Master CH's can call a total CL of 70. So they can call one level 70, two level 35 (twins), or 3 level 23 (triplets). That is what is meant by the terminology. The favorite wild triplets are female narglatches (level 22).
razor cats' minimum level is 10 - hence the more stableness of them... ![]()
dor
New 35 recepie comming ![]()
Use Razor cats skins for the DL10, more stable
In place of Ullers, you can use Narglatch Hunters, Guardian, and sometimes Female Narglatches. They can be found in abundance at Narglatch cave POI outside Moenia. Hunters and Guardians have 1000 hardiness or near.
I also prefer twins with higher DPS, so I probably would use that much high hardiness DNA and would experiment on aggression. I made a pair of 35's, 4700 Ham, 307 damage. Not too bad, would be interested if someone did better for twins.
I'm only a 10 point BE so far.
Mr_Desert wrote:
New 35 recepie comming
Use Razor cats skins for the DL10, more stable
Well the recipe (unless u get a failure and i very rarely do had my first crit failure ever since a year of being BE last night) is extremely stable on any skin (apart from the ones with min level over 10 of course) so it doesn't really make much diference
Ok , very constant lvl 68-70 kimos (and maybe other pets, only tried a spider, he came out 69) recipe : I did manage to swing the aboved mentioned recipe using the Malkloc's/Uller DNA, but success rate on Malkloc's isn't very good. got a higher success at being stomped in the dirt than obtaining sample it seems. The following is what i used, and i got pretty darn good pet deeds (3 deeds, one was 69, other was 72, and final one was poof, magic 70). Here is the recipe, ill explain why below.
5 Craggy Bolma DNA's (from lvl 70 Craggy Bolmas).
1st slot and 5th slot should be the samples with hardiness over 900. the other slots just dump dna into them.
experiment max everything except aggression. only experiment aggression up to 44% (do one block at a time til you get 44%). This will yield the desired pet lvl you like. You think kimo's are large at lvl 70, wait til people pooh themselves when see a lvl 70 Angler (HUGE I TELL YA).
I came up with this recipe because it took me 2 hours to collect 12 Malkloc samples (and 3 deaths mind you cause i dont like people , so i dont group). then another hour of traveling ot kashyyyk on my slow ass yacht to collect the 6 Uller samples (almost success every sample). this yielded some pretty ugly pets (i understand that stats change on taming, but some CH's dont know that), especially low armor and sometimes a lower damage. Another recipe that worked for me which yielded a lvl 69 kimo was:
Malkloc, Malkloc, Malkloc, Uller, Malkloc dna, maxing every experimentation except agression which you need to bring to 41%.
End results, I'd rather tamper with mask scent that i can drive away from real fast and get a dna sample around 70% of the time, than spend a couple hours fora handful of DNA. any creature less than lvl 70 seems super easy to sample at master BE. thanks to posts like this one, i finally realized that it's very easy to collect alot of dna about 5-10 lvls above your desired target (good ones i hope, which master BE seem to get alot of), then max out all experimentation except agression and bring it up by %, not by how many yellow bubbles fill up upon experimentation.
You dont need to be a 10point BE to make great pets (just need to be a 12 Medicine Crafting Experimentation to be a good med maker...hehehe even then it's dependant on resources). Hope this helps to folks, thank you for your kindness to take the time to help others.
Sandee Aggo <Dark'>
Note to the board adminstrators..- See this , i can produce possitive posts !!! no need to ban me on this one.
I just made a super Kimo. I went about it a bit.. no, alot different. I did what you tried, taking Malk bull samples and Kliks, making Vir-Vir and Gnorts. Samples from them. My pet stat was dmg. I wanted it high as possible. I then made as high a dmg based sample I could using Narglatch Guardians because they will run a 1K fortitude and low hardiness. I ended up with 5 pet based samples that all had 550-600 dmg and various high stats in other stuff.
Pet created:
Kimogila: cl68
Health:7220
Regen 54 (540?)
Deed shown AE 1992 (wrong stat when tamed but it causes cl so plays in the pet creation)
To Hit: 165
Defensive Value: 141
State Resistance: 79.2% (Yes, I am quite proud of that)
C.H.C: 2.72%
C.S.C: 2.16%
Dmg: 102-404 (As a vet CH, this stat matters mostto me. It dictates who carries agro, you or the pet. My MCH is a Master Ranger/ Master CH and has no defense so my pet needs to hold agro while I pound away at as close to damage as he is doing. With 7K+ health, I can depend on this pet to hold and handle agro. As a potential MCH/ Jedi pet, this guy can pull target via the auto target system and keep BH confused in a tight battle. The size is good for screen hogging there too.)
I know you know that armor shifts so are we talking marketting strategy here? That's an interesting idea ...
Dor