Bio Engineer Archive

Thread: BE Clothing to be hotfixed between Pub 21 and pub 22

Kaomond
Wed Aug 03, 2005 5:22 am
#14






Oreet wrote:





Cindal wrote:

Please, let the BEs know that something they make is being changed??? We don't merit the attention and only need the information second-hand.


Now maybe if we could make meds second-hand...








technically the only way the BE Tissue in clothing fix will effect BE's is increasing your sales. the actual BE tissues weren't bugged at all, the bug happened when we (tailors) put the tissues in Synth Cloth and Reinforced Fiber Panels.


but hopefully, from the sounds of it, this fix will be a large sweeping fix that could effect most if not all crafters. i'm not really aware of the BE bugs, but hopefully this will resolve some of your issues as well.








Yeah, the problem was when the final craft of the component came out the stats were not being remembered on the make, but still, it would have been nice for someone to post here something along the longs of 'ok guys we've found the problem and it's not at your end, we're going to fix the issue blah blah blah' atm we only know it's happening because someoen was trolling the tailor forums and came across it.




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Cindal
Wed Aug 03, 2005 8:21 am
#15

Well, then the tissues that don't work (Survey, Scent/Camo)are only not working in my imagination. Oh, and Enhanced Myoflex, how manyoutfits with +25 to Battle Fatigue Healing will the tailor sell? Yes, I'll be lining up at my local tailor to get my fill of Entertainer related modded clothes.



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JFreeman
Fri Aug 05, 2005 4:16 pm
#16

Hotfix just passed QA and (even better news) it does fix issues with data loss when removing items from factory crates, too.





GrondGrishnak
Fri Aug 05, 2005 4:26 pm
#17


yay



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DeQuosaek
Fri Aug 05, 2005 4:27 pm
#18






JFreeman wrote:
Hotfix just passed QA and (even better news) it does fix issues with data loss when removing items from factory crates, too.




And goes live tomorrow! (the best news of all)Thanks!








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•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Ragnaat
Fri Aug 05, 2005 4:39 pm
#19

*crosses fingers*

*and toes*



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Drecki
Fri Aug 05, 2005 4:54 pm
#20

This is really great news! Thanks.



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Red-Dwarf
Fri Aug 05, 2005 4:59 pm
#21

Did anyone from Bria log onto TC-Bria to test this?


It's probably been on there last day or two, we weren't given patch notes, and as most of the TC-Prime players were low level we focussed on CH testing we onlymanaged to prove the lighting fix is in there (although last time I looked the 0seconds bug was there, but we had two patches TH denied happenedand I may not have checked after the second one).





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neinnunb
Fri Aug 05, 2005 6:03 pm
#22

I would like to know if its on TC-Bria at all. Reason I ask is along with this fix was a note about updating the planet lighting. I just logged on to TC-Bria and tatooine lighting looked hideous!



                          .=+.             ------------------
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UbifaA
Fri Aug 05, 2005 6:35 pm
#23

does this mean that stat clothing is working again ? or is that a completely different issue ?
lammergeier
Fri Aug 05, 2005 9:58 pm
#24



JFreeman wrote:
Hotfix just passed QA and (even better news) it does fix issues with data loss when removing items from factory crates, too.







big thanks from all of us.



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Roscannon
Fri Aug 05, 2005 10:49 pm
#25






lammergeier wrote:





JFreeman wrote:
Hotfix just passed QA and (even better news) it does fix issues with data loss when removing items from factory crates, too.










big thanks from all of us.



Including I Am Mergeier's gurk "friends".



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tau'wen.rai·jedi.knight·privateer.ace.pilot······························oasis
fleaze·artisan·armorsmith·merchant······································naboo
kryddek.mato·smuggler·doctor·privateer.ace.pilot···················bloodfin
novakaine
Fri Aug 05, 2005 11:59 pm
#26






JFreeman wrote:
Hotfix just passed QA and (even better news) it does fix issues with data loss when removing items from factory crates, too.









/cheer jfreeman


Thank you. I'm going to name my first factory run of tailor tissues after you.





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