Bio Engineer Archive

Thread: Mutant Rancors Sampling made easy

StarBase
Sun Apr 04, 2004 4:42 am
#14

Mask Scent breaking in the caves is do to the proximity to Mag Seal containers. Appears to be some kind of trap to keep Mask Scent people from just walking in, looting, and leaving without fighting. I don't think its a bug.


I have actually had more success sampling Mutants the last couple weeks than before. If they changed something, they made it easier to me. I used to get like 1 sample in 2 hours and yesterday I got 20 in 1 hour.


Also there appears to be a "grace" period with the mask scent. If it breaks and the Mutant chases, you just Mask Scent again right when he gives up, and you can zip full speed up to him no problem. Seems to give you a period of time were the creature will not detect you.
MejPeiper
Sun Apr 04, 2004 11:52 pm
#15

What a crappy night sampling. Mutant Rancors,.. Detected almost every time. then every time i sampled FAILED - FAILED - FAILED. etc. etc.


What a waste of a couple of hours. (only good thing was that the TKM i was with kicked their butts when they aggroed, I would run to her and she whooped them) She was over 70m away so I dont think they could sense her? doubt it, cuz we both would get to 70m then i would start the long crawl to them.




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