Bio Engineer Archive
Thread: pet stim Ds
Message Edited by Albion_DeCrappa on 04-05-2004 11:11 AM
Message Edited by Albion_DeCrappa on 04-05-2004 11:18 AM
Correct me if I am wrong - I'd always assumed the advantage of the higher powered stims was in the mind cost to heal the damage. Fewer "heals" = faster mind recovery to continue the hunt. But if it's not worth it to the user, no need to make anything but B's - especially with 1) CH nerfed practically to oblivion and 2) many BE/CH templates making and using their own products.
Just my thoughts.
my god, do any of you know anything about economics?
sure effectiveness should be weighed into calculated cost, but if you don't charge for the cost of resources, you're not making any profit
if you pay 200cr/u for fish and only pay .2 cr/u to mine your own talusian fungus and can charge more for stim B's then by all means DO IT, you will make much more profit as you paid very little for the resources........ but for stim D's you must overcharge or you're just giving stuff away
albion, the point we're trying to make i think is that stim D's should be more desirable to craft and sell as they are top-of-the-line so to speak
if stim B/C's are more useful then why do we even have a schematic for them at all?
I agree that stim D's aren't worth the trouble, BUT they are better for several reasons....
for one.....cl-10 pets don't have 500 ham, lol....if they do....you are making some **edit**ty cl-10's
my cl-10 first generation pets have around 6.4k/4.8k/1.4k ham....
I assume The advantage of stim D's is that they cost the same mind to use, but they heal more, AND they have the same amount of time inbetween uses....but heal more....so you can heal more ham/second and take up less mind.....but i haven't had the chance to try pet stim D's, and i didn't pay attention to see if there was a difference between the wait time or mind usage for B's and C's....
I just ranacrate of 401450/31 pet stim Ds with fish a guildee bought off some dude vendor.... 3c/u for 1000 units LOL
Disappointed in my pet stim C run... 1091/31... Damn freaking crappy ABECs killed my charge and I had to invest 3 exp pts to get it over 30
Such a shame cause my resources other wise were kick a$$
Guess I'll just run the rest of that 1000 schematic ABEC with pet stim Bs... damn shame to be wasting that awesome insect meat/fiber on crappy a$$ Cs....
What is the stats on yalls ABECs? The ones I'm using are like 17power 13charge. I hope my master doc fully experimented in charge.....
Message Edited by SomeUser on 04-06-2004 03:30 AM
ArmAvan wrote:
My ABEC's are 22 charge 10 power or 22 charge 12 power. Gives me 35 charges on Stim B's with no expt points. I'm using 162 power ALS and am waiting for some decent Herb meat to make some ACRDMs. With any luck, I should be able to get to near 750-760 power, 35 charge B's.
omg 22 charge? I seriously hope those ABECs my MD made for me was maxed out in charges... good lord I ran 1000 of em ![]()
I made a run of Bs and it came out 835/28...ugh... I hate making Stims under 30 charges ![]()
Anywho, I read on the BE faq (stickied ontop of this forum) that the ACRDM only have a 1:1 power ratio....meaning if you have a 35power ACRDM you only get +35power to the stim.... Doesnt seem like it is worth the money/effort/time to make being the damn things take herb meat and class 4 petro...
albion, the point we're trying to make i think is that stim D's should be more desirable to craft and sell as they are top-of-the-line so to speak
Don't get me wrong, I agree with you. But as it is now the ratio of Resource Cost : Effectivness is no where near equal for Bs/Cs to Ds. I wasn't saying don't charge what you should for them, I was saying that they're simply not worth making much less charging more for them.
if stim B/C's are more useful then why do we even have a schematic for them (Ds) at all?
I never said the Devs knew what they were doing. ![]()