Bio Engineer Archive
Thread: Bio-engineer Issues List February
There is a category on the left that says Deeds. Pets, Architect and droid deeds each have thier own sublisting under Deeds.
JediNewb wrote:
I think there's a section for pet deeds under Misc...but it's been so long since I've looked I could very well be wrong. :/
Talthazar wrote:
- DNA Sampling,Gameplay,Many feel the mind cost for sampling is way too high.
- DNA Sampling,Gameplay,Failure rate for DNA sampling for low level BE's. Where are we on this? I have not seen a post complaining about this in a while.
Both of these are related, with a hit of 234 to my mind for every attempt at a sample Ioften blow through my 750 mind points before I get a good sample! The sampling failure seems very random too, sometimes I can sample 5-6 creatures in a rowsucessfully, other times I can have 10-15 unsucsessful tries in a row, this doesn't seem to matter if I'm tapping trash outside theed, lesser dewbacks on tat or juvie kilomongas on lok! NowI understand that being a newb is supposed to be hard, but when you have to sample 200-300 creatures to make DNA II these kinds of failure rates are outrageous. I don't know if more xp, less mind costor better chances are the way to go, butI think something needs to be done, this is more tedious than the BHInv line!
I really like BE, I was one last fall but left due to bugs ect, Over the last few published I was reading the updates and decided to try it again, much better, but oh the grind! Also I love the idea of being able to harvest resources from "DNA sampled to death" creatures, but I think in fareness it should be halved from normal, it isn't quite fair that we can stick something a few times, have it fallover and then harvest it. A BE with no combat skills at all could harvest from the highest level creatures in the game, not real fair to the people who put the points into scout/ranger/combat to do the same.
*Give BE's a way to generate creature food resources efficiently. Right now the in-game economy makes meat extremely expensive. Milk, fishing, and shellfish are too inefficient. Perhaps allow BE to generate clones that can be used as a source of milk or meat.
sumner wrote:
Talthazar wrote:
- DNA Sampling,Gameplay,Many feel the mind cost for sampling is way too high.
- DNA Sampling,Gameplay,Failure rate for DNA sampling for low level BE's. Where are we on this? I have not seen a post complaining about this in a while.
Both of these are related, with a hit of 234 to my mind for every attempt at a sample Ioften blow through my 750 mind points before I get a good sample! The sampling failure seems very random too, sometimes I can sample 5-6 creatures in a rowsucessfully, other times I can have 10-15 unsucsessful tries in a row, this doesn't seem to matter if I'm tapping trash outside theed, lesser dewbacks on tat or juvie kilomongas on lok! NowI understand that being a newb is supposed to be hard, but when you have to sample 200-300 creatures to make DNA II these kinds of failure rates are outrageous. I don't know if more xp, less mind costor better chances are the way to go, butI think something needs to be done, this is more tedious than the BHInv line!
Could the issue of milk, egg, etc. be fixed by having "farms" ie a couple domisicated "cows," and "chickens" put your feed, water, etc in with your livestock and the farm factorykicks out your production of milk, eggs...
The skins still contain some hidden modifiers or it seems that way to me as far as CL's that can be achieved. If a Rancor can be made that has a min lvl of 30 they need to list this to us. I tend to try different skins just for variety and even with similiar DNA samples I get variety of CL's.
1. Either make them TRUE skins and have CL lvl really determined by DNA - SO I could make a lvl 10 kimo with 1k HAM
2. Gives us a breakdown of min-max lvls for skins so we know which to use to a better degree.
I agree that dna sampling fails way, way to much.
When I fail on vynocks, scavanger rats and the like-mutliple times then that is way to much-and I mean 5 or 6 times in a row.
I talked with a Master BE and he failed twice in a row on Durnis. There is no way a MBE should ever fail like that on a cl10 creature.
For example, BE uses the normal resources to create a good CL10 critter. They can then convert the critter to a DNA schematic. Any DNA they put in the custom schematic slots would be scaled down as needed for the CL10 result. They can use this same schematic to turn out many similar CL10 creatures. That would help solve the mystery CL issue.