Bio Engineer Archive
Thread: We want to use our own pets!!
The only problem I can see with that idea is room... Is there a house big enough to (comfortably and aesthetically) hold a baby kimogilla, rancor, faamba, and each of the other pets?
CH = combat prof
CH can't craft their pets.
BE can't fight with theirs.
Want to do both?
Cross train.
It's not a bad system, really.
I agree with the original poster. The BE CE setup becomes a cookie cuttertemplate if you are required to have both skills to use your creations. This leaves no room for variation to "Master" in one of the many other professions.
Short and sweet.
First, BE is far from useless. As with all crafting professions, something made by a player will always be superior to something obtained for "free" in game, as a drop or in a CH's case, anything they can tame. A master BE crafted Rancor properly engineered will chew a fully growed tamed Rancor's face off.
Second, BE is a crafting class - do you think those pasty faced eggheads in biogenetics labs cloning up a lion would know how to teach that lion tricks to perform in a circus? No - not unless they also learned (*gasp*) Creature Handling skills.
The previously used analogy is perfectly fitting. A master Weaponsmith can craft a Republic Blaster... but he sure can't use it. Not unless they get that cert by training pistol/pistoleer.
If you want to use your own pets there's nothing to stop you from going both BE and CH.
Maybe the issue here isn't the division of skills and abilities, but the placement of them in the training scheme.
I've been pretty undecided about professions, but leaning toward Bio-Engineer...I've just been realizing that it is indeed a crafting profession, which surprised me considering it's a hybrid profession. If I'm not mistaken, it is the only crafting profession that requires not only 2 lines of prereq training, but 2 novice professions.
Since that is the case, I'd fully expect Bio-Engineering to be a pretty fully powered crafting specialization...we don't really know the extent of it, but on the pet side, you are looking at a somewhat limited market (CH's only) and no ability to use your own creations unless you hybrid. As a crafting profession, you can be something like a weaponsmith and have 29 more extra points to spend than you would as a BE.
That's my issue with the profession and the one making me consider switching my intention.
I don't think this is an issue of cheapening CH, it's an issue of the only class in the game with real potential being nerfed into worthless dirt.
CHs can provide their own pets, so too must Bio-Engineers, they could be, as they should be, different takes on the same profession.
You can have all the skills you suggest with what.. 11-16 skillpoints more? Someone sounds lazy ![]()
-BN