Bio Engineer Archive

Thread: Need Help!!!!

Orryhazard
Thu Jul 22, 2004 9:24 am
#14

I would say go TKM or Master Swordsman. (or as high up as you can go)


You might want a little medic in there as well.
Wombatula
Thu Jul 22, 2004 10:10 am
#15

Did you know jedis CANNOT dodge grenades like they dodge EVERYTHING else? Did you also know that a BH/commando is now possible? Did you know that with a sliced/powered up grenade set you can get speeds of 1.0 or less? Draw whatever conclusions you will =)




BTW 4 jedi (admittedly low level) have already fallen to the fury of my deadly fast grenades. (ty flossi!!!)




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xyloc
Thu Jul 22, 2004 10:19 am
#16






Wombatula wrote:

Did you know jedis CANNOT dodge grenades like they dodge EVERYTHING else? Did you also know that a BH/commando is now possible? Did you know that with a sliced/powered up grenade set you can get speeds of 1.0 or less? Draw whatever conclusions you will =)




BTW 4 jedi (admittedly low level) have already fallen to the fury of my deadly fast grenades. (ty flossi!!!)







When I was Master Commando (1 month ago),I couldn't hit a nuna with a grenade. How is it possible to hit a jedi, especially multiple times?


Not that it matters now as I only have novice commando left in my template, but I am still curious.





Xyloc
.......:::: Proud member of Oasis ::::.......
.......:::: Colonel of the Imperial Army ::::.......
| Gunslinger |
Wombatula
Thu Jul 22, 2004 10:29 am
#17

Wow, I'm master commando and I tend to hit 70-80% with my nades, but I also have about +15 thrown weapon accuracy in tapes... and btw they deflect/dodge everything else automatically, ever seen someone firing a laser weapon at a jedi? 80-90% gets reflected away!!


I spent about 2hrs dueling my jedi friend to test this out and the doged/deflected EVERYTHING *except* grenades... and seriously man if you're master commando I would seriously hope you hit at least half the time if you dont, its your tactics that are to blame not your template!!! Grenades have ideal ranges just like every other weapon in the game and you are probably throwing them when at -50 accuracy modifier, anything you fire will miss constantly with a modifier like that!!


And BTW these are the approx stats against a newly knighted jedi for accuracy using various weapons... Please note that these are based on my own skill mods as well, and that no I'm not gonna list each specific weapon, and that I was at at least 0 range modifier when using these...


Blaster/laser weapons - 15%

Flame/HAR - 10%

Flame/HAR specials - 5% (but damage was severely reduced on those that managed to hit)

Grenades - 60-70% (depending on grenade/range modifier)


Please note that those are approx. stats, based on 1/2 hour sample of each...





oooooooooooooooooooo Rabeed:
Pike-Swords-Doc
oooooooooooooooooooo
oooooooooooooooooooo Rhodin:
Master of Armour
oooooooooooooooooooo
oooooooooooooooooooo -JLC-
Represent
oooooooooooooooooooo
oooooooooooooooooooo
Drop offs at:
oooooooooooooooooooo
oooooooooooooooooooo -6600,4600
naboo
oooooooooooooooooooo
oooooooooooooooooooo Rhodin's
Drop Off Vendor
oooooooooooooooooooo
oooooooooooooooooooo Phear
The Kitty!

xyloc
Thu Jul 22, 2004 10:50 am
#18






Wombatula wrote:

Wow, I'm master commando and I tend to hit 70-80% with my nades, but I also have about +15 thrown weapon accuracy in tapes... and btw they deflect/dodge everything else automatically, ever seen someone firing a laser weapon at a jedi? 80-90% gets reflected away!!


I spent about 2hrs dueling my jedi friend to test this out and the doged/deflected EVERYTHING *except* grenades... and seriously man if you're master commando I would seriously hope you hit at least half the time if you dont, its your tactics that are to blame not your template!!! Grenades have ideal ranges just like every other weapon in the game and you are probably throwing them when at -50 accuracy modifier, anything you fire will miss constantly with a modifier like that!!


And BTW these are the approx stats against a newly knighted jedi for accuracy using various weapons... Please note that these are based on my own skill mods as well, and that no I'm not gonna list each specific weapon, and that I was at at least 0 range modifier when using these...


Blaster/laser weapons - 15%

Flame/HAR - 10%

Flame/HAR specials - 5% (but damage was severely reduced on those that managed to hit)

Grenades - 60-70% (depending on grenade/range modifier)


Please note that those are approx. stats, based on 1/2 hour sample of each...






Hmm, well I was at ideal range, but I only tested 5 grenades on the nuna. Missed all 5 times. Just bad rolls I guess. The only other tests I did were with my Fencer friend, and I missed 33 out of 40 times with him running COB at ideal range. But I did not have any accuracy mods, or accuracy food either.



Good info to know though.






Xyloc
.......:::: Proud member of Oasis ::::.......
.......:::: Colonel of the Imperial Army ::::.......
| Gunslinger |
Wombatula
Fri Jul 23, 2004 5:58 am
#19

Yeah I am always sure to have a +1 thrown accuracyon every piece of armour, and try and use accuracy food whenever possible, although i would like to note I was not using food for compiling these stats, also all grenades thrown were c22's and cryobans, no use using good grenades to test a theory!




oooooooooooooooooooo Rabeed:
Pike-Swords-Doc
oooooooooooooooooooo
oooooooooooooooooooo Rhodin:
Master of Armour
oooooooooooooooooooo
oooooooooooooooooooo -JLC-
Represent
oooooooooooooooooooo
oooooooooooooooooooo
Drop offs at:
oooooooooooooooooooo
oooooooooooooooooooo -6600,4600
naboo
oooooooooooooooooooo
oooooooooooooooooooo Rhodin's
Drop Off Vendor
oooooooooooooooooooo
oooooooooooooooooooo Phear
The Kitty!

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