Bio Engineer Archive
Thread: Post-CU VD Level 10 Recipe
SioBabble wrote:
ArthurDentOnBria wrote:
One problem I see with coming up with a post-cu "recipe" is the variability of creatures. For example, if you go out with a group to hunt humbabas, and your group level is say 70, the humbabas that you get from that mission are going to be very close to level 70. Then if you run out later solo, and get a humbaba mission, and you are level 20, the humbabas that you see will also be level 20. I assume the stats change proportional to the level, although I've not verified that. It may make getting consistent results tricky.
This is one of the reasons the CU blows bantha chunks. Creatures are no longer unique. They are "angry bags" to be filled with the code for attacking the level of the players. They are no longer virtual creatures.This is the gravest sin of the CU in my opinon. It's why my accounts will not be renewed when they expire.
So technically, the actual creature doesnt matter anymore, just the level of the DNA? So you could use that same recipe with any CL47 and yard trash DNA and produce similar results? Interesting, if a little dull.
I have a bunch of pre CU DNA templates with VD receipe variants laying around, and I made a bantha yesterday.
Before the CU, the template would consistently render a level 10 critter with 4kmore or less (usually more)H
Now it's redering a level 8 critter with 4k more or less H.
Haven't sampled any critters post CU yet, still using my pre CU DNA when I do craft a pet...been spending most of my time with stims, they're in demand by the guildies and allies.
BTW, do you know that rancor bile has been rendered obsolete, with a single exception: stimpacks. All the enhancers require a minimum of 7 identical serial number components. I've never seen any lot of rancor bile greater than six identical serial numbers.
Dorelli wrote:
The resists seem to matter to the final level as before.
I'm not sure this is entirely correct. I used juvenile krayt DNA and combined it with huurton DNA. I came out with a CL10 that had resists across the board. It didn't have all the vulnerabilities that we are used to seeing in pre-curb pets.
I took blurrg DNA and mixed it with huurton and got almost the exact same stats in a CL10. Pets have become pretty generic it would seem. It could be that you find a recipe that is easy for you to get DNA for and craft generic animals that compare with all the other generic animals being crafted, regardless of the recipe.
Spazzers wrote:
Dorelli wrote:
The resists seem to matter to the final level as before.
I'm not sure this is entirely correct. I used juvenile krayt DNA and combined it with huurton DNA. I came out with a CL10 that had resists across the board. It didn't have all the vulnerabilities that we are used to seeing in pre-curb pets.
I took blurrg DNA and mixed it with huurton and got almost the exact same stats in a CL10. Pets have become pretty generic it would seem. It could be that you find a recipe that is easy for you to get DNA for and craft generic animals that compare with all the other generic animals being crafted, regardless of the recipe.
Here is why I said that:
I chose 3 pairs of DNA with similar stats in everything but with different resistances. I mixed them like this:
xx-yt-xx-yt-yt (where yt was actually scyk or cupa or similar)
I put all 3 into razor cat skins. One pair gave a level 10, one gave a level 11, one gave a level 15. I did the same experimentation on all of them. Naturally I have lost my notes on these. I will try to repeat and repost.
You may very well be right tho. I'll do this again and see what I get.
-- Dor
OK - I've been able to carry out the aboveexperiment (with notes this time) and my conclusion is that the resists do matter.
Message Edited by Dorelli on 05-02-2005 09:52 AM
Except of course .. they don't really - if you are making anything higher than a level 10 (ish)probaby. Probably the skin is taking over a lot b/c we cannot really get the health and power high enough (and the resists) to push it over a 'bog-standard' level x skin.
It shows in the gnort b/c it is such a low level ![]()
-- Dorelli