Bio Engineer Archive

Thread: Pet Stim C's.....expensive?

Bindermen
Fri Nov 21, 2003 5:04 am
#14

I could charge anything... People would still pay it even if my C's were 5k each... Its ridiculous how much these go for... But I like it... I dont like the fact that we still have no way to get meat besides killing things which we cant cause all we are is scouts and medic crammed into one crappy proffession....



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mmaughme
Fri Nov 21, 2003 12:44 pm
#15

Excellent analysis, Sumo. I'd already concluded through my own experimentation that the CRDM was the least important of the three, but still, I've been crafting my own medical components. I don't think I'll do that any longer. I much prefer the results you've been seeing in your stims.


Have you done a similar analysis with vitality packs?





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AmiaZon
Fri Nov 21, 2003 2:14 pm
#16



Sumorex wrote:

Yes, I've done a simliar study on vitality packs.

The Liquid Suspension and Biological Effect Controllers make ZERO difference in vitality packs. A LS of 1power and BEC of 1power/1charge makes exactly the same vitality pack as an AdvLS 168power and AdvBEC 18charges/13power.

I always use a pile of junk materials for my vitality pack components and I don't even experiment on them because experimenting on them means a longer factory run time.







Wow, that's handy to know. So, I guess the OQ and PE of the resources is the only thing that matters. Thanks for the info.



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Sumorex
Sat Nov 22, 2003 1:32 am
#17

Yes, I've done a simliar study on vitality packs.


The Liquid Suspension and Biological Effect Controllers make ZERO difference in vitality packs. A LS of 1power and BEC of 1power/1charge makes exactly the same vitality pack as an AdvLS 168power and AdvBEC 18charges/13power.


I alwaysuse a pile of junk materials for my vitality pack components and I don't even experiment on them because experimenting on them means a longer factory run time.




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