Bio Engineer Archive
Thread: Does the trash DNA farming still work with the new clone system?
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NalfeinQ
Wed Dec 03, 2003 10:11 am
#14
I agree with Tal-N here in that we will just have to wait for the system to be up and running (I was going to say flawlessly, but I've been a BE long enough to know it isn't possible) but I still think it would be a good idea to have max level changes based on the skin and the template. for instance, while a CL 60 Jax may be possible, you would need master and a temple with a high enough mod for this. Basically, the CL change could not exceed the template mod which, even if it does exceed the limit for a particular creature's CL, would be overwritten by that particular creature's built in artificial limit. Would that work at all better, or am I just dreaming?
Traigus
Thu Dec 04, 2003 1:49 am
#15
Currently there are 2 experimental steps (in the incomplete version).
Experiment on generic template
Experiment on creature itself before final combine.
As with any other profession, this double step gives a huge bonus to masters.
That's why master Docs make the best stim B's, they can overexperiment on both the components and the final combines to make a very large gain on all stats for the stim.
Every Experimental point gained is actually worth 2 to the BE. 1 for the generic template, and 1 for the final combine.
The master will have an easily mesurable advantage over anyone else.
-T
Experiment on generic template
Experiment on creature itself before final combine.
As with any other profession, this double step gives a huge bonus to masters.
That's why master Docs make the best stim B's, they can overexperiment on both the components and the final combines to make a very large gain on all stats for the stim.
Every Experimental point gained is actually worth 2 to the BE. 1 for the generic template, and 1 for the final combine.
The master will have an easily mesurable advantage over anyone else.
-T
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