Bio Engineer Archive
Thread: BE Calc 1.1
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meroc
Sat Feb 14, 2004 9:44 pm
#14
I plan to add tissues as well 
sev_rance_tann wrote:
This is a great program. Sure, everyone has their own ways of changing the rpices one way or another, but for a good base price this is great. Can you make one for tissues?lol
meroc
Sat Feb 14, 2004 9:53 pm
#15
I take it thats with the "ToHit"?
Are you using the latest version from the website (Version 1.2)?
I can't reproduce there error here, anyone else had this problem?
Durabatr wrote:
i an an issue witht he tool,
when i clic on calc button i get a pop up. :
'0.40' is not a valid floating point value
meroc
Sat Feb 14, 2004 10:17 pm
#16
One way you can work around this is to set the "HAM Options" price at levels for just one stat (Health) and then only enter that (not ideal, I know)...
I'll check into adding some sort of scaling in version 1.3 that would add a multiplier for the different pools and make HAM pool pricing based on each seperate pools stat, not combined HAM.
Fellstaff wrote:
Just something to point out for everyone out there calculating costs. Health is worth more than Mind, in a knockdown fight Health will take far more damage than Mind, so every point of health is worth more, or conversely, points in mind are worth less. I know mental affects to-hit also, but you account for that separately, having a high mind and low health is worth far less than having high health and lower mind. IMO the price per point shouldn't be counted uniformly since damage to each pool is different, with action taking about 1/2 that of health and mind being 1/3-1/4th that of health.
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