Bio Engineer Archive

Thread: Top 5 Official Dev Response

fatgit
Sun Dec 21, 2003 4:48 pm
#14

Maybe they could move DNA into data, and allow storage of it in Data Storage Modules of droids ?

I'd settle for that, or add extra capacity to droid item storage - hell, even a DNA storage droid.
CaptnChris
Sun Dec 21, 2003 5:49 pm
#15

I don't see why you guys have such a problem with DNA storage, I keep my inventory mostly empty, I do a DNA harvest run till my inventory is full.
Then drop a camp get out my droid with a Food/Chem craft station and make them all into DNA templates, and I time this all with my moun downer. By the time I am done crafting I am ready to hit the moun again and most of the recently sampled and killed creatures have re-spawned.

my 33cents.



DEKARD (Tempest)
"I fear not death nor decay" - Dekard '03
ASHH (Gorath)
meroc
Sun Dec 21, 2003 6:36 pm
#16

1) Cloning - Not much more to say here, a clear top issue - the deatils of which were listed in the SOP.


The issues with cloning should be fixed in the December Publish.






Hi Tal,


I believe the following issues were missed in the response from the Dev AND weren't addressed in the December publish:


  • Viability - We should be able to make pets of any given CL with the stats of a creature several CL higher.
  • Complete control over HAM, damage, armor, special attacks and CL - A concern is whether we will be able to lower stats during the process. If we are trying to make a CL 15 creature and it's coming out to be a CL 16 creature, can we lower the stats to fit the order? We have not been told whether or not we will be able to control resists. We would like to see the ability to do this if we can't already in the new system.

  • Yes, we can make pets of "of any given CL", if you get really, really lucky, there is no actual control over it.


    There is no complete control over HAM, damage, armor, SA or CL.Controlling all those factors in any one creature is impossible with the system currently in place. If you say you CAN control it to that level, please feel free to make me an exact HAM matched trio of cats CL 23 with AR1, high Kin and various SA's with ranged. Can I pick them up in 2 hours? (These are the sort of questions we have to deal with from OUR clients and I'd like to see a response that I can use to explain why I can't supply them what they want).


    My biggest problem with cloning at the moment is it's "voodoo", not science. You can have various stats/resists/CL fluctuate wildly and SA's drop out both for no obvious reason. I've made clones that "conventional wisdom" says should have had AR1, but they haven't had it.


    I consider the system is seriously broken and can at best be described as a "lucky dip", and without adequate documentation on how the system is _supposed_ to work, no one can actually say it is actually "working as intended" except the Dev that made it and lets face it, s/he has a vested interest in making everyone think it went in "right the first time"...


    Sorry if I'm sounding "snippy", but the more I shake feathers and roll bones with this system the more frustrating it gets for me...it can be a fun parlor trick to mix things up abit, but once your over the "hey, isn't that cool, see the freak thing I made" and try to make something serious (i.e. Specific and repeatable) it really starts to annoy the hell out you...




    Meroc

    Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
    Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
    BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
    Version 1.x mirrored on SWG Warcry
    Scorus
    Sun Dec 21, 2003 8:08 pm
    #17

    Please clarify that Milk is also included in the January improvements, he only listed fish, mollusks and crustaceans.

    Please include some of the tissue issues on the next Top 5 list. Some of us joined this profession to do tissues and would like to see the increase in selection that Holocron promised months ago actually get on the development schedule. There are TONS of skills out there which we could be making buffs for. Especially the other defensive skills and some of the offensive skills. Some type of crafting buffs would give us another large customer base also.



    Scorus
    DJC
    Mon Dec 22, 2003 12:26 am
    #18

    DNA Stacking...


    Why not have a DNA sample yeild several identical samples that are by default stacked (like a factory crate?)?


    The bio engineer would then be able to hold more without jeapordizing data storage space. This might require some balance tweaking to make sure you still end up wasting half a day getting the same ammount of DNA, but at least you wouldn't have to buy 3 large houses and designate one room to each kind of DNA you wanted to craft with.


    I agree right now organisation is becomming a major pain. Maybe remove the DNA sample object all together and add it to an object in the datapad? Nah that doesn't make any sense either because then you can't have any excuse for not copying a creature again and again... BTW what's my In Character excuse for why I can't copy a manufacturing schematic ad-infinitum? It's just data...


    oh well, more fuel for the think tank...


    =-Adun


    TsiyaAma
    Mon Dec 22, 2003 12:53 am
    #19

    Couldthey make it so when you put your cursor over the sample it tells you what creature it came from? I have a very hard time organizing my samples, and then when I make templates it mixes them up in the resources window too...I hate having to examine each sample to know what it's from when I'm digging through my pack...



    Tsiya Ama-Valcyn
    Tsiya Ama-Radiant
    3 accounts cancelled as of 9/19/04
    fatgit
    Mon Dec 22, 2003 1:19 am
    #20

    As far as the skill cost goes, if they added ad +maskscent bonus at Master BE, Id be happy. We are expected to sample CL75 mobs, but unless we take Master Scout, thats nigh on impossible.

    Storage : I personally keep less than 10 DNA samples at a time, so it doesnt affect me that much.

    Experimentation & cloneing have improved massively, though some indication of CL level of a generic template would be nice - its currently a guessing game.

    Rare resources : I hope they finally nail this one in Jan. Eggs, I can get, ti takes time but its possible. Mollusc & Milk however, are next to impossible.
    I have a Master Chef aswell as a Master BE, so Im hoping we get this sorted.

    The areas that need work IMO are the rarity of resources, difficulty sampling high level creatures and the Tissue line (needs more variety)
    Loper
    Mon Dec 22, 2003 1:26 am
    #21

    Heh.. Translated:

    We don't care. Put your helmets back on and go sit in the corner.



    ----------------------------------------------------------------------------------
    Ghir
    Master Bio-Engineer
    Master Creature Handler
    Bria Server
    Vendor on Tattooine, west of Mos Espa at -3699, 1843 for your pet supply needs
    ---------------------------------------------------------------------------------

    lammergeier
    Mon Dec 22, 2003 3:57 am
    #22

    DNA storage and stacking:


    1) get a vendor. put everything in the stockroom. a vendor takes up 1 object space in a house, and I have over 500 items on a vendor. you can withdraw multiple items from a vendor with <ctrl> or <shift> <select>.


    2) thank the devs for the generic template. your storage woes have been reduced by a factor of 5.


    3) when sorting DNA, start a crafting session, and sort THERE, rather than in your inventory: selecting a DNA sample shows the 'donor'-type, and depending on your craft-window size, the physique and prowess stats. while still in the crafting session, you can move DNA samples into containers (backpacks or pouches). it's not perfect, but it works better than straight inventory /examines and sorts.




    ---------------------"...race you to the cloner!"

    xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
    Lammergeier: bria------------------------------------------------Accipiter: ahazi

    Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
    ...the thorns of Test Center

    -------------------------------lammergeier tracker
    LordKailen
    Mon Dec 22, 2003 4:33 am
    #23

    for the dna stacking thing... all they need to do is make a limited amount of different types of dna.


    for example. all above average quality dna samples froma gnort all have identical stats, and serial numbers. all high quality dna samples from the same gnort are also identical, but slightly better (in ALL aspects) from the above average one...


    and so on. each critter would therefore beable to drop only 4-5 different kinds of dna, and those will stack with like kinds from that critter.


    then all they have to do is allow stacking of identical serial numbered items. but they'd also have to set it such that events that change the stats of an item (like slicing) actually change the serial number as well.




    Iryco, unguilded, Flurry ... vendors in my home outside Coronet at 628, -5140.
    Currently working on QUITTING .... Ex Masteries: All Novices, CH, Pistoleer, Image Designer, Musician, Commando, Carbineer, Smuggler, Ranger, Bio E, Doc, C.M., Rifleman, Architect, Merchant, Tailor, Weaponsmith, Chef ... that's 23, but not enough to be Jedi. I quit.
    "I signed up to play Star Wars. I did NOT sign up to play Pok-e-mon!" -moi
    "And Jack just got eyeshot, and I can't heal him because I'm a f-cking doctor." -Fenris
    Scorus
    Mon Dec 22, 2003 6:46 am
    #24

    I understand wanting to please the majority, but if you always make your Top 5 based on votes then you will always get creature issues and never tissue because the vast majority of BEs are BE/CHs that are primarily interested in the creature side. As the correspondent it is your job to represent the reasonable concerns of all the BEs, so you might set aside at least one of your top 5 for a tissue related concern. 1 tissue, 1 dna, 1 other (milk, experience!), and 2 creature creation issues seems like a good selection to me.



    Scorus
    njvenge
    Mon Dec 22, 2003 8:29 am
    #25

    In terms of the DNA storage, I can see where the dev is coming from in terms of data size and whatnot. If they beef up our storage, we will hear others cry.

    I do like the idea Tal-N had about the blood samples. Maybe if they made it so that once we do a dna sample on a creature, each "Blood vile" would have an option to "extract" a sample from it. Perhaps make it so that we can take 5 samples from each vile. That would give us a boost without having to recode too much. (Since it would be seen sorta like a factory crate of DNA samples).

    The can even go as far as to make the stats of the sample we get randomize (along with the quality). Basically the blood vile could be named like:
    Mutant Rancor DNA Vile

    This would make it easier for us to see what the item is w/o having to examine each one.




    Osia
    Awad
    [Master]TKA [Master]Bio-Engineer
    Tal-N
    Mon Dec 22, 2003 9:26 am
    #26

    Well the blood vials solution would be one easy and low capacity database method, especially if they make it so that blood is technically a resource and it can stack together from the same species thus giving them charges of a kind. This could be very easily done with a new tool we can craft which is a hyperdermic needle of sorts, the usual materials and experiment point systems apply meaning that a master can produce better needles than a novice. The needle itself determines the success rate of getting a viable sample plus it'd have charges allowing for multiple attempts.


    This could then not only solve the storage issue but also the one whereby bio-engineers are unable to sample from aggro species without maskscent, having a means of producing a hyperdermic needle for any profession to use in order to extract blood samples in the same way that we take dna allows for BEs to have someone else gather the materials needed to make thier clones.


    2 birds with 1 stone. Can't get much better than that.





    Tal-N Chratk
    Ahazi Master Bioengineer / Hunt Master / Rifleman
    ______________________
    Tal'N Chratk
    Shadowfire Bounterhunter / Commando

    Page 2 of 7