Bio Engineer Archive

Thread: Passive / active tranquilizers?

Sumorex
Mon Jul 21, 2003 2:54 pm
#14

If you mentioned it in the thread previous to my post I don't see it Tal-N.



You saying humanoid NPCs is the first mention I see of where it actually drops from.



and if there was confusion on my seeing if the forums work this time, its because i had my post eaten three times before that one went through, I"m not trying to be a dumb ass.




Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

Intrepid Server
Plageron
Mon Jul 21, 2003 3:11 pm
#15

Actually its odd, but I am not sure what is the determining factor of the scout forage ability.

Like I said I got milk once....

So far I mostly get fruit and foods and sometimes different fishing baits.

But mostly the forage fails, perhaps becasue I have a level 1 of the skill.

I think my two favorite foraged items are a magic mushroom and a jar of maggots......mmmmm...good.



---"Back off Man!! I'm a Scientist."----
Peter Venkman from Ghostbusters
Sumorex
Tue Jul 22, 2003 12:08 am
#16

lets see if the forums work this time:



I've seen mollusks on the bazaar before, but never milk or eggs.



If you email the person you bought it from (in the mail you get on successful auction) they could clue us in as to how its found. Perhaps its a forage of somekind a la the hell of EQ tradeskills.




Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

Intrepid Server
blackplastick
Mon Dec 15, 2003 9:03 pm
#17






Tal-N wrote:

The broad spectrum neutrients is just an enhanced version of micro neutrient suppliment which just about squeezes in at 10% boost with eng techniques 2 so I'd imagine for someone with tech 4 you're looking at a 20% boost for that but it still doesn't justify how tough it is to make.


The tranquilizers thing I'm haven't a clue where to start because there doesn't seem to be any logic behind the name, it's possible you're looking at something which reduces battle fatigue as that is basically stress so a tranquilizer will help reduce that. On the whole it'd be a very valuable component IF you could gather enough milk to make it.







I have gotten Micronutrients to 35% and Broad Spectrum to 69%


The Active Tranqs add to taming fericious creatures and taming. Read the description in your crafting menu.




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Omeck
Mon Dec 15, 2003 9:26 pm
#18

Think you missed the deadline on this one. /points to date

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