Bio Engineer Archive

Thread: Hot Issues

Templar1865
Tue May 25, 2004 9:00 am
#14

As far as crit fails go, I don't think the issue we have is with the number of crit fails (which seems to have gone down), but with the devastating effect of a crit fail when cloning. I would request either to have DNA (or at least DNA templates) drop back to inventory on a crit fail instead of losing it.
Templar1865
Tue May 25, 2004 9:25 am
#15

Critical Issues vs. Nice to Have Issues


Critical
Lack of fish (no Stim Ds)

Schematics (larger, game-wide issue. Schematics should not be tradeable/saleable, IMO)

Crit Fail loss of DNA/DNA templates

DNA storage

CL display during DNA experimentation

Final word on acceptable pet power for a given CL


Nice to Have

More skins (flyer, giant crystal snake for PvP)

The ability for MBEs to drop cloning centers in player cities

The ability to sample up to CL100

Improved maskscent ability
Galdara
Tue May 25, 2004 10:01 am
#16

I love the idea of getting a merchant at master BE! And us being able to drop cloning facilities is a great one too. I wanted a master merchant friend of mine to put up a vendor for me in our town's cloning facility - it just made sense to go there. But, alas, only the politician could do it.


Could maybe combine these, if merchants get testy, so that master BE's could get a merchant - or even just a vending machine - (or two) inside cloning facilities if they had admin rights.


MarkiasAklar
Tue May 25, 2004 10:07 am
#17

One thing I forgot to mention in my post, I would also like to see more available creature skins, as mentioned by others, and also more colourisation options would be a nice addition



(nn[[[[[[[[[[]nnXggggggggggggggggggggggggggggg)

...xxxXXX Fenrick Kelruss XXXxxx...
...xxxXXX Teras Kasi Master XXXxxx...
...xxxXXX Master Pikemutt XXXxxx...
...not a jedi, i just wanted a glowstick in my sig...
Bracci
Tue May 25, 2004 10:24 am
#18

This is predominantly a tailor issue, but I still think that BE clothing should not grant bonuses when it's condition is 0.


The idea about a vendor at Master BE is a great one. There was once talk of removing unqualified vendors, and I know many BEs would be screwed by this. Even if it was the pop machine vendor at Master I'd be happy (though I'd really like the NPC vendor). People may say "you don't need vendors, you've got the bazaar", but they obviously don't deal in any significant size of stock as many of us do.


Crit fails on cloning are a definite issue. I myself have yet to attempt attaining MR DNA, but I plan on doing so in a few weeks (as soon as my courses have calmed down a bit). If indeed the failure rate on obtaining MR DNA has increased as some studies have shown, crit fails are devastating and can completely trash over an hour of game time (6 hours in some cases).


CL on pets is a definite issue, but I'm beginning to think that non-CH pets are intended to be just that - a pet. You know, the kind you throw a stick at and yell "fetch", but not the kind you sick on someone (or something). Apparently the Devs think that having a hunting dog/cat is something solely reserved for CH. Right now, every pet we make that has any decent kinetic resist has HAM that is so high the dev's call it a bugged pet. I would gladly take a pet with 200 HAM with >60% kinetic resist with a CL<10 since I could buff it (or pay to have it buffed). With the combat revamp coming so soon, I am anxious to see exactly what is done to incorporate the CH since they say that all the classes will supposedly be balanced (and from what I've heard, the mind bar will either cease to exist or be unattackable).


Currently the nutrient enhancers are the *only* chef tissue I've sold. Be it Intelligent Nanonutrients, Micronutrient Supplements, or Broad Spectrum Nutrients, this appears to be the only thing chef's want. Some of the tissues grant no bonus at all to particular foods, and some its just not worth it. I don't think this is an issue necessarily for the Devs to look at until we as a community have come up with some possible alternatives.


More tailor tissues is a *must*. From what I remember, the devs said this would be a player crafting economy. Instead, the loot drops are driving the economy (be it by way of skill tapes, uber weapons, or force crystals/krayt pearls). I don't necessarily think that offensive bonuses (weapon speed/accuracy) should be grantable by BE tissues, but passive bonuses (wound treatment speed, dancer/wound healing speed, etc) should be grantable.


I'll post more later if I wake up and have an idea
Albion_DeCrappa
Tue May 25, 2004 1:12 pm
#19

To those of you who arecomplaining aboutschematic trading. Don't forget to think before you ask. Are you sufficiently happy making pet stims with 5 exp points in Medic? Or do you like to have your favorite doc make you a couple of advanced component schematics (ALS, ABEC, ACRDM)? Think about it, if the tissue schematics go away then the medic schematics go away. I guess we won't be seeing any 36/1200 pet stim Cs except from Master Doctor/Master BEs.


I like being able to make schematics for Chefs, it saves me from having to spend millions on enough meat to be able to make a run of 250 BSNs.(Goodmeat on Intrepid is going for 200cr/unit and at 5000 units I am paying 1 million credits). Even at myprice of 45k/crate I can't make half the cash I spend in meat back. Schematics give me a little income.


- I would like to see the creature and the quality in the title of the DNA sample.

- Research Data

- BE SEAs

- I think for the ammount of milk and mollusk we use the collection method is sufficient (I mean with the lack of creature handlers in the game who needs taming tissues anymore?)although eggs and fish do need a revamp of some sort.

- How about bio-tissues for other crafting professions?

- And last, how about a full time programmer who doesn't get dragged to other projects every 5 minutes.







-Al (+0 Master Bio-Engineer / Master Swordsman and Miner for Hire.)
AlbyCorp Bio-ComponentsNew Coventry, Corellia (-701, 324) Intrepid Galaxy
80% Explorer, 80% Socializer, 40% Killer, 0% Achiever
Schrodinger's cat is dead... not dead... no, dead... wait, not dead...
SELECT * FROM users WHERE clue > 0
We'll never forget the 8/19 bannings, a day of injustice!
Bracci
Tue May 25, 2004 1:37 pm
#20



Albion_DeCrappa wrote:
To those of you who are complaining about schematic trading. Don't forget to think before you ask. Are you sufficiently happy making pet stims with 5 exp points in Medic? Or do you like to have your favorite doc make you a couple of advanced component schematics (ALS, ABEC, ACRDM)? Think about it, if the tissue schematics go away then the medic schematics go away. I guess we won't be seeing any 36/1200 pet stim Cs except from Master Doctor/Master BEs.
I like being able to make schematics for Chefs, it saves me from having to spend millions on enough meat to be able to make a run of 250 BSNs. (Good meat on Intrepid is going for 200cr/unit and at 5000 units I am paying 1 million credits). Even at my price of 45k/crate I can't make half the cash I spend in meat back. Schematics give me a little income.
- I would like to see the creature and the quality in the title of the DNA sample.
- Research Data
- BE SEAs
- I think for the ammount of milk and mollusk we use the collection method is sufficient (I mean with the lack of creature handlers in the game who needs taming tissues anymore?) although eggs and fish do need a revamp of some sort.
- How about bio-tissues for other crafting professions?
- And last, how about a full time programmer who doesn't get dragged to other projects every 5 minutes.







Well, as a Master Doctor/Master BE, I wouldn't mind being one of the few able to make 36/1200 pet stim Cs

Asking for the full time programmer is just crazy! (but I laughed my ass off when I read that - thanks, I *really* needed that).
droid327
Tue May 25, 2004 2:06 pm
#21

I'd LOVE to see a way to harvest milk/eggs/fish/mollusk/creature resources without having to have a player do it themselves


maybe something like Automated Hatcheries or Automated Fisheries or Automated Dairies, where you canload them up with crafted Kaadu (or other avian type) and have them lay eggs at a rate based on how many Kaadu there were. You'd put in maintenance and power, and maybe up to 6 Kaadu and they'd lay X eggs per hour and the kaadu would die off at like 1 per day so you'd have to keep restocking. Same for Dairies with Banthas or whatever has milk =)


For Fish, maybe have aMDE droid component that lets a probot droid harvest fish?You call it near a water source and have it patrol over the water (making patrol useful for more than advertising hehe) and it slowly gathers fish into its hopper. That way, its not like harvesters since it couldnt harvest offline, and you could only have 1 at a time out.



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
JayceMilam
Tue May 25, 2004 3:19 pm
#22

I love the idea of a vendor at Master. Currently I have 9 points stuck in Artisan because i have a vendor. Also more tailor tissues would be great.



Play with HONOR
Talthazar
Tue May 25, 2004 4:15 pm
#23

As far as the devs are concerned the issue of crit fails has already been addressed. I can try to press the issue but I dont its likely to come of anything.


Actually, the last we heard about this issue was that the crit fails were being adjusted and that Crit fails for cloning would have to be re-evaluated afterward. In my mind thismeans that thecrit fail issue is not over for us. We sent a top 5 list in not very long ago.It not only included or feeling that the crafting adjustment did not address our issues with cloning, but also the idea of blood samples as a solution to our storage problems among others. You might want to check on the status of that last Top 5 to see if there's any new info on them.



Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
Kevie
Tue May 25, 2004 5:11 pm
#24






Albion_DeCrappa wrote:

To those of you who arecomplaining aboutschematic trading. Don't forget to think before you ask. Are you sufficiently happy making pet stims with 5 exp points in Medic? Or do you like to have your favorite doc make you a couple of advanced component schematics (ALS, ABEC, ACRDM)? Think about it, if the tissue schematics go away then the medic schematics go away. I guess we won't be seeing any 36/1200 pet stim Cs except from Master Doctor/Master BEs.


I like being able to make schematics for Chefs, it saves me from having to spend millions on enough meat to be able to make a run of 250 BSNs.(Goodmeat on Intrepid is going for 200cr/unit and at 5000 units I am paying 1 million credits). Even at myprice of 45k/crate I can't make half the cash I spend in meat back. Schematics give me a little income.


- I would like to see the creature and the quality in the title of the DNA sample.

- Research Data

- BE SEAs

- I think for the ammount of milk and mollusk we use the collection method is sufficient (I mean with the lack of creature handlers in the game who needs taming tissues anymore?)although eggs and fish do need a revamp of some sort.

- How about bio-tissues for other crafting professions?

- And last, how about a full time programmer who doesn't get dragged to other projects every 5 minutes.











i don't mind buying components from doctors........ and besides, making schematics untradable still leaves the option open to have someone put a schematic into your factory


if it were like that, i would be much happier; at least that way, there won't be people yelling in front of theed saying they would make twenty schematics for 50k





Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Galdara
Tue May 25, 2004 7:48 pm
#25

I'm not going to worry about schematic trades. They'll figure out some way to do it anyway. Besides, once the hologrind is over, most of the fly-by-night BE's will be outta here.



droid327
Wed May 26, 2004 1:17 pm
#26

I'd like to see the max for BE tissue clothing raised to +30....as it is now, you get the same bonus with two +13 items as you do with two +16 items, meaning theres almost no benefit for making really high-end components with your high-end resources (especially rares like egg). If the max was +30 then we could command a higher price for our higher end tissues, and tailors could do the same for +15 and +16 clothing items.



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
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