Bio Engineer Archive
Thread: Best Non-CH pet?
The rockbeetles by far are the best non-ch pet available. I've been selling them to people instead of my crappy BE'd pets (and for much more $$) ![]()
ranged petswill only run at the enemy creature if it is attacking themand they are its primary target. i used to use my dalyrake matriarch (ranged) to pull creaturesfrom as far as 100m+ away and keep him by my side spitting while my greater sludge panther tanked. this is how you do it:
1. have seperate"come" and "attack" commands for each pet
2. tell *only* the ranged pet to attack the far-away target and watch the combat screen and the target window.
3. as soon as your pet makes a successful hit call it back and wait. you should see the distance monitor of your target start to get lower as the creature charges your ranged pet (who is in peace mode cause you told him to come back).
4. when the enemy creature gets close (50-60m or so) send in the melee pet to atack and take aggro off your ranged pet.
5. once the enemy is attacking the melee pet, tell your ranged pet to attack the target. he should take only baby steps* towards the target depending on how appealing he is to the enemy (in other words: how long your ranged pet is the enemy's primary target).
* this is how it works: your pet is spitting at the enemy which causes the enemy to switch aggro to your ranged pet and your ranged pet will walk towards the enemy as long as its the enemy's primary target. the reason this strategy works, however, is because your melee pet is there to slap the enemy in the back of the head and take aggro back off the ranged pet. when this happens your ranged pet will stop moving forward. the cycle repeats.
6. when your ranged pet is getting close to the enemy call it back to your side and tell it to attack again.
note: sometimes it takes one or two tries to get the timing right at the beginning of battle. sometiems your pet will start to attack and just run all the way up to the enemy. if he does just call him back and tell him to attack again untill he does it right
i explained this strategy using two pets, however this would work equally well with a melee player or another player with a melee pet.. as long as you work together and are coordinated.
the way i described it, the pet's master would need to be ranged, but if you are melee and want your pet to stay at a distance u could use the same strategy, only you are the "melee pet" and instead of telling yout pet to "come" away from the fight, simply tell it to "follow other" away from the fight to a grouped player or to another nearby creature.
it sounds complicated but once you see it in action its really simpleand it works like a charm.