Bio Engineer Archive

Thread: PATCH NOTES

Sandzibarr
Tue Dec 16, 2003 9:59 am
#14

isnt it the fact thatrifle stocks actually appear on the model when one is added during creation? could be wrong.. it often happens..




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SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

Echinacea
Tue Dec 16, 2003 10:07 am
#15

I'd rather be at work than at home and fidgeting until the servers actually come back up. It usually takes an hour or two over their first estimate anyway. /sigh



Col. Tarot v Starsider
Elder Master Entertainer and AXIS M.I.L.F.
Mathom © Starsider
Entertainer
Jehdye
Tue Dec 16, 2003 10:29 am
#16

Ok. I read this small paragraph under Bio Engineer, too, and was under the impression we were in for a little bit more. Am i missing something? Is this to include all the new clone 'skins' as well as the ability for us to color them in addition to this DNA change, or are we going to have to wait for the rest of this?
Toxycpetyl
Tue Dec 16, 2003 10:34 am
#17

I'm pretty sure that they meant everything was going to be changed. All it says is new cloning changes implemented, which I agree is kinda skimpy for something we've been waiting so long for. I guess their tactic was to not have to list 5 pages of stuff just about BE . Anyway, to me, it sounds like this is the whole new system, just paraphrased so as not to take up too much space.



Ishtar

Master Doctor
Jehdye
Tue Dec 16, 2003 10:38 am
#18

thanks ! ) I hope you are right.


will also spare us of all the crazy tells about 'hey can you make me a bright yellow thune?' although i imagine some of you welcome this kind of business? *grins*

Toxycpetyl
Tue Dec 16, 2003 10:42 am
#19

Lol, I'll probably take down my title for a while today, so I don't have to deal with the madness. Of course, after I have done all the little experiments I have lined up for myself....well, I guess I'll start trying to get some business



Ishtar

Master Doctor
Terwo
Tue Dec 16, 2003 10:55 am
#20

OK just got on and a little confused by all the new stuff. Just got clone 4 and tried to make a slice hound(i think these look cool) with some of my old DNA and when i tame it i see it has crap stats and can only b a lvl 2 creture. Does this now mean im going to have to go and find some rock hard rancor or something and try and persuade it to give me some of its DNA without it ripping my head off, in order to make any decent creatures or what.


If this is the case im not sure i like it. i mean ok ive got pistol 4 and a dewback following me around but how on earth am i gonna get this hard DNA. Im sure other proffesions dont have to b very friendly with there local cloneing lab technician in order to make good stuff.




To succeed you need to find something to hold on to, Something to motivate you, something to inspire you.
Tony Dorsett
novafluxx
Tue Dec 16, 2003 11:17 am
#21

From what I gather, old DNA is old DNA, you have to get new DNA (post-Patch) to get the new stats.



**We wouldn't have half these problems if there were no Jedi**
Daihlo
Tue Dec 16, 2003 7:45 pm
#22






Terwo wrote:

OK just got on and a little confused by all the new stuff. Just got clone 4 and tried to make a slice hound(i think these look cool) with some of my old DNA and when i tame it i see it has crap stats and can only b a lvl 2 creture. Does this now mean im going to have to go and find some rock hard rancor or something and try and persuade it to give me some of its DNA without it ripping my head off, in order to make any decent creatures or what.





Yes - hint mask scent clothing or a Ranger friend in tow now required



Master Creature Handler / Master Bio Engineer / Master Scout
Medic Stimpack Chemist and Novice Marksman
Cleopas
Wed Jul 14, 2004 9:31 am
#23


*** 9.1 Update Notes ***


New Chat Channels: Two new chat channels have been added to the chat system.


There is an Auction channel and a planet channel.


In the Auction Channel, players may now join a galaxy-wide channel called "Auction".


Players are encouraged to do "/chat join auction" if they want to trade goods live.


In the Planet Channels, when a player can join a chat channel that will connect them with any other player on the planet in the planet chat channel.


An auction channel is now available. The Planet-wide chat channel is available. Chat channels that were active before logging out will be auto-joined when the client reconnects.


Combat Fixed bug that prevented DOT's from breaking the Warcy effect


Profession: Bounty Hunter


Fixed a case where NPC bounty targets can spawn high above the terrain.


Bounty Hunter missions should no longer appear at 0 0 0 when a Jedi first logs in.


Changed the seeker code to update the positions of the Jedi waypoints much more frequently.


Previously waypoints could be as much as 20 minutes out of date.


Now they will be less than 30 seconds out of date at the most.


Fixed a bug in seekers that sometimes caused them to report a Jedi was not on the same planet when in fact they were.


Profession: Combat Medic


Added a minimum throw time to combat medic apply disease and apply poison


Corrected a bug that allowed combat medics to throw at twice the range listed on poisons and diseases


Armor Issue:


Some armor is erroneously displaying resistance to Lightsaber damage, when displayed in a vendor or on the Bazaar terminals. We apologize for the inconvenience; Buyers please beware, most armor does NOT actually have Lightsaber resistance regardless of displayed characteristics.

Message Edited by Cleopas on 07-14-2004 11:33 AM

Cleopas
Wed Jul 14, 2004 9:39 am
#24

Darkatrina
Wed Jul 14, 2004 9:57 am
#25

Thanks for posting was ratching round trying to find it.



Zabrina Lilac Rebel ElderJedi Chimaera Glaaxy

TH: We won't get another chance of this, Helios.
Helios: We have no choice, General Thunderheart. Our servers can't repel lag of that magnitude.
TH: swgmod001 will have that thread down. We've got to give him more time.
WCjtace
Wed Jul 14, 2004 10:23 am
#26

/bump
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