Bio Engineer Archive
Thread: WOOHOO my first CL10 what you think
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Tal-N
Thu Feb 26, 2004 4:02 pm
#14
Tal-N, you aren't suggesting the devs would nerf this fine creature into insignificance like they do to anything else we make that exceeds their expectations, are you? That would be a cruel and terrible thing to do to a poor BE on his first significant success at a CL 10 creature...
No, I'm saying they have nerf'd them in the past already and are in the process of plugging the current holes in the system that allows these to be created. I have spoken to talthazar and he already said that the devs are aware of this problem. Yes it's cruel to the induvidual, but it's also for the good of the game. This isn't a case of will they or won't they, it's a matter of when will they act upon it.
Tarcus
Thu Feb 26, 2004 11:14 pm
#15
Today, through 2 generations, I made an 8.5k/4k/4k 70-75dam 44%kinetic ranged dizzy crippling dewback. It was pretty easy, and while this is gonna get nerfed if they ever fix the system, someone will enjoy it for a month or two.
DataOutlaw
Fri Feb 27, 2004 1:58 am
#16
Yes, Tal-N is sayign that. Our correspondent asked our dev about these pets that we can still make through clever inbreeding programs and our developer saod they are going to fix it and when they do make these overpowered CL10 pets invalid. Sorry to be the one to break it to you... I keep my CL10 pets to 2nd generation only at max 3500health for this reason. Makes it erasier to crank them out this way and they still sell for 50k a pop faster then I have time to restock them.
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