Bio Engineer Archive

Thread: Don't we need a little more +creature knowledge.

XyberViri
Sun Jan 04, 2004 4:46 am
#14

This is a request that the CH's and scouts have asked for time and time again, and each time some one has to come along and point out:


Creature knowledge is a Skill line that STARTs at Novice Scout and goes all the way to MASTER Ranger, to ask for such info would basically say that two skills lines AKA 8 boxes and two master and novice scout boxes have no reason for existing, time and time again it has been stated, that if you want such vita information either use the internet for webpages that make this trival or invest the points like a proper player in the ranger skill tree, but it should be noted that webpages that host such info should be consider'd exploits since they privy you to information that you should other wise not be able to attain your self unless you went the extra mile or purchased it from your friendly local ranger.



If you would like to see a example of going the extra mile see signature, note: just cause i have 4 accounts doesnt mean i spend all day on them it just means one jedi/guild leader slot acutally gets more than 1 lot(generic pa hall) and can support them self.




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Xyberviri Bounty Hunter
Tal-N
Sun Jan 04, 2004 6:09 am
#15



OT: I think I've known Tal-N for a while if he's the same guy that posted at the Planet Black and White forums, and he has a good head on his shoulders even if he is a little forceful with what comes out of it


Yeah it's still me, even to this day it surprizes me that C.R.E.E.D is the only comprehensive guide to understanding the creature/titans that is listed on PB&W. It'll be interesting when B&W2 comes out and I can get working on reverse engineering the AI in that too



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
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Tal'N Chratk
Shadowfire Bounterhunter / Commando

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