Bio Engineer Archive

Thread: Discussion of Armor and Bio tissues

Meplorium
Fri Aug 06, 2004 8:57 pm
#14

I don't feel there should be a system where tailors or armorsmiths need to compete against each other but work together. The schematic issue is an issue even though I don't face it personally. I will tell you that at least on the chef forum that 'BE Hate' isn't something I see. I also here nothing of that from chefs I talk to in game. I see much more 'Chef Hate' here on these boards. I work with a tailor to get my trim and supply her with BE tissues. It is a fairly healthy exchange and that same exchange can be set up between tailors, BEs and armorsmiths. How people care to react to such exchanges is their choice.


I think the most important opinion here and one I haven't seen on this mater to any great detail is that of the combat players, ie the consumers of these products we are talking about. I would like to at least see some of the correspondents of a few combat professions give their opinion.


Arthur point out that players will adopt the most powerful strategy to play the game. If tissues become more powerful than armor, they will use that. If armor remains more powerful after the nerf, that will be used. Armor will be nerfed for sure, but no one knows to what extent. I don't see any tissues out there that even come close to the advantage that armor gives. I just don't see BE Clothes as being even close to armor even after the nerf. If armor does get nerfed to that point, then as pointed out, everyone will do what is the most powerful and effective. That would be Jedi who's robes are not BE enhanced nor made by tailors. Tailors by avocating that armor get hit so hard with the nerf bat thatclothesare as useful as the new armor are really doing themselves in. If I was a tailor I would avoid the armor nerf as much as possible.


If BE tissues do go into armor, I see a lot of Master AS/Master Tailor/Master Merchant combos out there to make armor. I don't see tailor becoming a component profession or schematic profession. Those that do custom clothes orders will probably keep that business. I do think morenon-combat tissues should be added to the game so that part of the tailoring business is enhanced. Their BE Clothes business for combat use is pretty much limited to shirts, which means the BEs are limited to one item per user. You know we already have some pretty good combat tissues that just aren't used as much as they should be. That one clothing item is a problem. The most eliquent solution is one that kills two birds with one stone. Enhance lower level armors that are under ulitized with BE tissues. Those that want high resists, like the melee tankers, will still get that shirt. The range support people that need some armor so they don't get one shot while hunting high end content but at low ham for specials with some usefulness can get the low resist BE armor. Nerfing armor to the point where people would want BE clothes instead, without some really powerful tissues I have yet to see, will make them wear jedi robes, not BE clothes.


I just don't see where tailors can gain in this clothing is as good as armor position. Clothing can't even touch armor right now, mostly because clothing sucks for combat. Making armor suck for combat too isn't the solution tailors, armorsmiths or the combat players are looking for. Please do not push this game that is becoming even more Jedi centric all they way over to being completely jedi centric. They don't wear armor, they have their own robes and they make their own weapons. It kills all the combat professions, weaponsmith, tailor and armorsmith in one swoop. Armor is really that important. Tailors should be looking to make gains in the non-combat wear while trying to get a piece, howerver small it may be, in the armor economy action. Lucklythis doesn't hurt chef as jedi still need to eat. So I'll still have a job after the combat nerf, will you?



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