Bio Engineer Archive
Thread: Stim D's at 4k... killing the market?
Ojes wrote:
I sell at 3k per stim (1150/18). I contract out for all of my resources. Because I have put in a lot of effort at developing a network of suppliers who are willing to make a reasonable amount of money off harvesting/hunting in-spawn resources of my choosing, I make 4x my resource costs at that price. There honestly isn't that many hard to find resources that go into a stim unless you are using loot...
Ojes and I are on the same sever so i sell at 3k also and but still make credits doing it.
Ojes and I are the only Bio-E's makeing highend meds so we keep each other in check ![]()
4k seems like a good price to me, 20k is a rip off imo. If you have harvested all your resources the only thing that should be costing you any real money is your herbivore meat and since harvesting has been a lot easier since the CU it should be easy for someone to get a bunch at 10 cpu. Just go to Mos Eisly and spam your looking for scouts, and you'll help them get lots of xp and credits, you can see where this leads.
Pre-cu components Stim d's were going for 6k a pack (1200+ 30uses) and post cus have been going for a 4-5k I'm on intrepid and we have always had a very strong/competitive doc crafting market.
My input:
I think 4K is reasonable. I sell to my guild at 3.5K if they ask me personally... otherwise I sell to a guild vendor that puts them up at what I consider an unreasonable price of 10K per stack... to the public I'd rather6-ishK
20K per stack of enhancements maybe... for a stack of StimD's you must be joking? How much do you demand for a stack of Bacta Jabs?
Message Edited by ArthurDentOnBria on 07-21-2005 03:50 PM
Twiiilek wrote:
4k seems like a good price to me, 20k is a rip off imo. If you have harvested all your resources the only thing that should be costing you any real money is your herbivore meat and since harvesting has been a lot easier since the CU it should be easy for someone to get a bunch at 10 cpu. Just go to Mos Eisly and spam your looking for scouts, and you'll help them get lots of xp and credits, you can see where this leads.
Pre-cu components Stim d's were going for 6k a pack (1200+ 30uses) and post cus have been going for a 4-5k I'm on intrepid and we have always had a very strong/competitive doc crafting market.
While I generally agree that harvesting your own resources is a good thing, I hope it never gets to the point where you have to harvest your own to be competitive. That makes it a lot harder to be a crafter...much more like a job. I am generally happy to buy my resources from a dedicated harvester so that I'm not having to put that much more effort into the game. I would rather cut back on my profit margins a bit (though even without harvesting a thing, I can still produce my 1204/20 stims at less than 1k and sell them for 5k, so its not like I'm slashing the profits to nothing). Besides, I'd rather see more interdependancy in the game. I think what I have enjoyed most about crafting is that I developed business relationships with people on my server. I had several scouts/rangers to harvest creature resources &I used to have 2 major suppliers for my mined resources. At times I've worked out arrangements (usually free samples) to get people to advertise by word of mouth. It lets me be a lot more casual about the whole crafting thing. That way, when I do harvest something myself, its a nice little treat since though it might have cost me next to nothing for the resources, I still base my meds on what I think it would have cost me to purchase those resources. So the savings is kind of 'found money' that I will use to buy armor, foods and shiny objects for my combat toon.
Anyway, I just don't want to see BE crafting become like Artisan crafting (on my server, anyway) where fairly high quality (well, in terms of hit points) vehicles can easily be found for what works out to 2-3cpu (15-25k for swooops). Only decidated crafters/harvesters can makemuch money at those prices given that decent resources usually sell for 2-10cpu on my server.
As for the original question posed in this thread, I don't think 4k is too low for 1100/20 stims. Not unless they're among the best (in terms of power) that Lowca can affordably produce. I know that those 1093/33-35 stimD's are made with pre-CU ABECs. But I tend to view those as a way to offer a better value to my customers (I'm not making any at the moment, but I have plenty of old ABEC schematics with 23-24 charges). Since it will cost me over 50 points of power to use those, I figure I'll drop my price per charge (250 credits per charge@ 5k for 20 uses) but I'll make up for it by effectively doubling the # of uses (I should be able to get 38-40 uses per stim with my old ABECs). So at 7k or even at 8k per pack with 40 uses my customer would be saving 50-75 credits per use with less than a 5% reduction in power. I think that's the best use for the pre-CU ABECs.
Ok, I've rambled enough for one night....sorry about the ()'s....I like those even more than I do commas....and I love commas.
Twiiilek wrote:
4k seems like a good price to me, 20k is a rip off imo. If you have harvested all your resources the only thing that should be costing you any real money is your herbivore meat and since harvesting has been a lot easier since the CU it should be easy for someone to get a bunch at 10 cpu. Just go to Mos Eisly and spam your looking for scouts, and you'll help them get lots of xp and credits, you can see where this leads.
Pre-cu components Stim d's were going for 6k a pack (1200+ 30uses) and post cus have been going for a 4-5k I'm on intrepid and we have always had a very strong/competitive doc crafting market.
You are sooo right about this, but only for Herb.Meat. (can you say Bols?) But in the meantime, I been trying to gather a group to hunt quenkers (Wild Meat) and nobody wants to do it... ppl are real wussies now when hunting. ''What? you want to hunt quenkers? omg no they aggro too much!!11!!1!.'' is the usual answer to my invitations. Good luck finding ppl willing to go for ''tough'' creatures. So I'm stuck soloing these creatures(can you say long and boring+ no bonusfrom grouping?)good thing I have another character that is able to solo these ''tough'' creatures...
Message Edited by MastemaBrother1 on 07-20-2005 05:43 PM