Bio Engineer Archive

Thread: Some BE-WalMart openend right next door *sighs*

Meplorium
Fri Feb 06, 2004 2:12 pm
#14

Hope what happened to architects doesn't happen to BE. You can buy this guy out as long as it is only this guy. You can even sample the pets and make clones of them with your name on it. That is great. He'll get pissed at you, but you have to buy it out to save your own market. Eventually he'll get smart and ban you, but not after some burn out.


The real problem is people get use to those prices very quickly. Once they see a pet for 10k, then they feel all pets need to be 10k and anything else is over priced. That is the danger, so you have to buy the guy out.





- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
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ArthurDentOnBria
Fri Feb 06, 2004 4:25 pm
#15

Hmm, I wouldn't recommend that. For one thing, it creates a domino affect. Now you have 2 BE's charging far less than market, that will then in turn affect others in your area. What's the next BE gonna do? charge 50% of your new prices? lol. The other thing is that once you get a customer base used to a certain price, no matter how rediculous, it would be hard to justify suddenly raising it 500% or whatever after this business is behind you.


I think you're much better off just removing the idiots best pets from the market completely. Either buy them to resample, like others suggested, or buy them to resell. But just get them off the market at those prices.





Tal-N wrote:



As for the low prices I have to say it looks like he's selling them at a loss, thats not a problem really and frankly I could do the same since I have more money than imaginable. If you want to be especially vicious then for a few months have all of your clones for sale at 50% what his prices are as long as your bank balance can suffer a slow decrease like that. Frankly if you're past 1 million then it's worth doing since you'll never find enough stuff worth buying with money like that.










ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Ocura
Fri Feb 06, 2004 4:30 pm
#16

I found out that there are a few more on Kettemoor jumping that wagon now.

To be honest, if I had the funds on another server - I would reroll and start over.


I really hope that one day Server-moves will be an option. Kettemoor seems to have a HIGH WalMart mentality. Its just no fun *sighs*




---^--- Naburi Nas'Naburi - Kettemoor ---^---
one of those bad things that happen to good people
----^----------------------------^----------------------------^----

Kanae
Fri Feb 06, 2004 5:35 pm
#17

I'm the longest standing MBE on Kettemoor, and I've never seen the market as competitive as it is now, even post-patch


My prices have always been high because I could not meet demand, pre patch and post patch alike


Formy first time in 6 months I've had to adjust my prices because of *other* MBEs


I call these guys Honeymoon BE's, they're enjoying themselves and loving the profession so they don't care what they sell at, but odds are they'll move on, but prices in the Bio Engineering market look like they'll be forever changed. BE is still the toughest crafting profession, but it's also the one with the most options


I'm saddened that I actually have to adjust my prices because my clones are not selling even close to what they used to, and I think other CH's are picking up BE as well and making their own pets.


If it's cash you want, Tissues, Pet Stims, and Additives will be the way to go



________
Sun Kanae
Survival Outpost Suppies -3972, 3315 (Theed)
Angelus: "Now that's everything, huh? No weapons... No friends...No hope. Take all that away... and what's left?"
Buffy: "Me."
GFoyle
Fri Feb 06, 2004 7:05 pm
#18

Ironically, after the knock-down sale and getting in of new stock, I will amost certainly be raising my prices.


On Chilastra the hologrinding has pushed the price of resources through the roof. Stim and tissue prices will now be based on the resource price, and if those don't sell, well heck, I'll just sell the resources........


As for pets. TBH they are just a sideline. It's the tissues and stims that bring in the cash. If someone wants the pet badly enough they'll pay top dollar for it. Those 'in the know' also know the pain associated with getting that pet DNA and are happy to pay for it (more than happy, on occasions I've had people tip extra!) If not, well it's back in the blender.


BTW - it really is worth educating clients on what goes into making a BE pet. A lot of people don't realise (or more usually it just doesn't click)that in order to get rancor DNA you actually have to sneak up on a rancor and 'stick a needle' in it. If the rancor objects then your only option is to run like hell. Your average pet user owns a pet precisely because they want to keep the pet between them and the rancor.....................





Gully Foyle
All SOE game accounts cancelled - and this time I'm gone for good
Mattakar
Sat Feb 07, 2004 1:22 am
#19

I second this approach. I'll happily buy a 30K pet if it will give me several DNA samples that I need or at least can use.



Mattakar, Master Bio-Engineer on Chilastra
Come visit the shop on Dantooine, Crystal Valley: -5150 , 6775
Pets of all levels, hundreds of tailor biotissues, and fantastic pet stims!
Sooty
Sat Feb 07, 2004 5:37 am
#20


I would go with what Arthur suggested in number 2 - buy him out and re-sell his pets at a mark-up (or just trash or resample the ones that aren't up to scratch). If you have enough merchant xp for it, maybe set up a second 'bargain' vendor for these pets and make a distinction that way, leaving your ownas 'high-quality' goods.


Either he won't notice, figure he is doing fine but eventually get run down from sheer volume, or he will see what you are doing and raise his prices to stop you - either way you win. Many crafter's have done this in the past to good effect, using better business skills to drive others out of the market instead of the (very primitive and often ineffective) price-dropping.


Just don't ignore him - I would put money that his location was chosen to take advantage of the trade coming to you initially, so consider it a war and play accordingly
Tal-N
Sat Feb 07, 2004 8:22 am
#21

You mean it can create a domino effect, we've already seen that some people refuse to improve their sales by taking a profit loss. Personally I think it's better to occasionally boost your exposure as a supplier by occasionally dropping prices to the point of making a loss since in the long run it means more people are aware of you so they stand a better chance of return custom. So what if others in the area do the same, if they do then drops yours lower again. In the end it's the customers who benefit. In the end it's a choice between no sales and a definent loss of profit or selling at a loss which lowers that drain.





Hmm, I wouldn't recommend that. For one thing, it creates a domino affect. Now you have 2 BE's charging far less than market, that will then in turn affect others in your area. What's the next BE gonna do? charge 50% of your new prices?





Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Sooty
Sat Feb 07, 2004 2:25 pm
#22






Tal-N wrote:

You mean it can create a domino effect, we've already seen that some people refuse to improve their sales by taking a profit loss. Personally I think it's better to occasionally boost your exposure as a supplier by occasionally dropping prices to the point of making a loss since in the long run it means more people are aware of you so they stand a better chance of return custom. So what if others in the area do the same, if they do then drops yours lower again. In the end it's the customers who benefit. In the end it's a choice between no sales and a definent loss of profit or selling at a loss which lowers that drain.





Hmm, I wouldn't recommend that. For one thing, it creates a domino affect. Now you have 2 BE's charging far less than market, that will then in turn affect others in your area. What's the next BE gonna do? charge 50% of your new prices?



The problem is Tal, you are using mass market, high volume RL sales practices to support what is a low-volume, limited market game environment. Also, constant price cutting does not help the customer in the long run, as it drives out quality product and creates a mediocre level of service and clones.


Its a very unimaginative solution that ignores the fundamental economic realities of a small market, low volume product. Places like Walmart don't succeed because they sell high quality goods cheaply, they survive by selling huge volumes of adequate quality goods at miniscule profit margins. Arthur's buy-out option is a far more sensible solution. The OP effectively turns the opposition into a sub-contractor and, as long as care is taken to ensure that pets aren't purchased for re-sale that would never sell to a real customer, can make money off his creations AND get customers back into buying her own, higher quality pets.

Seshemw
Sun Feb 08, 2004 7:03 am
#23

Ahh, is that why my petstims and tissues have been sitting more or less still for a good bit, when I used to have to struggle to keep them stocked at similar prices? I'll probably keep my prices set, on Kettemoor. I've already spent my time and money, posting them on the vendor and keeping them there is a negligible investment of time to restock, and the vendor pay I'm going to be paying anyway.



--
Nivis Nix [TLC] - Rori
Master Sergeant - Imperial ground forces, detached
fantoq
Sun Feb 08, 2004 7:35 am
#24





Seshemw wrote:
Ahh, is that why my petstims and tissues have been sitting more or less still for a good bit, when I used to have to struggle to keep them stocked at similar prices? I'll probably keep my prices set, on Kettemoor. I've already spent my time and money, posting them on the vendor and keeping them there is a negligible investment of time to restock, and the vendor pay I'm going to be paying anyway.



The problem with petstims is probably different. Since CH is no longer a truly single combat class, I think many CHs are more active in group hunts. These usually have a medic/doctor along with them and the heals from a high powered C or D stim can hit 1K or better. CH's just 'trick' the pet for mental.

So you're competing against the regular stim prices as well.



fantoq
MCH
former Medic
App. Carbineer
Society of Interplanetary Mercenaries[SIM]/ stargate/ naboo
Ocura
Tue Feb 10, 2004 5:46 am
#25

Well...I checked him again and he lowered prices again 2k for non CH pets with 2k HAM 10 kin/energy, 50ish damage and so on.

Sooooo, I invested in a large house *chuckles* and moved out into the middle of nowhere. Thape ( my husbands char ) and I outfitted the house nicely and even with NO advertising at all we hada total income of about 190k creds over night.


I am glad about this turnout because yesterday we were both already so depressed with the current situation that we started .. well tried starting new chars on another server..but werent happy as the chars werent *OUR* chars.


Thanks for the advise about pet stims and tissues - even tho i LOVE making pets I will now try to focus on all of my abilities and once I am master this will even be easier ( 4344 now yay me )





---^--- Naburi Nas'Naburi - Kettemoor ---^---
one of those bad things that happen to good people
----^----------------------------^----------------------------^----

Templar1865
Tue Feb 10, 2004 12:35 pm
#26

Well, as far as Kettemoor goes, you might be able to move back soon if you original store was near Amazonia. The folks at GRRL dropped their city very close to our PA hall, and while we have nothing against girl power, we don't want to become de facto citizens as Amazonia grows. So, my little BE shop will most likely be going elsewhere. Even then, most of my work is custom order for a select group of clients (and now, quite a few referrals) who appreciated the art and science that goes into a good clone.


I don't know if I qualify as "Wal-Mart," but my prices rarely go over 150k for even a custom kimo. I don't know if I'm more efficient, luckier at getting great DNA, or with a highly-effective skill set that lets me get the resources I need, but cloning is a pretty straightforward process (except for the unusual SA requests). The prices will all slowly change over time (remember BEs and CHs who were raping the average citizen when the mount patch hit? Now try to sell a kaadu for 50k. People have long memories and remember who shanked them and who gave them a fair price) as the economy either inflates or deflates.


For people in it for the money, clones aren't a bad way to go. For 10,000 credits in travel and resources, you can build creatures that will give you close to 1,000,000 credits in revenue (I'm talking about flying out to Endor with an empty backpack/inventory and going for the high-demand creatures~~60 or 70 DNA samples will create a lot of good clones). Sure, time is money, but that's a tidy profit margin any way you slice it (ooo, and we should be able to 'slice' pets!).


From an RP perspective, my character didn't go into bio-engineering for the wealth. Frankly he's got more money than he knows what to do with right now. The chef patch should be a nice change as far as the tissue market goes, and it should also increase our cash flow if that's your thing. All in all, things are good in BE-land (now if they'll up the extraction rate for crab catchers, I'll be REALLY happy).
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