Bio Engineer Archive

Thread: Here's an Idea...

EnragedMonkey
Sat Sep 27, 2003 8:03 pm
#14

Well I'm not the rifleman who got killed, I killed him... :/ Good tip though, I only have Exploration 1, so anyone with better could outrun me going up a hill.
Raloorn
Sat Sep 27, 2003 9:15 pm
#15

**OFF TOPIC**


just laughing so hard at Sef's Sig had to mention it.




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well you can't say SoE is just in it for the money, because if they were they would open up classic servers and double thier income.
Elaik
Tue Mar 30, 2004 9:13 pm
#16



Maybe to cut down on the Composite clones you see walking around the worlds of Galaxies, maybe several armor types can be introduced that are species specific, like the Wookiee armors. This would add to the culture of a given race, making their race identifiable under all that armor, as well as decreasing the composite-clad warriors that strut through the cities and towns.


All the species-specific should be around the same stats, but would fit along with the stats of a given race. I've seen armor types like Zabrak Battle Armor and Zabrak Combat Armor on Star Wars: Knights of the Old Republic, so it got me thinkin', "Well, hey, why can't they add this concept to SWG." It would be a great way to add to the culture, as said above, to a race, which I would like to see more of.


Let me know what you think...

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Opaca-()=)Master WeaponSmith
Master ArmorSmith
Master Merchant


Atrins-()=)Master Tailor
Master Chef
Master Merchant
Zizox
Tue Mar 30, 2004 9:24 pm
#17

/sign


I like it.


Of course... I'd like to think an armorsmith who was that race should get a small bonus when crafting it, since they should know a touch more. But hey, I'd also like Armorsmiths to know how to fix armor better than Joe Newbie.





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-D'nial
Leader of Asylum
Wookiee Master Creature Handler/Reformed Holo Grinder working his way back up to TKM
Proud Citizen of Arkaana, Dantooine, Bria
"... and no, I don't want a friggin tinman suit" -D'nial on Kashyyykian ceremonial armor
MarcBulger
Mon May 03, 2004 2:16 pm
#18

Why not give ASs and WSs the ability to experiment on their tools to perhaps give us a 60% chance at damage and a 40% chance at speed, and vice versa. And for Armorsmiths up to 60% on encum and 40% on BE, and vice versa.


It's not exactly pick-a-slice, and it still has its random factor. I think this would be the best for both worlds (those for and against pick-a-slice).


I'm not sure how many pro-pick-a-slice's would like this idea since it's definitely not the same, but it's just an idea to throw out there. Not sure if someone has posted this same idea since I don't frequent the Smuggler forums, but I thought I'd share.


What ya think?



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WillburWright
Mon May 03, 2004 2:47 pm
#19

A nice one.

MookeyMonkey
Mon May 03, 2004 3:08 pm
#20

I like it



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Mookey Jano'Shura
Master Smuggler
Mookey.tk

P__Day
Mon May 03, 2004 3:21 pm
#21

No F**king way armorsmiths and weaponsmith's alreadymake enough can you imagine what they would charge us for those tool's? And think about an AS/M.smuggler or WS/master smuggler could easily keep us from getting the best tools. IF smugglers are gonna get the opertunity to influence the slice it has to be form experimentation on our own tools. Or by our own skills
MarcBulger
Mon May 03, 2004 3:27 pm
#22






P__Day wrote:
No F**king way armorsmiths and weaponsmith's alreadymake enough can you imagine what they would charge us for those tool's? And think about an AS/M.smuggler or WS/master smuggler could easily keep us from getting the best tools. IF smugglers are gonna get the opertunity to influence the slice it has to be form experimentation on our own tools. Or by our own skills







Lol, because we all know how greedy those ASs and WSs are... @_@. I guess while we're at it we should just take away the need for AUKs and WUKs too, right? I mean the ASs and WSs could just as easily go on strike and stop making them. And it's just not their greed, it's their hate towards Smugglers that would cause them to pick up Master Smuggler, just to teach us a lesson. Yup, I see your point now @_@.




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P__Day
Mon May 03, 2004 3:48 pm
#23

Ok see your point but.... why should a combat medic have an influence over how good damage a Heavy swordsman does? why should a master artisan have an influence over how good a medics stim pacs are? why should our slices be controled by the armorsmiths and weaponsmiths? why dont we implement experimentation on our on tools, say in addition to the prec laser knife at slicing 4 you can make nw tools that can help you choose the slice? or "revamp" the fan so it can be used with a 75% chance of getting the slice of your choice. Im for the fan idea since having say 5 crates of ecumb kits 5 of effect kits 5 damage kits and 5 speed kits. id rather have 15 crates of Auks 15 crates of Wuks 15 of clamps 10 with Fans and 5 with knives.


IM all for interdependence but not to this level, how wouldthe armor and weaponsmiths like it if a smuggler made component was needed to make the best armor, or the best gun.Or docs needing aChef made component to get the 2000+ buffs? i agree that your idea can be implemented but not to 60% , why not make it thatthe "revamped" "fans" can be experimented to either60% damageor 60% speed or 60% encum or effect, which can be usedtogether with a +25% dam, speed encumb ,effect Auk and Wuk, for an increased chance of the slice of your choice? this way we still need the kits and get the interdependence, but the armorsmiths and weaponsmiths does not get to much of an influence on our performance, my oppinion is that I should have the most influence on my performance, not some random AS or WS. thats my point notthat we should be totally independant.


Havok3060
Mon May 03, 2004 9:40 pm
#24

I like the idea , but I dont like were I think this would lead . I think the AS & WS would take advantage of this , and charge up the arse for something like that . Not only would that hurt our budget , it would make the "On the Go" , and the advrage smuggler broke since people would demand a higher % of either or , if you follow me .


So in the end , I dont really care for the idea , but it was good thinking Ill give it that .



_________________________________________
Nerf Me-
Outer Rim Smuggling Supplies
Master Smuggler Master Merchant Servicing Bria Since 2003
KaiRan
Thu Jul 21, 2005 11:17 am
#25

How about an "Open Invitation" to any developer to try playing a Smuggler for one-two months, rather than the standard Jedi/BH/Rebel they've admitted to in threads leaked out here and there?


I'd seriously like one or two ofthem to take a month or two, sit down, and give the profession an honest-to-goodness try, from scratch, no "god mode" or "free gear" debug codes. I know from the occational post that various "Red Names" have stated they have characters they occationally play "just for fun"... But for all the past posts of "we know smuggler needs some love right now", I've yet to hear about one playing this profession.


Alot to ask, and certianly not a petiton or "non-constructive" post, this. Just a simple suggestion from an officially recognised problem profession.


We know from FanFest commentary that corporate drives alot of the development direction, and from working in rl businesses, we know thats the way things go.But I also know sometimes, even creative departments can get their way.


Well, there it is. And if any of them do indeed spend time in this prof, be nice to know it.



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
WillburWright
Thu Jul 21, 2005 11:37 am
#26

A good one, but I doubt it.

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