Bio Engineer Archive

Thread: My 2 creds about BE CU changes

TarMangani
Wed Apr 06, 2005 4:44 pm
#14








Spazzers wrote:
Welcome to the BE forum.


Thanks, but you've been working the doc boards for a while now, so I want a welcome from BE's who haven't met me yet! (just kidding).




*snip - because what you say prior to this is scary and I want to sleep at night


It get worse, I just mentioned the basics... lol.


I don't think it's true resentment. It is more in that BE's have already felt devalued by chefs. Some of this devalue is warranted, some is not. After the curb the career master BE will be devalued even further. A great example is a dabbling doctor with a skill mod can out craft a master BE without a skill mod. An even more evil example is a dabbling doctor that takes 0404 BE will out craft master BE's and be able make high end chef and tailor tissues as well as pet meds. This is where the resentment is rooted.


Let me share a little bit about the doctor profession.


For many docs, they take the r/l definition of doctor to heart. It's all about "helping your fellow man" and that sort of thing. Very noble of course, (I believe it too), however it causes a heavy rift within the profession. Some of us went doctor because we wanted to craft med supplies and it was our only option. To the healers, that makes us an abomination in that we're not holding the pure end of the profession to heart, (i.e. greedy bloodsuckers). However the largest point of resentment is with the buffing. For docs, the buffers are the wretched hive of scum and villany, especially those who are...dare I say it..."buff-bots!" (checking to see if lightning will strike me down...).


To me, the doctor profession wasthe best of all worlds in that I could craft, buff and heal, all at once.After the CU that won't be the case. Doc is combat healer only now, and the lines have already been drawn.If you craft and/or buff, your name isMUDD. lol.


A requirement for BE is medical crafting. Every BE is already a medic. I'm not sure exactly what you're asking here. The 0004 line in BE, on live, is nothing more then crafting experiment points. After the curb, that line picks up medical crafting items along with the crafting points. On live,a 0004 dabbler only gets 9 experiment points. The 10th point comes at master BE. After the curb no extra points are give for master BE. This is another root of the resentment.


Neither am I obviously. I forgot you guys had medic background, but what I was trying to ask was whether or not the BE would be able to re-spec points in the 0004 line of BE, (post CU), without having to grind it out...


Again, welcome to the BE forum, your new home after the CURB.

You got that right. After the CU, crafting questions will be driven from the doctor forums like the plague... "take that to the BE forums where you belong!" (lol).





JEYHREL FOXAUMER
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Because sometimes being ruthless just isn't good enough...
Aspraven
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TarMangani
Wed Apr 06, 2005 9:00 pm
#15






Spazzers wrote:





Besides, how real is it for a doctor to shake his fist and completely cure me anyway? Tell your "pure" end professionals they can't have it both ways. Well, according to the devs, I guess they can.


Don't worry, I've told them worse than that...


I am well aware of the "greedy" comment that was made by those that will remain unnamed. I was offended, to say the least, and I'm not a doctor. Funny, doctor buff bots were "greedy" but entertainer buff bots aren't?


The BE profession was the best of all. We make cool animals. We craft components that make food sell for the insane amounts they sell for. We make components so tailors can sell flimsy garments to entertainers so they buff faster. We did all this with no skill mods. No one complained about it. Now all that changes. BE becomes nothing more than a dabbler profession. A "must have" novice profession but not a "must master" profession.


We don't really know how doctor buffs will pan out yet. It may be that they are "thrown" in the field. Therefore, every doctor will be buffing players on the fly. I'll try not to call them by their new names.


They loathe all afk users equally, however they loathe the buff-bots because we dare to spend time buffing rather than healing. Actually that's exactly why the devs forced the change on us.


Here is a post from a doctor (and forum guy) I highly respect. His knowledge of the profession is very strong and I learn a lot from him. Here's what he said:





MyT_Chicken wrote:



The only real problem I see with charging for buffs...or buffing period, is the devs don't want us doing it. So honestly we gotta be careful with what we do if anything. I think if the devs see that nothing has really changed from the "Greedy crafting /buffing docs" (hypothetically speaking). They will just remove buffs period. They do not want buffs to be "The end all, be all" of the game. They want us out healing, in groups, with a purpose other than sitting at a SP getting harrassed by players.


So yeah we will have to see what happens. I'm personally gonna be out in the field doing what is fun for me, and with the exception of raids or hunts, you won't see me forming up a line.




Obviously a lot of us take issue with "what the devs want." Too many of us, in all professions, want to play this game the way we want, not the way we're hypothetically forced to, but this does offer a little insight into the doc side of things...


If we already have xxx4 BE or master there is no respect to be done. We simply gain medicinal crafting. One day you don't, next day you do. Simple as that. Of course with the doctors being able to respec you INSTANTLY become better than a master BE that has been in the profession for a long time simply because of the resources you're sitting on and the skill mods you own. My only advantage is that I will always be a better animal crafter than you will.

So you're current SP in the 0004 line will just go away, it's not being moved someplace else like ours is...? Good for you!.





JEYHREL FOXAUMER
Iconic Profession Nomad
Because sometimes being ruthless just isn't good enough...
Aspraven
Iconic Trader or soon to be cancelled account
Saving you money so you'll give more of it to me...
Vendors: 200, -3200, SUNS Mall, Kor Mesa, Corellia



Dorelli
Thu Apr 07, 2005 1:17 am
#16


our current xxx4 was used only to get BE experimentation points and assembly mods. No recipes. I suppose you could say it is going away and being replaced by yours but it is going away from the game completely. I HATE that we now will have medical experimentation because this means there will now be a divide between the HAVE's and HAVE'nots - 2 exp points and there will be upward pressure on (real) BE prices to SOMEHOW get the money to get the skill tapes and upward pressure on the price of the tapes but DOWNWARD pressure on the prices of the goods b/c doctors will be able to make them better already. MOST doctor's resources will be usable for BE and what's to stop them from picking up an extra line of crafting - the tissues - and selling them to chefs too b/c they can make 'em better?


About the CURB. I'm SCARED. My main line of business was pets and pet supplies and I just don't know what is happening so I'm not doing much crafting at all. For some insane reason someone wants me to finish an order I stupidly told him was nerf-proof soI guess I'm just grinding XP b/c he sure isn't going to want to PAY for it when the CURB happens (and I'll have to give him money back as well since it was level 10's for his guild).


I'm thinking of going into animal resources since my second love in the game is hunting. I might just go pure combat and ranger and let BE go (if my town will let me - we've 2 doctors who may/may not need me to make things). I am surely not quitting this game. I love it. I will find a new niche if the game changes so that my old one doesn't fit me.


I do know there will be a lag working out recipes that work - that's almost certain.


-- Dorelli

Message Edited by Dorelli on 04-07-2005 01:18 AM



Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

TarMangani
Thu Apr 07, 2005 3:44 am
#17






Dorelli wrote:


our current xxx4 was used only to get BE experimentation points and assembly mods. No recipes. I suppose you could say it is going away and being replaced by yours but it is going away from the game completely. I HATE that we now will have medical experimentation because this means there will now be a divide between the HAVE's and HAVE'nots - 2 exp points and there will be upward pressure on (real) BE prices to SOMEHOW get the money to get the skill tapes and upward pressure on the price of the tapes but DOWNWARD pressure on the prices of the goods b/c doctors will be able to make them better already. MOST doctor's resources will be usable for BE and what's to stop them from picking up an extra line of crafting - the tissues - and selling them to chefs too b/c they can make 'em better?


To be honest, for the hard core crafters, nothing. They'll take advantage of the new market and use it to their advantage...


Also I estimate that Med exp tapes will take on an entirely new life after the CU also. The crafting docs will be looking at med supplies the same way the BE's look at tissues, (i.e. their turf), and will attempt to guard it as long as they can. Those who make out of course will be the looters of the tapes, (somehow I doubt the CU will eliminate the campers at Nyax or borgle caves hoarding all the good loot).


About the CURB. I'm SCARED. My main line of business was pets and pet supplies and I just don't know what is happening so I'm not doing much crafting at all. For some insane reason someone wants me to finish an order I stupidly told him was nerf-proof soI guess I'm just grinding XP b/c he sure isn't going to want to PAY for it when the CURB happens (and I'll have to give him money back as well since it was level 10's for his guild).


My main line was/is buff packs, (haven't cared for stims but I can see I'm going to need to soon), and they're pretty much going to disappear after the CURB. I'm not sure I'm up for the learning curve of learning how to make pets and the like, even if I was interested in dropping the Rifleman and picking up other BE skills...


I'm thinking of going into animal resources since my second love in the game is hunting. I might just go pure combat and ranger and let BE go (if my town will let me - we've 2 doctors who may/may not need me to make things). I am surely not quitting this game. I love it. I will find a new niche if the game changes so that my old one doesn't fit me.


Indeed.


I do know there will be a lag working out recipes that work - that's almost certain.








JEYHREL FOXAUMER
Iconic Profession Nomad
Because sometimes being ruthless just isn't good enough...
Aspraven
Iconic Trader or soon to be cancelled account
Saving you money so you'll give more of it to me...
Vendors: 200, -3200, SUNS Mall, Kor Mesa, Corellia



Spazzers
Thu Apr 07, 2005 8:48 am
#18


"I'm thinking of going into animal resources since my second love in the game is hunting. I might just go pure combat and ranger and let BE go (if my town will let me - we've 2 doctors who may/may not need me to make things). I am surely not quitting this game. I love it. I will find a new niche if the game changes so that my old one doesn't fit me."


I bought SWG because I read I could clone things. I wanted to have a clone army. Well, so much for that idea. BE's made tissues for professions that were eliminated from the game during beta. 1/4 of the animals we cloned were bugged and could not be tamed. All our pet meds had to be made by hand. Factories would not accept our schematics. Regardless, I stuck with BE and never looked back. Having said that however,I have no emotional attachment to this game. It's a game. It isn't a lifestyle for me or a career opportunity. SWG is a means of entertainment and nothing else, for me anyway. When I come to the conclussion that SWG no longer offers any entertainment value to me I will, indeed, leave the game.


I don't care what the developers envision my playstyle to be. I pay to play this game. I get to choose what my playstyle is. SOE does not get to choose that for me. The day the developers get to dictate my gaming style to me is the day they need to start paying me to play this game.



Buboopadoo
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LloydPickering
Thu Apr 07, 2005 9:07 am
#19



Spazzers wrote:
The day the developers get to dictate my gaming style to me is the day they need to start paying me to play this game.





Sounds like Beta testing...erm...actually...??? Isnt that what we are doing now with the CURB???



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Spazzers
Thu Apr 07, 2005 10:00 am
#20

Not me so much anymore. I'm waiting for the frogs.


I joined the alpha test with the hopes of providing valuable feedback to the developers. They opted to do away with alpha and went directly to beta. So much for my hopes.


Bring on the frogs.



Buboopadoo
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A Developer's answer to everything:
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Dorelli
Thu Apr 07, 2005 10:27 am
#21

While I would not OBJECT to being paid for playing SWG, I have to admit that my emotional attachment to the game probably comes from the deep attachment I have to the other players in my city. We all came over together - in dribs and drabs- from Earth and Beyond. We were a guild there and we operate like a guild here in SWG albeit we are too lazy to plant a guild hall (well nobody wants to give up the plots - we have our own persistant channel and that's good enough for us).


I can't IMAGINE playing any game now without this group of about 10 great people. Some of them came to our wedding (real-life) and if that sounds sad to you, why NOT have gaming as a basis for a friendship - some people have work as their common interest, others have another hobby, others simply bond together because they have kids the same age. We talk on our channel about all-sorts ... not JUST the game. People's exam results, holidays, programming problems ... Hunting ... Maybe for me SWG is more like a chat channel with a purpose, a water-cooler with music


Do I truly love SWG? I don't know. I could maybe make a character on another server - one where I haven't got the cozy cushion of friends I have known for years and where I don't know the details of their kids birthdays, genders, etc.


As long as SOE provides me with a place to meet my friends and keep my friends happy- I will adapt to whatever they throw at me. I'm a WAHM (working at home mum) - who has lived in about 5 different countries in the last 10 years. I never settle long enough to keep those on-going 20 year friendships that others seem to have. When I meet other mums b/c my kids are that age - we get along ok - but it isn't the place to have deep conversations about life.


Sorry - that doesn't have much to do with this thread. I'll shush up now.


-- Dor






Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Spazzers
Fri Apr 08, 2005 12:37 am
#22


"I can't IMAGINE playing any game now without this group of about 10 great people. Some of them came to our wedding (real-life) and if that sounds sad to you, why NOT have gaming as a basis for a friendship - some people have work as their common interest, others have another hobby, others simply bond together because they have kids the same age. We talk on our channel about all-sorts ... not JUST the game. People's exam results, holidays, programming problems ... Hunting ... Maybe for me SWG is more like a chat channel with a purpose, a water-cooler with music "


The rest of the post is good but this quote sums things up nicely.


I have friends I've made during my gaming experience with SWG. Some I've met in RL. The thing is, they are my friends. SWG is not my friend. The people playing are. People get caught up in statements like, "I can't leave SWG because I will lose my friends." Uhmm....why? If they are indeed your friends you don't need a video game in order to keep them.


This poster I just quotedmade a great comment regarding friends coming from other games to join the group in SWG. Well, what is to stop them from just migrating to another game as a group of friends? I know entire guilds that moved to other games as a group.


SWG is a vehicle for entertainment. Nothing more, nothing less. Itry hard not to get caughtup in player created drama and I don't lose sleep over the game. The concept of ranting and raving about a video game becomes completely lost on me. SOE owns the game.It's a fact we all accept when we log in every day.I pay them to play it. If I'm not having fun playing their game I will move along to something else. Regardless, my friends are still my friends and will always remain so.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
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