Bio Engineer Archive
Thread: Whatcha think of this pet? Bugged?
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PippinSith
Fri Sep 03, 2004 8:03 am
#14
I am not really worried aboot the pet being too powerful. I just wasn't sure if this was really good or if this what it's suppose to be. As someone stated the difference between a 70 and this is not much so that was where I got confused. I am far from the MASTER BE that my title says.
Especially when it comes to pet's. More of an art than science. I have posted b4 what I am trying to make is
Dune Lizzard
Level 70
Health 12500+
Action 12500+
Mind 12500+
Armor Rating: Light
Kinetic Resistance: 60+%
Also, if there is a stat the helps it stand it's ground versus run, that would be helpful.
damage, specials, range, etc... does not matter. I'm just looking for an awesome kinetic tank.
The CL doesn't matter really. Friend just assumed that a powerful creature like this would have to be 70. I think MR MR MH MH MR will give me the creature that I want. Just need to get the experimentation down.
Dune Lizzard
Level 70
Health 12500+
Action 12500+
Mind 12500+
Armor Rating: Light
Kinetic Resistance: 60+%
Also, if there is a stat the helps it stand it's ground versus run, that would be helpful.
damage, specials, range, etc... does not matter. I'm just looking for an awesome kinetic tank.
The CL doesn't matter really. Friend just assumed that a powerful creature like this would have to be 70. I think MR MR MH MH MR will give me the creature that I want. Just need to get the experimentation down.
PippinSith
Fri Sep 03, 2004 8:11 am
#15
ArthurDentOnBria wrote:
I would say it really depends on the stats that you didn't list. What are the other resists (particularly energy?). Is this one of those that is vulnerable to every thing else? If so, I'd say this is not completely unreasonable as far as CL goes, but if it's got much in the way of other resists, then yea, I'd say it was a, um, fortunate accident, lol.
PippinSith wrote:
I was making pets and started falling asleep while experimenting. Don't do that at home kids.
LVL 38
Health 11555
Action 10461
Mind 10550
Armor Light
60 % Kinetic
Speed 2.6
To Hit .43
Damage 330-340
Strong PoisonMessage Edited by PippinSith on 09-02-2004 03:52 PM
Yes all the other stats said "0" and Vuln. Not sure what the difference is. I thought the same.
PippinSith
Fri Sep 03, 2004 8:12 am
#16
Kevm wrote:
PippinSith wrote:
I think MR MR MH MH MR will give me the creature that I want.That combination will only give you approx 48% kinetic resists btw.
Do you have any suggestions then? Any would be appreciative.
Kevm
Fri Sep 03, 2004 9:25 am
#17
If you use MR-MH-MH-MH-MR you'll get about 56% kinetic, but the MH will have a larger effect on the HAM.The MR will still have the greatest affect on Health and damage.
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