Bio Engineer Archive

Thread: Has anyone verified pyollian cake works for us now?

Inkanissen
Sun Sep 05, 2004 4:38 am
#14

Crits will always exist. But if we get FS crafting and use that cake, they will be less likely to happen.
ArthurDentOnBria
Sun Sep 05, 2004 5:39 pm
#15

The cake is not supposed to affect experimentation, Bespin port is for that, it is supposed to affect assembly, so yes, crit fails would be the best measure of that. I really don't think there is a reasonable way of knowing empirically whether it is in fact working or not, since it would take a huge number of combines (500? 1000? I dunno, I'm no statistician)to get meaningful numbers. Perhaps it displays something in the skill mod list though?




Kevm wrote:

I did a crafting session of about 10 or 12 cobines last night for pets. I used the cake for each one, I didn't get any crits, but I don't think the cake affects that, and I did notice a I got more great and amazing successes than I think I normally would. Also didn't get a single moderate success either.


This wasn't a scientific experiment btw. Just a 'feel' for what was happening.










ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Kevm
Sun Sep 05, 2004 8:01 pm
#16






ArthurDentOnBria wrote:
The cake is not supposed to affect experimentation, Bespin port is for that, it is supposed to affect assembly, so yes, crit fails would be the best measure of that. I really don't think there is a reasonable way of knowing empirically whether it is in fact working or not, since it would take a huge number of combines (500? 1000? I dunno, I'm no statistician)to get meaningful numbers. Perhaps it displays something in the skill mod list though?




Kevm wrote:

I did a crafting session of about 10 or 12 cobines last night for pets. I used the cake for each one, I didn't get any crits, but I don't think the cake affects that, and I did notice a I got more great and amazing successes than I think I normally would. Also didn't get a single moderate success either.


This wasn't a scientific experiment btw. Just a 'feel' for what was happening.













It displays in the 'buff' window up until you do a ocombine. Then it disappears. Before pub 10 it never disappeared after a combine.



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
Seiryuu
Mon Sep 06, 2004 8:51 am
#17

Verifying it would be difficult.

My friend bought the Force Experimentation and Assembly lines with his two unlocks. He has been a master Weaponsmith for as long as I can remember and he said the difference with both of those was nominal. He saw less moderate successes, but his products were still coming out about the same.

I imagine where the difference will be is it is slightly easier to get the assembly that bumps your maximums up a few percentage points. You won't get it every time, and as Arthur suggested, you would probably have to make hundreds or thousands of attempts. Considering the already random nature of pets, it is nearly impossible to "feel".



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cutemaster
Mon Sep 06, 2004 8:53 am
#18

in all honesty i use it but i don't notive much differance




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lammergeier
Tue Sep 07, 2004 9:39 am
#19

don't forget that a failure in the cloning process (NOT a crit fail) can sometimes be a HUGE advantage. if I could fail on demand, I'm sure I'd be making better pets.

stupid baffling cloning system. stupid me for trying to cram the dark arithmetic into my brain.

the black math! it burns!

...gothmatician, Test Center. Lovecraft would be proud.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Kevm
Tue Sep 07, 2004 10:06 am
#20






lammergeier wrote:
don't forget that a failure in the cloning process (NOT a crit fail) can sometimes be a HUGE advantage. if I could fail on demand, I'm sure I'd be making better pets.





yeah I sometimes love it when I fail during an experiment on physique where the fortitude goes up but the hardiness goes down. Makes for some nice lower level armored pets



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
RancorPoker
Mon Feb 28, 2005 5:17 pm
#21

So, months later... Does it work now?



Nedrub Xat
Master Bio-Engineer (retired) - Master Droid Engineer/Artisan
ArthurDentOnBria
Mon Feb 28, 2005 5:21 pm
#22






RancorPoker wrote:
So, months later... Does it work now?





It does... so doesthe anti-tiger rock that I keep in my office... you don't see any tigers in here do ya?



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Zadokk
Mon Feb 28, 2005 5:42 pm
#23



ArthurDentOnBria wrote:


RancorPoker wrote:
So, months later... Does it work now?


It does... so does the anti-tiger rock that I keep in my office... you don't see any tigers in here do ya?


You have one of those to? My girlfriend thought I was weird... I showed her.
RancorPoker
Mon Feb 28, 2005 5:48 pm
#24



ArthurDentOnBria wrote:


RancorPoker wrote:
So, months later... Does it work now?


It does... so does the anti-tiger rock that I keep in my office... you don't see any tigers in here do ya?




??



Nedrub Xat
Master Bio-Engineer (retired) - Master Droid Engineer/Artisan
Grozurr
Tue Mar 01, 2005 12:08 am
#25



NancyJ wrote:
Things like pyollian cake are 1 shot items, you get a bonus for the next combine. Previously we didnt lose this affect on the combine because our crafting bypassed the normal crafting code for DNA templates (not skins though) Now the affect goes away when we combine the DNA template.




NancyJ? shouldn't you be off on blue glowie island? what's with just being a "pilot"? pfft...

Go take your vacation! =D

Grozzer Agoutt
Kauri
MBE/Sentinel
Zadokk
Tue Mar 01, 2005 7:17 am
#26






Grozurr wrote:





NancyJ wrote:
Things like pyollian cake are 1 shot items, you get a bonus for the next combine. Previously we didnt lose this affect on the combine because our crafting bypassed the normal crafting code for DNA templates (not skins though) Now the affect goes away when we combine the DNA template.






NancyJ? shouldn't you be off on blue glowie island? what's with just being a "pilot"? pfft...

Go take your vacation! =D

Grozzer Agoutt
Kauri
MBE/Sentinel




Lol check the post date Grozzer


Oh and she isn't a blue glowie any more because her account has expired and, oddly she loses blue glowiness. Kinda mean if you ask me

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