Bio Engineer Archive
Thread: The new Patch
As for the Droid Invasion patch, I'd say in another two months is when we can expect to see it out.
Bendi_James wrote:
I don't remember this before the patch but, there are times I can be /follow and /dnasamplea creature then all of a sudden the creature is 80-200m from me andits lair. This usually results in a failed sample. Pretty irritating to say the least. This also happens during combat. I am pounding away on a creature and get them down to the last 200 or so hit points and they take off. I generally sic my pet on them because I don't feel like running after them. I look at my radar and sure enough....the little red dot has moved 100m in less than a second and there goes my pet after him. I really hate the bugs in this game but, what can you do. I suppose one of these days I'll just get fed up and cancel my account but, so far, I just deal with it.
This started with the last update and making it so the mobs can navigate "around" buildings and other obstacles <cough>harvesters<cough>. Instead of great navigation they just tend to warp.
Again, though allegedly no changes have been to BE inthis latest patch, but in the last 24 hours I have 3 customers inform me that that pets they have happilly been using for days, or weeks in some cases have been declared "invalid" and had their stats adjusted.
These pets weren't great, maybe 3k H 2k A 1K M with some kinetics resists, vulnerable to the rest. & maybe 1 special, as I wasn't even master when I made them.
Coincidence or not? All I know is its cost me the time and effortto replace the pets as I value my customers, and left me around 60k out of pocket.
Svopo
Dont say that. We got the possibilty for a mayor to place a BE trainer in a player city. YAY! Lets all sing praise and be merry on this happy event
/sarcasm of
Yes the pets are warping but there are times that there is nothing around them stopping them from moving ang they sprint 80 meters or so. No wonder it is taking me so long to get DNA finished
XiLorith
It seems Ranged has been fixed for all creatures and NPC's now, so Nightsisters use Force, Quenkers spit phlegm again...
But it also seems some HAMs have been reorganised. Savage Quenkers have a bolstered HAM (see any 'nerf' thread on a board). Has anyone noticed any beefing up of anything else? I'm just wondering, as if the Creature Levels have stayed the same, but HAMs risen, it may give a boost to Pet HAMs by us guys?
Just a thought while waiting for the bike to trundle too the Kliknik Temple again ![]()
Chaalan