Bio Engineer Archive

Thread: The new Patch

Zeon_Zaku
Fri Feb 27, 2004 10:23 am
#14

The quest-based system will be implemented in a series of patches. Slowly the Jedi changes are being added patch by patch.
As for the Droid Invasion patch, I'd say in another two months is when we can expect to see it out.



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


MSenli
Fri Feb 27, 2004 11:19 am
#15

Publish 7 is going to be on test within a couple hours. See DEV tracker.



Arutha ConDoin
Trinity Republic

Read Trinity Republic RP Novels





Yeevle
Fri Feb 27, 2004 11:21 am
#16

Well, within about 5 hours really.


Looking forward to it.


QuiksilverX
Fri Feb 27, 2004 11:58 am
#17

Yay, thx guys, i really hope it takes some time cause im grinfing for my silent holo atm and i hope i find it before the update



__________________________________________________

Remember, you are unique. Just like everybody else...
Engage the best die like the rest.
Chaalan
Tue Apr 27, 2004 9:37 am
#18

I know the patch has just hit, and I know they aren't supposed to have updated anything at all for either BE or Creature Handlers, or at least the Patch Notes and TC Notes dont say anything different...


I'm just wondering if anyones experienced any changes, or creature rebalances (aside from the usual ones), or for once in a long while, nothings changed?


Chaalan

Wulfgarin
Tue Apr 27, 2004 4:37 pm
#19






Bendi_James wrote:
I don't remember this before the patch but, there are times I can be /follow and /dnasamplea creature then all of a sudden the creature is 80-200m from me andits lair. This usually results in a failed sample. Pretty irritating to say the least. This also happens during combat. I am pounding away on a creature and get them down to the last 200 or so hit points and they take off. I generally sic my pet on them because I don't feel like running after them. I look at my radar and sure enough....the little red dot has moved 100m in less than a second and there goes my pet after him. I really hate the bugs in this game but, what can you do. I suppose one of these days I'll just get fed up and cancel my account but, so far, I just deal with it.






This started with the last update and making it so the mobs can navigate "around" buildings and other obstacles <cough>harvesters<cough>. Instead of great navigation they just tend to warp.
Bendi_James
Wed Apr 28, 2004 12:41 am
#20

I don't remember this before the patch but, there are times I can be /follow and /dnasamplea creature then all of a sudden the creature is 80-200m from me andits lair. This usually results in a failed sample. Pretty irritating to say the least. This also happens during combat. I am pounding away on a creature and get them down to the last 200 or so hit points and they take off. I generally sic my pet on them because I don't feel like running after them. I look at my radar and sure enough....the little red dot has moved 100m in less than a second and there goes my pet after him. I really hate the bugs in this game but, what can you do. I suppose one of these days I'll just get fed up and cancel my account but, so far, I just deal with it.
fubar2150
Wed Apr 28, 2004 6:52 am
#21

Again, though allegedly no changes have been to BE inthis latest patch, but in the last 24 hours I have 3 customers inform me that that pets they have happilly been using for days, or weeks in some cases have been declared "invalid" and had their stats adjusted.


These pets weren't great, maybe 3k H 2k A 1K M with some kinetics resists, vulnerable to the rest. & maybe 1 special, as I wasn't even master when I made them.


Coincidence or not? All I know is its cost me the time and effortto replace the pets as I value my customers, and left me around 60k out of pocket.



Svopo






vSvopos' Bio Supplies & Pet Storev
3,2,2,4 CH / 3,2,4,4 BE

Dystine, Tatooine, Ahazi 2748, 19
Mortos
Wed Apr 28, 2004 7:33 am
#22

[quote]Again, though allegedly no changes have been to BE in this latest patch[/quote]

Dont say that. We got the possibilty for a mayor to place a BE trainer in a player city. YAY! Lets all sing praise and be merry on this happy event

/sarcasm of



Morten the Mon Cal
XiLorith
Wed Apr 28, 2004 8:10 am
#23

Yes the pets are warping but there are times that there is nothing around them stopping them from moving ang they sprint 80 meters or so. No wonder it is taking me so long to get DNA finished


XiLorith


Devero
Wed Apr 28, 2004 9:08 am
#24

I finally got DNA IV last night. During my sampling push, I rarely had a problem with critters warping 100 N, S, E or W.. What was freaknig me out was when two of them (at different times) warped 20m straight UP - out of range.
Chaalan
Wed Apr 28, 2004 10:11 am
#25

It seems Ranged has been fixed for all creatures and NPC's now, so Nightsisters use Force, Quenkers spit phlegm again...


But it also seems some HAMs have been reorganised. Savage Quenkers have a bolstered HAM (see any 'nerf' thread on a board). Has anyone noticed any beefing up of anything else? I'm just wondering, as if the Creature Levels have stayed the same, but HAMs risen, it may give a boost to Pet HAMs by us guys?


Just a thought while waiting for the bike to trundle too the Kliknik Temple again


Chaalan


Senavi
Wed Apr 28, 2004 5:32 pm
#26

My pets now actually follow me when I tell them to...


Not exactly BE oriented, but I've also found that recently when I hit my /healdamage hotkey, it queues up at the end of the current action queue instead of interrupting it like it used to.
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