Bio Engineer Archive
Thread: The FACTS about today's nerf
And apparently, there was a problem with the BE pet patch / nerf:
http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=65#M65
Not sure what the problem is yet... anyone have any information on that?
DataOutlaw wrote:
And apparently, there was a problem with the BE pet patch / nerf:
Heh, I've pretty much come to the conclusion that "hot fix" and "created an additional problem" go hand-in-hand in this game.
Here are some more facts:
- The dependabilty stat on DNA now works liek other stats in that it goes down when you re-sample isntead of going up over 1000 like it used to. To get CL down on a 2nd gen clone you have ot boost psychology to get the dependabilty back up. Higher depoendability equals lower CL
- The calculation for fortitude when sampling has changed. Now fortitude goes down signifigantly more when sampling a creature then it used to. This makes it kuch harder to make lower level clones with armor. I don't knwo the fiull impact of this yet but when mixing buill rancor and proling gurrek DNA I was unabel to make a cloen with armor. Spending all my exp point on physique only got me to 460 fortitude and the last exp point didn't budge the fortitude a bit. They may have put in a new check to cap fortitude if all the DNA samples used did not have light armo on them but thatsjust a theory so far. I will investigate more today
DataOutlaw wrote:
- The dependabilty stat on DNA now works liek other stats in that it goes down when you re-sample isntead of going up over 1000 like it used to. To get CL down on a 2nd gen clone you have ot boost psychology to get the dependabilty back up. Higher depoendability equals lower CL
Also, courage is not going to 0 anymore when you re-sample. I guessed beforehand that the courage numbers were being transferred over to dependability by mistake. They seem to have fixed that.
Don't know why people keep saying higher dependability equals lower CL. I have not seen this, nor have I seen anyone present data that shows this. Whoever is convinced that this is true, please post your tests.
Scorus wrote:
Talthazar: CL may be supposed to take all those things into account, but a lot of experimentation shows that it doesn't. Damage is one area that has been shown to be manipulable with no effect on CL.
And this really illustrates why we SO badly need official documentation. We can't know and report what is and isn't a bug until we know how the system is supposed to work. Should damage be affecting CL?
Do you have tests that showthat Damage doesn't affect CL that you can post? You say it "has been shown."
Talthazar is right, I think. People keep posting only a few of the stats on their invalid pets. What we need is a thread where people will post all the stats of their invalid pets so we can try to figure this out. So far, I don't see anything close to a pattern, but I don't have any invalid pets of my own to look at.I wish the devs would hurry up and put CL on the templates so we can see directly how experimentation affects CL.