Bio Engineer Archive
Thread: Tissues Issues
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WalMarter
Mon Aug 09, 2004 4:29 am
#14
I would also like to see tissues that go into armor, i know there was a short span of time in which tissues could be put in armor.
Perhaps the type of tissues should be purely combatant though,no dancing enhancements or scout enhancements, as they are not supposed to so heavily rely on armor.Right now it is a trade off of staying alive by wearing armor and having only 1 piece of bioed clothes, or wearing lots of bioed clothes and praying that the defenses are enough to save you.. which it isn't, makes most bioengineered tissues worthless to true fighters. BE's should be able to make things that appeal to all players, right now fighters generally only wear one item, and that's an undershirt, because it is the only item that does not interfear with armor. One piece of BE clothing can only provide so much, melee defense does nothing unless you reach +10, so one undershirt only works if you have armor attachments with melee defense in them.
Even if the strength of the tissues is lowered considerably, the ability to craft it into a 4, 7, or 9 piece armor suit would make up.
just my two cents
Meplorium
Mon Aug 09, 2004 10:17 am
#15
At the very least we should get the bandolier wearable with a back pack. That would double the useage alone.
If they won't put tissues in normal armor, then we should ask for it to be placed in RIS armor. That would really set that armor aside from all the others as it should be.
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