Bio Engineer Archive

Thread: How much is everyone charging?

Dorelli
Thu Jun 09, 2005 6:19 am
#14

I have not even bothered to make any doctors' buff enhancers for several reasons. One of course is that they increase only the duration of the buff, not the effect. Another is that doctors are few and far between now it seems. The effort to make them doesn't seem to be worth it as I suspect nobody would buy them (from me anyway - there are more established and better med making BE's on bloodfin).



Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Ojes
Thu Jun 09, 2005 9:41 am
#15

I would agree that the doc buff enhancers are not worth making. I whipped up a handful of each just so I can say I have a full product line on my vendor. I have 5 of each stocked on my vendor right now and I simply replace them as they sell.


It seems to me that the bacta spray and bacta toss are the only ones that I am seeing significant enough volume in to warrant a factory run. I don't think they will ever be in huge demand though. Most of my factories are busy with tissues and stims...





while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
Bryced
Fri Jun 10, 2005 1:32 pm
#16

hmm,,,you all are making me think i should cut out the buff enhancers.



Bryce - Jedi
Big-stu


Auction Winnings can be delivered to Market of Troy Vendor on Lok, Praetorianus -2003 -2235
Mr_Desert
Fri Jun 10, 2005 6:04 pm
#17

I just threw chim into dissaray by dropping my prices to


Instant Stimpacks which can be used by anyone as long as they have the correct combat level


Stim A's - Healing Power 219, Uses 12, Combat Level1 - 1K each


Stim B's - Healing Power 403, Uses 17, Combat Level 15 - 2K each


Stim C's - Healing Power 799, Uses 16, Combat Level 35 - 4K each


Stim D's - Healing Power 1185, Uses 18, Combat Level 60 - 6K each



Medic Items


Stabilizer Enhancer - Effectiveness 1214, Uses 233 - 40000 each


Nurtient Injection Enhancer - Effectiveness 1301, Uses 200 - 40000 each


Bacta Toss Enhancer - Effectiveness 1201, Uses 233 - 40000 each


Bacta Spray Enhancers - Effectiveness 1174, Uses 201 - 40000 each



Combat medic items


Deuterium Toss Enhancer - Effectiveness 1106, Uses 180 - 40000 each


Neurotoxin Enhancer - Effectiveness 1216, Uses 213 - 40000 each


Traumatize Enhancer - Effectiveness 1218, Uses 230 - 40000 each


Thyriod Rupture Enhancer - Effectiveness 1245, Uses 220 - 40000 each



Doctor Items


Disenfectant Enhancer - Effectiveness 1024, Uses 156 - 40000 each


Endorphine Injection Enhancer - Effectiveness 1287, Uses 203 - 40000 each


Bacta Jab Enhancer - Effectiveness 1259, Uses 200 - 40000 each


Bacta Infusion Enhancer - Effectiveness 1109, Uses 251 - 40000 each



Various LIMITED EDITION stims made with pre cu components of which im running out fast. These have 1142 Heal and 32 useswhich is very nice compared to the post cu possible items. - 15K each





Qui-Larek - 35 Professions Mastered - Badge Collector - 142 and counting
Mia-Larek - Jedi Knight - Pre 9 for those that know what it meant
Abe-Larek - Retired Master BioE

Founder of Commerce City (Lok)

Forum watching until someone fixes the game I loved so much

Sarak - 70 Warrior (Shadowmoon)
Larek - 60 Priest (Shadowmoon)
ReylandKrane
Sat Jun 11, 2005 4:44 pm
#18

Broad Spectrum Nutrients?


Intelligent Nanonutrients?


What's going prices on these?


Or say the Food Enhancements?





[].......6.....[]ggggggggggggggggg)
"A Jedi uses the Force for knowledge and defense...never for attack."
Polvin Kut
Bryced
Sun Jun 12, 2005 1:44 am
#19

ya not sure how you make a profit with 6k stim D and 40k enhancers. Maybe resources fall from the sky on your server. Im doing stim D at 8k, and it looks like enhancers i can do around 70k. Avian and a couple other resources im have big problems getting in quantity on Corbantis.







Bryce - Jedi
Big-stu


Auction Winnings can be delivered to Market of Troy Vendor on Lok, Praetorianus -2003 -2235
Mr_Desert
Mon Jun 13, 2005 2:52 am
#20

Creature resources are NOT hard to come by.


6-8 peeps with novice scout and a few level 80 peeps in the group (bh's are good for this purpose) can harvest approx 400 units per kill so about 100K in just over an hours killing EACH. Also if you have aranger in the group all the scouts get additional harvesting bonus and this is without and foods to incrase also


If they are telling you its hard to get they are simply lying.


Days of the solo ranger are long gone, its alla bout grouping.


10 cpu tops for creature resources now regardless of the type, only exception to this is milk and eggs that I also buy







Qui-Larek - 35 Professions Mastered - Badge Collector - 142 and counting
Mia-Larek - Jedi Knight - Pre 9 for those that know what it meant
Abe-Larek - Retired Master BioE

Founder of Commerce City (Lok)

Forum watching until someone fixes the game I loved so much

Sarak - 70 Warrior (Shadowmoon)
Larek - 60 Priest (Shadowmoon)
PinaColada
Tue Jun 14, 2005 12:48 am
#21

What about tissues (both tailor and chef)? What's the rate y'all are selling them for?
Reacer
Tue Jun 14, 2005 2:17 am
#22


Melee/ranged +16 crate of 25 for 300k

TN/Unarmed +18 crate of 25 for 300k

Healing Efficiency +17 a crate of 25 for 200k



Plz offer auctioned items into my be-tissues vendor at WP in my sig...thx!

DSD FanShop - For the Rich and the Famous
WS : AS : BE : Chef : Architect : Artisan
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