Bio Engineer Archive
Thread: What are your top 5 issues?
2. The Chef tree needs to be rearranged, putting things like Sunburn up at Mix 4 or Master Chef where it belongs. The Dom Arts line also needs to be put into the proper perspective, considering you can really stack up on the Artisan experimentation points.
3. Experimentation bugs, as mentioned above.
4. Schematic bug, as mentioned above.
5. Insert your favorite issue here. (I know there are more issues, but I am not very familiar with them, as I currently only have Entrees 1 and Cooking 1. I trust in the wisdom of the rest of the Chef community to make our profession better
Cendawyn wrote:
5. This is kind of a picky one, but I think stuff needs to have a different picture. Why do I have like 6 things that all have the same picture just repeated? I Bring in some creativity and design an original picture for each food.
Oh yeah this bugged me too. Why should all the Dessert 1 foods look like foods I already got in Domestic Arts? I'm guessing there will be repeats all through Desserts. It's only a tiny thing though, I doubt it would ever be changed.
2. User Experience when food is consumed
3. Milk
4. Factories
5. Balance of buffs between professions
I think we can probably all agree that these are the top five. We just need to document them well and give them an order of severity.
- Hajj
2. FACTORIES!!! Fix the freak'in stacking issue! Talk about taking away a HUGE appeal to Chef foods. Crates are worthless.
3. Details on crafted foods is not standardized. Some foods you can see the "uses" info during experimentation or if you ID it. Then some foods you can't see the "uses" info.
Those three need to be addressed. And a nice to have...
4. Make foods more "needed" by players. Maybe force pets to have food at all times? When they get "hungry" they don't fight or die after a long period of time.
5. Make foods that allow players to run faster, or allow for longer burst runs, or even gives a burst run (like a Powerbar or something).
Eggs I dont care about, it's BE's that need em, but we can at least use them for variety
1. Factories
2. Factories
3. Factories
4. BuffAmounts and Durations
5. Milk
Without being able to make crates of 25 "stacks", my ability to provide my customers with the volume of good they require is crippled.
I am a casula player, and I do not have the time to hand make 200 stacks of sunburns, its as simple as
In order of importance:
1. Buffs - the whole tree is unbalanced. Master Chefs should be able to make the best, with people still in Domestics being able to make the least. Make the upper ones longer... change buffs, whatever but please let's have some continuity here!
2. Factories - one use per food item.
3. Medium flora harvesters not being able to be crafted.
4. Milk - it's ridiculous that it's just plain missing.
That's all I have, personally - I haven't been Novice Chef all that long so I dont know about a lot of the experimentation or upper schematics.
- Schematics (this has subpoints)
- Domestic Arts schematics are unhelpful to a Chef who had to finish the tree.
- Effects do not increase or even differentiate logically
- We can only affect base stats... there are a veritable plethora other numbers we could address in this game.
- If the size of buffs is as designed, the duration needs to be extended, and resource usages standardized a little.
- Factories producing beta 2 style food...still.
- Heavy and Medium Flora Farms uncraftable by Architects
- Lack of clarity and communication about what we're *supposed* to be. Makes it very hard to give these updates.
- I guess milk. And please stop telling people with eggs to message me and ask if I want to pay exorbitant prices for items we don't even use.
1. Fix the bugs. Experimentation bug, factory bug, med & large harvester bug. I put these all at number one because they are freakin' bugs, people. They should all be fixed, asap. Once this is done, they may or may not need to...
2. Increase duration/effects of buffs. Make them less of a joke.
3. Reorganize the schematics and skill trees. Best items on top, lesser items on the bottom. Easy.
Those are my three main gripes right now. Everything else is "wish list"...
Milk - As a mixologist I can't make a lot of my recipes, which is just annoying.
Food Models - I too am constantly rolling my eyes at the repetitive pictures of the food we make. I mean, could I please please get another drink that comes in a clear greenish oval-shaped bottle? or another red plate of yellow biscuits?? that would be great. At least they could alter the colors or something, anything to differentiate. Oh, and it would be nice if all foods and drinks could be set down on a table.
I'd say chef clothes, but only if they can make versions that can be worn by Wookiees.![]()
One of the top 5 issues should be the experimentation bug. I.E.: most of our schematics are listed as being 33% potential energy 33% overall quality 33% flavor. In reality, this is not the case at all.
Other issues I'd like to see fixed:
Milk.
Factory stacks.
1. I'd like to see Factories fixed.
2. Milk-Again, I hate having something that I have no chance of making
3. Buffs-I think lower chef food is fine, but I think there should be a substantial increase in stats when you get to the highest boxes or Master Chef. What's the point in only being able to sell 3 or 4 items or pet food? Make it so ALL higher foods are needed/wanted and you'll see more Chefs specialize (Dessert Chefs, Bartender Chefs etc)
4. I think experimentation needs to have more of an effect on items. Once again, especially on Experimentation 4. An Experiment 4 Chef should be able to make a much better item that lasts longer than a chef that only novice or 1 experiment box, but right now there doesn't seem to be too much of a difference.
5. This is kind of a picky one, but I think stuff needs to have a different picture. Why do I have like 6 things that all have the same picture just repeated? I Bring in some creativity and design an original picture for each food.