Bio Engineer Archive
Thread: Never mind
Message Edited by Dorelli on 10-25-2005 11:45 AM
Message Edited by Dorelli on 10-25-2005 12:23 PM
Message Edited by Dorelli on 10-25-2005 12:24 PM
OK. I sent kao to test the recipe - it still works for 5 moufs ... so that isn't changed. He is now telling me he can easily make 1900+ health and 240 max damage in one generation with no problem... So probably I am just a really bad BE or confused or something - ignore my first post please ...
Dor
Dorelli wrote:
OK. I sent kao to test the recipe - it still works for 5 moufs ... so that isn't changed. He is now telling me he can easily make 1900+ health and 240 max damage in one generation with no problem... So probably I am just a really bad BE or confused or something - ignore my first post please ...
Dor
Kaomond wrote:
Dorelli wrote:
OK. I sent kao to test the recipe - it still works for 5 moufs ... so that isn't changed. He is now telling me he can easily make 1900+ health and 240 max damage in one generation with no problem... So probably I am just a really bad BE or confused or something - ignore my first post please ...
Dor
Just rechecked my recipes and it is actually 1500 health with 238 damage, havent tried it in a while so i'm not sure if it works any ore but here it is
4 Samples CL9 Mutant Bark Mite Worker - High Quality
1 Sample CL22 Mutant Bark Mite Soldier - High Quality
Experiment 4 points Aggression, 6 Points Physique.
Gives you a nice CL10 Dewback with 1500Health, 66%State Resist, 42-238Damage
Dor may stil be very right, thining about it, i haven't tried this recipe in quite a long time and i'm not even sure if this was from before the annoying stat shift that we had, so don't put all your faith in it, if somsoen could test it for me as i don't really have time i wouold apreciate it
Right small update, using that exact recipe i got a durmi witht he following stats ....
CL9
Health 1560
HR 10
AE 96
TH 35
DV 35
SR 56.69
CHC 0.54
CSC 0.08
AB 0.07
Damage 40-230
aybe with a few VHQ samples in there it might shift to 10 with 238 or even 240 hopefully
Nueanda wrote:
all game generated cl 10s are health 1715 dam 240... varactyls, bolotaurs, even the cu pa's i tame off of tatooine... i'm confused about the confusion?
I just had the impression that game generated level 10's did less damage than that before this patch but maybe my mind is going ...
Dor
OK ... my mind is officially going. I check swgcreatures.com and the varatyls have the 1715 health and 240 damage in there as do some of the other level 10s and they've not been updated since august ...
now i feel very very silly. So ... assuming a BE animal is better than a wild one - what's the highest health and damage WE can do before it is level 11?
Dor
EDITED because ... i didn't like the idea that my mind was slipping. As an assistant developer of swgcreatures.com I have full access to the database and i ran a query on our backup table of creature data. I'm not mad and neither is Kath ... it seems that sometime between mid-july and august, the values of damage for level 10's went from 90-110 or 120-130 to the value of 45-240 which is where they stand now. It happened around August 10. I think ... based on the data I am looking at. Will have to sniff around and see what happened on or around that date ...
Message Edited by Dorelli on 10-26-2005 02:43 PM
August 7 - patch 21 ... the creature handler patch ... gee - well that's not a surprise is it ...
Dor
Dorelli wrote:
Nueanda wrote:
all game generated cl 10s are health 1715 dam 240... varactyls, bolotaurs, even the cu pa's i tame off of tatooine... i'm confused about the confusion?
I just had the impression that game generated level 10's did less damage than that before this patch but maybe my mind is going ...
Dor
I'm with you on this Dor I seem to remember them doing less damage and having less Health than that.
I knew I wasn't crazy it was another stealth change!!!!! DAMN those stealth changes, they realy should inform us on these things!!!
Dorelli wrote:
OK ... my mind is officially going. I check swgcreatures.com and the varatyls have the 1715 health and 240 damage in there as do some of the other level 10s and they've not been updated since august ...
now i feel very very silly. So ... assuming a BE animal is better than a wild one - what's the highest health and damage WE can do before it is level 11?
Dor
EDITED because ... i didn't like the idea that my mind was slipping. As an assistant developer of swgcreatures.com I have full access to the database and i ran a query on our backup table of creature data. I'm not mad and neither is Kath ... it seems that sometime between mid-july and august, the values of damage for level 10's went from 90-110 or 120-130 to the value of 45-240 which is where they stand now. It happened around August 10. I think ... based on the data I am looking at. Will have to sniff around and see what happened on or around that date ...
Message Edited by Dorelli on 10-26-2005 02:43 PM
LMAO, they didn't even inform us when they made major changes to our tissues...
Katharian wrote:
I knew I wasn't crazy it was another stealth change!!!!! DAMN those stealth changes, they realy should inform us on these things!!!