Bio Engineer Archive
Thread: FS and Cake
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NancyJ
Mon Aug 23, 2004 3:23 pm
#14
Regarding the BE vendor issue....
Okey Dokey I have permission to give you some more info in a paraphrased manner.
Will we ever get vendors as a BE skill?: No
Will you ever change our prerequisites?: unlikely
Why not? 1 skill point does not equal 1 skill point, at the end of the day everyone has 250 skill points so its balanced overall.
Bio-Engineers can be merchants with 37 skill points left over.
If a tissue specialist wants to be self sufficient they can get survey 2 and still have enough left for marksman rifles 4(or any other comabt skill) to have safety in the field and be able to harvest their own meat and survey for their own resources.
In comparision a chef wanting to do the same thing could be master chef, master merchant and have 81 points spare, which hey could spend on survey 2, hunting 4, marksman rifles 4 and novice medic, meaning their as self sufficient as the BE template.
So this scenario is balanced.
Arguments could be made about the value of being a Master Chef vs Master BE. Master Chef is much more specialized in what they can craft and provide so in theory Master BE may be more valuable. They have a much broader market with their clothing enhancers, food enhancers, creatures and pet medicines. I do understand that in the current economy there is a much higher desire for food buffs (a few specific ones for sure ) than many of the products BEs provide. This is the much bigger problem. The BE products probably need to be made more valuable or there needs to be additional useful products added. This unfortunately is the much harder thing to do.
I do realize that there are many different scenarios of BE templates that are more or less balanced depending on what the desired outcome for the template is, but this is true for every profession. Ultimately my point is just that comparing skill points is not always so simple
He also said that I should let you know that they are discussing the issue and working out solutions....
so where this leaves us /shrug I dunno, I guess we wait and see.
Okey Dokey I have permission to give you some more info in a paraphrased manner.
Will we ever get vendors as a BE skill?: No
Will you ever change our prerequisites?: unlikely
Why not? 1 skill point does not equal 1 skill point, at the end of the day everyone has 250 skill points so its balanced overall.
Bio-Engineers can be merchants with 37 skill points left over.
If a tissue specialist wants to be self sufficient they can get survey 2 and still have enough left for marksman rifles 4(or any other comabt skill) to have safety in the field and be able to harvest their own meat and survey for their own resources.
In comparision a chef wanting to do the same thing could be master chef, master merchant and have 81 points spare, which hey could spend on survey 2, hunting 4, marksman rifles 4 and novice medic, meaning their as self sufficient as the BE template.
So this scenario is balanced.
Arguments could be made about the value of being a Master Chef vs Master BE. Master Chef is much more specialized in what they can craft and provide so in theory Master BE may be more valuable. They have a much broader market with their clothing enhancers, food enhancers, creatures and pet medicines. I do understand that in the current economy there is a much higher desire for food buffs (a few specific ones for sure ) than many of the products BEs provide. This is the much bigger problem. The BE products probably need to be made more valuable or there needs to be additional useful products added. This unfortunately is the much harder thing to do.
I do realize that there are many different scenarios of BE templates that are more or less balanced depending on what the desired outcome for the template is, but this is true for every profession. Ultimately my point is just that comparing skill points is not always so simple
He also said that I should let you know that they are discussing the issue and working out solutions....
so where this leaves us /shrug I dunno, I guess we wait and see.
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