Bio Engineer Archive
Thread: Global Vendor Listings: Your thoughts?
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Anarrion
Sat Mar 26, 2005 1:44 am
#14
I suspect Wanderhome isn't nearly as bad as other servers, from what I hear. Looking just at Corellia, most resource types only took up one page, except for things like inorganic mineral and flora food (I'm at work now, so not sure if those are the exact names).
I found plenty of the best Rhodium Steel (for weaponsmith) that is listed in swgcraft database and plenty of the best gemstone (998 OQ), both reasonably priced. Clearly some of the categories need to be broken down into sub-categories (crates, inorganic mineral, etc.), but, even with the deficiencies, it is better than nothing.
Personally, I'd like to be able to purchase remotely, but I seem to be in the minority.
Overall, I've been looking forward to this patch and was reasonably satisfied. For all those who are quitting over this, can I have your stuff?
droid327
Sat Mar 26, 2005 3:55 am
#15
Might also be nice if the waypoints it generates have some indication what item they were generated for - i'll go searching for stacks of resources for tailor tissues, and get half a dozen WPs, then forget what was where when I go there, and have to sort through 10 pages of vendor looking to see if anything I was looking for was there
lammergeier
Sat Mar 26, 2005 4:21 am
#16
droid327 wrote:Might also be nice if the waypoints it generates have some indication what item they were generated for - i'll go searching for stacks of resources for tailor tissues, and get half a dozen WPs, then forget what was where when I go there, and have to sort through 10 pages of vendor looking to see if anything I was looking for was there
major problem with vendor waypoints (not so much with a item name/vendor name coding, but still instructive):
hit CTRL-SHIFT-G.
take a look at the entry for "player cell".
now... let's look at the code.
look at your "player cell" coordinates.
enter a building.
climb on a mount. climb on a vehicle.
enter a 'dungeon'.
note the changes to the "player cell" coordinates during all these basic changes. see a problem with a WP to ONE vendor in a mall?
admittedly, this doesn't mean that an item search (which we don't have, unfortunately) shouldn't return some item/vendor name to attach to the waypoint... but it does explain some of the shortcomings of a 'perfect' iteration of the galaxy-wide vendor search code under the existing architecture.
of course, you have a workaround available to you:
search for a vendor with the item you want... create a waypoint. open the datapad and find the new waypoint. rename it to your own specs. unwieldy, yes... but if it saves you a confused trip, then probably worth it.
Aleskander
Sat Mar 26, 2005 4:26 am
#17
I love it. I spent a couple of hours flipping thu listings and chasing vendors.
They do need to break the organic foods into meat and flora. Would make it easier to search.
Halthron
Sat Mar 26, 2005 5:38 am
#18
I would love a vendor search. Right now, this is just vendor browsing.
I've spent maybe an hour looking through vendors for stuff. and saw the majority of the individual listings were duplicates, in many cases items that were duplicated 20+ times.
I didn't have much of a problem with the waypoints. I checked after marking a few WPs and say it was nothing more than "Waypoint to Vendor" so I added my own details "Waypoint to Vendor (xxx for $k) so I'd know what I was interested in and for how much. Knowing both makes it really easy to find in case there's a lot of items with that name or a lot of items with that price.
I've been HIGHLY amused by the range in prices. No wonder some people are throwing a fit if they were actually selling some items for the prices I've seen. It's one thing to see a block of 5k of a resource highly overpriced but when you see 3m, you know the guy isn't doing it just for his health.
Overall, I see it as a positive step forward. But at the same time, it's a slow, inefficient, featureless implementation. DAoC had a much better design almost two years ago that actually allowed searching.
Better category sorting, more robust filtering and actual searching, as opposed to just browsing, would do wonders.
I've spent maybe an hour looking through vendors for stuff. and saw the majority of the individual listings were duplicates, in many cases items that were duplicated 20+ times.
I didn't have much of a problem with the waypoints. I checked after marking a few WPs and say it was nothing more than "Waypoint to Vendor" so I added my own details "Waypoint to Vendor (xxx for $k) so I'd know what I was interested in and for how much. Knowing both makes it really easy to find in case there's a lot of items with that name or a lot of items with that price.
I've been HIGHLY amused by the range in prices. No wonder some people are throwing a fit if they were actually selling some items for the prices I've seen. It's one thing to see a block of 5k of a resource highly overpriced but when you see 3m, you know the guy isn't doing it just for his health.
Overall, I see it as a positive step forward. But at the same time, it's a slow, inefficient, featureless implementation. DAoC had a much better design almost two years ago that actually allowed searching.
Better category sorting, more robust filtering and actual searching, as opposed to just browsing, would do wonders.
Zadokk
Sat Mar 26, 2005 7:19 am
#19
droid327 wrote:
Kelderek wrote:
Another thing I've noticed about the new global search option is the number of people who enabled the search on a vendor that they use for storage space. When flipping through the pages of items I see a LOT of items for 999999999 credits.
I had a shock when I saw my own chef tissues for sale on someone else's vendor (they have my name in the name of the item). I recognized it as one of my regualr buyers and the price was a little more than double what he bought them from me for. This is when I realized that he's probably just storing them and not trying to markup and resell my tissues. If you're gonna use your vendor to store stuff, you can at least hide it inside a bag and make sure you set the price outrageously high so people know it isn't really for sale.
that sounds a little fishy.....i dont see why you wouldnt store items at 9999999999. Sounds like he is trying to scalp your tissues. What tissues were they, how many, and how much do you charge? you might be undercutting unintentionally
In the patch notes they said that all existing vendors were automatically made searchable and merchants had to opt-out. All new vendors will have to opt-in, rather than opt-out.
Zigabob
Sat Mar 26, 2005 10:15 am
#20
I too found a lot of people selling stuff for 99999999. I don't think its a mistake. Lots of people want the server to see,"Hey look at me, I'm so uber and look at my uber stuff!" Thats why I think you should have to be a master merchant toenable the search or at least have much higher charges to your vendor to enable the search if you have low vendor skill. Lots of people are using the vendor search as a display case for their stuff, not really serious about selling.
I spent close to an hour till I found crates of tissues to check their prices. I discovered I am grossly underpricing. Oh well. I still stand by my prices. I don't think I will be using the search to sell my wares. I am focusing more on selling to friends-only now.
Hopefully it will improve over time, but the sheer volume of stuff in some of the categories makes it hard to price compare because the time between finding twosimilar items is so long that by the time you find the second item, you have forgot what the prices/stats were on the last item.
Cheers,
Withme Freysen
Halthron
Sat Mar 26, 2005 10:38 am
#21
Zadokk wrote:
In the patch notes they said that all existing vendors were automatically made searchable and merchants had to opt-out. All new vendors will have to opt-in, rather than opt-out.
Not quite. The patch notes said all existing vendors would need to have searching enabled before they could be searched and all new ones would have it enabled by default and have to have it turned off if desired.
http://forums.station.sony.com/swg/board/message?board.id=swgpatchnotes&message.id=734
Zadokk
Sat Mar 26, 2005 11:33 am
#22
Halthron wrote:
Zadokk wrote:
In the patch notes they said that all existing vendors were automatically made searchable and merchants had to opt-out. All new vendors will have to opt-in, rather than opt-out.
Not quite. The patch notes said all existing vendors would need to have searching enabled before they could be searched and all new ones would have it enabled by default and have to have it turned off if desired.
http://forums.station.sony.com/swg/board/message?board.id=swgpatchnotes&message.id=734
Wrong way round
Judging by this I think I agree with the previous poster, it's just a way of people to show case their ub4h lewt. Perhaps they should charge people for this service. I don't see why not and it would help filter out some of the crap out there.
Someguywholivesontatooine
Sat Mar 26, 2005 3:14 pm
#23
I sell resources and the 2 weeks up to the vendor change, I sold maybe 100k units max, I even went as far as turning off all my static harvs as it was costing more to run them than I was making.
In the 24 hours since this went live I have sold 14.2 MILLION units.
So yes, you can say I like this change!
However, as a buyer I think you have to know what you want, as simply browseing to see whats on offer is not an option as its the most confusing interface I have ver seen.
And I also think the 9999999 priced items are stuff that just gets placed to stop a vendor going poof by people, most of the time you look and its for 1 unit of steel etc.
Burt.
droid327
Sat Mar 26, 2005 7:39 pm
#24
Someguywholivesontatooine wrote:
I sell resources and the 2 weeks up to the vendor change, I sold maybe 100k units max, I even went as far as turning off all my static harvs as it was costing more to run them than I was making.
In the 24 hours since this went live I have sold 14.2 MILLION units.
So yes, you can say I like this change!
However, as a buyer I think you have to know what you want, as simply browseing to see whats on offer is not an option as its the most confusing interface I have ver seen.
And I also think the 9999999 priced items are stuff that just gets placed to stop a vendor going poof by people, most of the time you look and its for 1 unit of steel etc.
Burt.
Thats true, I found over half a million units of the #8 all time flora on my server, and 200k of 1000 OQ wood. This might just be a temporary thing while all the backlog from not having GWVS catches up to the new demand, but I'm hoping this will mark a new era in resource-finding ease
Magincia
Mon Mar 28, 2005 8:47 am
#25
I am enjoying the new vendor search. I agree that that diffinately need to do something with the factory crates.
I have 5 vendors. CHef, Talior, Pet, Loot and an asst BE one. I have them all on the search except my Chef.. since I often have special orders placed on that one and have trouble keeping in filled for the regular chefs. I have gone several new pet sales from the new search.. since I have been polling any new customer as too how they found me, the ease of find what they were looking etc.
As for my own shopping needs it has been a blessing since I was able to find large quanities of eggs, the floral I hoping to find and get this someone had 14k OF MOLLUSK MEAT!!! Yes 14k of the stuff at 20 cpu. There was no second thought there as I hit the buy button. Now if I could find the large stacks of Domestic meat... (yeah right as if.... the mollusk was mircle enough).
I did see a whole bunch of storage.. I shot off and email to the guy... telling him that it was rude to do and highly disappointing since he had things I would have purchased... gave him the list... He actually replied that he didn't realize that he had tagged that vendor... and ask what would pay for the items I listed.
So hopefully they add some thing to the type of factory crate, to make some thing easier.
I don't have hope in the wearable containers, since they don't look in the bags anyway... so it will be upto the seller to try to label it right or at least place a description on it...
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