Bio Engineer Archive
Thread: Help me evaluate this pet.
Looks likea graul derivative to me.
As a MCH I'd say thats a good all around pet, I typically sell pets like that in the 30k - 40k range.
I've been trying to reach the 60/60 combo for quite some time and I've yet to figure it out, if it even is do-able. 60/60 with no vulnarbilities is even more difficult to make work since there are only about 30 creatures in the game with light armor and no vulnarbilities and of those few, I've found no combinations that will make a 60/60 pet.
Now if you could somehow get down to the bottom of the spider clan cave on dath and get 5 samples of the reclusive queen spider, you'd have a sure fire method of getting a 60/60 pet with no vulnarbilities, and considering the effort required to do that, it would definately be worth 1 million credits.
That is a very solid pet you made. The 3 electric is a nice improvement over the vulnerability your DNA started with--well, some of the DNA you used. There is no real formula for an AR1, 60/60. no vuln pet. I'll check the stats of the ones I made last night when I get home--I have one 60/56 and one 60/53 and I think the 60/53 was without Vulnerabilities. I was dead tired (day 3 of insomnia), but I'll recheck the recipes.
Yep, I was way tired. After review, the pets all had 1 vulnerability (either stun, elec, or blast).
One example:
Lvl 55 Angler:
10.2-11.1k HAM
60% Kin
36% Energy
74% blast
89% heat
74% Cold
Vuln to Elec
6 Acid
5 Stun
Stun special
Ranged Atk
520-530 (made him to be an outside shooter)
Another test was:
Lvl 66 Razor Cat
13k/12.1k/11.8k HAM
51% Kin
53% Energy
Vuln to blast
93% heat
33% cold
93% Elec
36% Acid
18% stun
Strong Disease
440-450 damage (guestimate as I just logged off before writing it down--don't get old, it plays hell with the memory)
The 60 Kin/53+ Energy pets all were vulnerable to stun, so not a PvP tool. I have a combo in mind to try tomorrow that will have no vulnerabilities and still keep 53% Kin or so and will have 60% energy--have to go to Dath and hope for the best first. If the Mutants are cooperative,I'll post the result here.
Vinaddar
Message Edited by Vinaddar on 03-31-2004 01:58 AM
I tried a new combo of MR, GSQ, MR, GSQ, MR, GSQ to test a no vulnerability pet.
Here is what I came out with experimenting all but mental (had 2 points left over):
CL 68
12.8k/12.3k/12.3k HAM
Light Armor
Vinaddar wrote:I tried a new combo of MR, GSQ, MR, GSQ, MR, GSQ to test a no vulnerability pet.
Wow, I like that recipe. I think if you threw those extra points into mental you could maybe get some better ToHit numbers at CL70.
I will play with it more once I can get some more MR samples. I failed about 30 out of 31 tries last night and gave up. Takes so long to get to them that it gets frustrating--I'd rather kill the Mutant Rancors now than harvest them. I made a previous pet with the same recipe, but it was CL 74--using it for next gen sampling. So far, the MR/GSQ/MR/GSQ/MR recipe seems promising for overall resists. I think the MR/PG combo wirks well too. I made a nice pet with FG/GSQ also, but it is vuln to electricity since both parent DNA's are vuln as well. I'll use this FG/GSQ pet for a lot of PvE (I don't PvP anyway) except when facing Force Sensitives. I have to admit, making critters is more fun than I expected it to be. Almost tempted enoughto farm away the DNA and open up a pet shop.
Vinaddar