Bio Engineer Archive

Thread: Pricing?

Itchybacca
Mon Jan 12, 2004 12:52 pm
#14

Jahar. NM I thought you started this thread my bad you know what you're doing, but if you still want to talk I'd be glad to.



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-Tuckiee MasterBounty Hunter/Carbineer

NoSoup
Sun Feb 08, 2004 9:39 pm
#15


Hello everyone


I am soon to be a master weaponsmith, and was wondering just the average price for high end weapons, particulariliy gaffi baton. Sorry for the n00b question, but any help would be much appreciated.


I am also wondering what the stats are for a "high end" gaffi baton. Currently, I can get mine up to just under 200 max damage w/ a speed of 4.0, but I am not yet a master. Just wondering if I am close, or if I need to re-examine my resources...


Thanks a bunch!


P.S. I did indeed try to use the search function, but unfortunately I am not able to spend hours looking through old posts to find what I need, and the search function seems to work terribly....



Message Edited by NoSoup on 02-08-2004 08:42 PM




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Announcerharris
Sun Feb 08, 2004 9:45 pm
#16

Price depends on server, and what type of "high-end" you are talking about-is it high-end normal, high-end sliced, high-end krayted, etc...


Best advice is to charge what you would pay for the weapon. If it sells too quickly, jack up the price-too slowly, and knock it down.





Falcon Harris | Sgt-Pepper
Never Tell Me The Odds
HVND
Abominable-TCO
Sun Feb 08, 2004 10:04 pm
#17






Announcerharris wrote:

Price depends on server, and what type of "high-end" you are talking about-is it high-end normal, high-end sliced, high-end krayted, etc...


Best advice is to charge what you would pay for the weapon. If it sells too quickly, jack up the price-too slowly, and knock it down.






Better yet visit your local MWS shop preferalbe the ones which are renound on your server and price of them. It will also give you a good idea for quality control too.



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Xieflow
Sun Feb 08, 2004 10:30 pm
#18

How I ended up pricing my weapons was I checked what a bunch of other Weaponsmiths were charging, and the stats on the weapons, and priced my comparatively.

If they charged 10,000 for a rifle that was marginally better than mine, I would charge 9,000. If my rifle was better than theirs, I would charge 11,000
P__Day
Tue Mar 23, 2004 12:41 pm
#19

Iv just put up my first vendor for resources and was wondering how to price them. for instace if i have copper 950 cond but the rest is low how should it be priced?
JTGAlpha
Tue Mar 23, 2004 7:58 pm
#20

You should always keep an eye on your galaxie's trade forum, and an ear on your galaxy's usual forum to know who's paying how much for what. Remember, economies vary, sometimes vastly from galaxy to galaxy, and can change in a moment's notice. Also keep an eye on your competition. Visit their vendors, go listen to starport spam, etc.



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Fallia
Wed Apr 21, 2004 6:09 am
#21

Hi, I'm a new master arch on the starsider server. I am completely in the dark as to how to price my harvesters, factories and other stuff. Does someone have a pricing guide?

Thanks,


Riraven
Pawlin
Wed Apr 21, 2004 8:58 am
#22

Standard disclaimer: The economy varies a lot from server to server.


Here's the FAQ answer:


"Find the vendors for many of the Master Architects on your server. Go visit them. Copy down the prices. Talk with miners and ask them where they get their harvesters and how much they pay. Check the Bazaar for furniture prices. Check the Trade Forum for your server.


Then sit down and figure out what kind of business *you* want to run. If you want to be a low-cost / high-volume guy, then figure out how you can keep your operating costs as low as possible and yet pump out lots of stuff (high-volume means you will need extra lots and/or people to mine for you). If you want to focus on furniture, then you need to make sure that your vendor always has a large selection on it and you need to advertise a lot. If you want to only service miners by making high-end heavy harvesters, then figure out the economics of *their* business and charge for your harvesters based on their payback (e.g., selling someone a money-making machine that never decays for an amount that they can earn back in 2-4 days is not a recipe for long-term success.)


You get the idea: price is only *one* aspect of your whole business model. Think through how you want to play and pick your prices to fit that model. Whatever you do, don't take some "rule of thumb" like "charge X credits per unit of resources that it takes you to build it" and call it a "business model". Take more control over your business than that."





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

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** Please refer to Elyssa's answer
Naufragus
Wed Apr 21, 2004 9:59 am
#23

i dont think we should do anymore pricing in the forums....


as P said it differes widely from server to server...


and some of these threads could just be customers fishing for low prices


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