Bio Engineer Archive

Thread: Resource Qualities

dhcpSilicon
Wed Mar 31, 2004 3:08 pm
#14

Don't forget Dathomirian Leather and Endorian Wooly for architects - goes into the high end white furniture.
TalKurgan
Thu Apr 01, 2004 12:43 pm
#15

Along the same lines, is there a minimum quality that anyone looks for? Can an armorsmith, for example, still makegood (i.e.worth selling)composite with OQ 500 wooly hide? Or will he not waste his time and wait for a better spawn.




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Nemo0
Thu Apr 01, 2004 12:50 pm
#16






TalKurgan wrote:

Along the same lines, is there a minimum quality that anyone looks for? Can an armorsmith, for example, still makegood (i.e.worth selling)composite with OQ 500 wooly hide? Or will he not waste his time and wait for a better spawn.








That depends on the other stats. If it's 400 OQ but 1k in SR, Mal, and UT then they'd probably want it. If it was 500 in all of those, you could probably find someone willing to take it as long as your price was reasonable (some people seem to like having budget resources available to make budget items but most can't keep up with demand as is). If you are in this for the money, you should almost certainly find someone to buy the stuff before harvesting it. You can sell almost any organic but the price will be best if someone actually wants it. There are plenty of grinders out there still (and there will be some even after the Jedi change--Masters have to come from somewhere and crafting professions go very slowly if you don't grind).


Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server




Lythender Nirou
Crazy Bothan


Factol_Pentar
Thu Apr 01, 2004 2:25 pm
#17






Owen-Lars wrote:

I was just trying to post a generalised rough idea of the types of resources 'commonly' gathered.



The 3 main ones i was trying to get across where the herbi, avian and wooley









hehe, you can never get away with generalized posts.


it really is a good post though.





Allieria Moonstrider
Done Dec 17th
To much has changed


Owen-Lars
Thu Apr 01, 2004 2:29 pm
#18

hehe oh well



THORTAC BALCOR
The Lost Ranger
RANGER
EzioMedic
Thu Oct 06, 2005 6:55 am
#19

Hello, I have recently added a second account and am going to make a Armorsmith. I have not been a big crafter in the past and I need to start collecting good quality resources.


My question is what are the most important and hardest to find quality resources minus the the hard to get RIS stuff.


For example I should be on the look out for Aluminum that had high stats in ?


Of all the qualities in the resources which is most important. OQ Shock malability


I know SWGcraft and its a great site. Are there any printable helpers in this area. I dont have excel.


Thanks for any comments in this area.


Ezio
pykescylla
Thu Oct 06, 2005 7:14 am
#20

OQ and shock resistance are most important. Check the FAQs for the schematics list that tells you almost everything you need. And you will need a lot. Steel and polymer are two biggies that are used in almost everything.



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

BattlMaster
Mon Oct 24, 2005 5:18 pm
#21


I am a new WS and was wondering what qualities in resources are themost importantfor ranged weapons/melee weapons/ etc. ive always thought OQ was all that was needed but i geuss not can u plz tell me what is needed for good weapons. TY

Message Edited by BattlMaster on 10-24-2005 05:25 PM



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Jeremiaya
Mon Oct 24, 2005 5:39 pm
#22






BattlMaster wrote:


I am a new WS and was wondering what qualities in resources are themost importantfor ranged weapons/melee weapons/ etc. ive always thought OQ was all that was needed but i geuss not can u plz tell me what is needed for good weapons. TY

Message Edited by BattlMaster on 10-24-2005 05:25 PM





High OQ is always good. Only time you dont need it is with melee weapons that are 100% SR


On ranged weapons you need to look for the OQ and CD stats.


When you use your crafting tool to make something, if you scroll down the info box on the right it tells you the percentage of stats that are important. e.g. 50% CD, 50% OQ means these 2 stats are equally important and you can ignore the rest.





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BattlMaster
Mon Oct 24, 2005 5:47 pm
#23

thanks a ton jeremiaya i owe ya 1



Matthius Maximii(Radiant) & Miamari Maximus(Wanderhome)
!DROW!
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Ecnirp
Tue Oct 25, 2005 3:46 am
#24

If you check the schematic for whatever you are making it will tell you what stats you are looking for and what % they play towards the experimental value.


For example, if you check the schematics formost Ranged weapons you will see OQ 50%, Cond 50%


BattlMaster
Tue Oct 25, 2005 2:50 pm
#25

thx all who answered this post



Matthius Maximii(Radiant) & Miamari Maximus(Wanderhome)
!DROW!
EXECUTE ORDER 66
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