Bio Engineer Archive
Thread: Resource Qualities
Along the same lines, is there a minimum quality that anyone looks for? Can an armorsmith, for example, still makegood (i.e.worth selling)composite with OQ 500 wooly hide? Or will he not waste his time and wait for a better spawn.
TalKurgan wrote:
Along the same lines, is there a minimum quality that anyone looks for? Can an armorsmith, for example, still makegood (i.e.worth selling)composite with OQ 500 wooly hide? Or will he not waste his time and wait for a better spawn.
That depends on the other stats. If it's 400 OQ but 1k in SR, Mal, and UT then they'd probably want it. If it was 500 in all of those, you could probably find someone willing to take it as long as your price was reasonable (some people seem to like having budget resources available to make budget items but most can't keep up with demand as is). If you are in this for the money, you should almost certainly find someone to buy the stuff before harvesting it. You can sell almost any organic but the price will be best if someone actually wants it. There are plenty of grinders out there still (and there will be some even after the Jedi change--Masters have to come from somewhere and crafting professions go very slowly if you don't grind).
Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server
Owen-Lars wrote:
I was just trying to post a generalised rough idea of the types of resources 'commonly' gathered.
The 3 main ones i was trying to get across where the herbi, avian and wooley
hehe, you can never get away with generalized posts.
it really is a good post though.
Message Edited by BattlMaster on 10-24-2005 05:25 PM
BattlMaster wrote:
I am a new WS and was wondering what qualities in resources are themost importantfor ranged weapons/melee weapons/ etc. ive always thought OQ was all that was needed but i geuss not can u plz tell me what is needed for good weapons. TY
Message Edited by BattlMaster on 10-24-2005 05:25 PM
High OQ is always good. Only time you dont need it is with melee weapons that are 100% SR
On ranged weapons you need to look for the OQ and CD stats.
When you use your crafting tool to make something, if you scroll down the info box on the right it tells you the percentage of stats that are important. e.g. 50% CD, 50% OQ means these 2 stats are equally important and you can ignore the rest.
If you check the schematic for whatever you are making it will tell you what stats you are looking for and what % they play towards the experimental value.
For example, if you check the schematics formost Ranged weapons you will see OQ 50%, Cond 50%