Bio Engineer Archive
Thread: 100% Stun Resist
Page 2 of 2
SGWLC
Sat Jul 03, 2004 5:35 am
#14
making level 30 ish pets
7-9k ham
no armor
60 kenetic
45 energy
80 Blast
heat vulner
12 cold
12 ele
12 acid
100 stun
attack speed 2.2
to hit .31
180-190 damage
SP1 medium disease
SP2 dizzy
for bol crushers on dantooine all samples
spacemouse
Sun Jul 04, 2004 2:14 pm
#15
I used voritor something and seething bols and I made a:
cl35
about 10k ham
100% stun
60% kinetic
light armor
.
Gotta try that on a fencer sometime
cl35
about 10k ham
100% stun
60% kinetic
light armor
Gotta try that on a fencer sometime
dulee
Sun Jul 04, 2004 4:42 pm
#16
spacemouse wrote:
I used voritor something and seething bols and I made a:
cl35
about 10k ham
100% stun
60% kinetic
light armor.
Gotta try that on a fencer sometime
How did you manage to maintain 100% stun resist when using voritors?Voritors (with armor) havestun resist well below 100% or are vunerable to stun, so wouldn't the use of voritor DNA drop the stun resist below 100%?
ArthurDentOnBria
Sun Jul 04, 2004 5:17 pm
#17
dulee wrote:
spacemouse wrote:
I used voritor something and seething bols and I made a:
cl35
about 10k ham
100% stun
60% kinetic
light armor.
Gotta try that on a fencer sometime
How did you manage to maintain 100% stun resist when using voritors?Voritors (with armor) havestun resist well below 100% or are vunerable to stun, so wouldn't the use of voritor DNA drop the stun resist below 100%?
Not only that, but of the 3 armored voritors, one has a stun vuln, the other 2 have 5% and 10% resists respectively, and none of them have even close to 60% kinetic. Nice trick if in fact he did that.
Message Edited by ArthurDentOnBria on 07-04-2004 05:18 PM
Page 2 of 2