Bio Engineer Archive

Thread: Enhancers: Feedback (and numbers) needed

Chek
Wed May 04, 2005 9:49 pm
#14

Neurotoxin enhancers -converted ones were 34 charges/500 effectiveness after conversion. Newly crafted ones are 201 charges, 1163 effectiveness.


Deuterium Toss Enhancers - converted ones were 34 charges/500 effectiveness after conversion. Newly crafted ones are 221 charges/1121 effectiveness.


Sure would like to see how well these work, it's obvious that the number of charges will help with sales.


Waiting on more components to run to make more meds.




Myralana
Master Spy
Outer Limits Emporium
Theed, Naboo (-4987 5323)
Ghotika
Thu May 05, 2005 4:11 am
#15

Im totaly agree .


No you didn t missed anything in your craft .


I spend hours and free crate ressource for trying to test something better thana ridiculousmagik button who kill alll the good systeme and relation between crafter and users and all i get was 10 minutes extra duration too . MUST BE A JOKE BUT A SAD ONE .


SHAME on you dev !


I guess after losing hardcoregamer , losing jedisthey want to lose CRAFTER !


I really hope that guys who are supposed to have work on CU will all be ban from gaming work forever they are just bad clowns laughting at us gamers .... anyone could have think to a better systeme or at least don t kill what we use to have and was so much better , they must drink instead working or if they work they have no brains ...


SHAME on you CU dev !
Chek
Thu May 05, 2005 6:24 am
#16







Milwakie wrote:

Unable to log in as myself, Izrelo (Master Doc, Master Bio-Engineer)I have used my alt.


Crafting with the best resources ever spawned on Corbantis and with a 12 pt doc suit only increases the buff by 10 mins still with the 10% increase of Health. Although the converted buffs come up as 800 power, and these were 932 power pre CU, the crafted buffs are as follows:


Converted Buffs (high quality)from pre CU:


Endorphine Injection Enhancer - Power 800

Neutrient Infection Enhancer - Power 800


Crafted Buffs (high quality)post CU:

Bacta Jab Enhancer - Power 1234

Bacta Toss Enhancer - Power 1225

Endorphine Injection Enhancer - Power 1202

Neutrient Infection Enhancer - Power 1209


........


IGN Izrelo




The healing enhancer numbers seem encouraging considering the best heal a doc can do is around 700. It should certainly help make docs more viable in combat.



Myralana
Master Spy
Outer Limits Emporium
Theed, Naboo (-4987 5323)
Jobu_Nabidabi
Thu May 05, 2005 8:50 am
#17







Medic 4044 and Master Doc



Advanced Bacta Jab



No Enhancer(282,290,302,296) Avg 292


No Enhancer With 110 Droid (366,349,371) Avg 362 (+24%)


1241 Bacta Jab Enhancer (415,387,414,416) Avg 408 (+40%)


1241 Bacta Jab EnhancerWith 110 Droid (489,505,474) Avg 489 (+67%)



ImprovedBacta Infusion



No Enhancer(139x9,123x9,141x9) Avg 134x9


No Enhancer With 110 Droid (147x9,136x9,143x9,154x9) Avg 145x9 (+8%)



919Bacta Infusion Enhancer (143x9,159x9,156x9,142x9) Avg 150x9 (+12%)


919 Bacta Infusion EnhancerWith 110 Droid (158x9,157x9,169x9) Avg 161x9 (+20%)



Advanced Bacta Shot



No Enhancer(775,799,791) Avg 788


No Enhancer With 110 Droid (1002,1023,1006) Avg 1010 (+28%)



Advanced Nutrient Injection



No Enhancer10% Health and Regen



39min 32sec


No Enhancer With 110 Droid 10% Health and Regen (+0%)



46min 6sec (+16.5%)



1194 Nutrient Injection Enhancer 10% Health and Regen (+0%)



46min 40sec (+18%)


1194 Nutrient Injection EnhancerWith 110 Droid 10% Health and Regen (+0%)



53min 20sec (+35%)



ImprovedEndorphin Injection



No Enhancer10% Action Regen



39min 32sec


No Enhancer With 110 Droid 10% Action Regen (+0%)



46min 6sec (+16.5%)


1223Endorphin Injection Enhancer 10% Action Regen (+0%)



46min 52sec (+18.5%)


1223 Endorphin Injection Enhancer With 110 Droid 10% Action Regen (+0%)



53min 30sec (+35%)



Message Edited by Jobu_Nabidabi on 05-05-2005 09:09 PM



Jobu and Biju Nabidabi
Bizarre Bazaar - Rings and Things
North of Dark Sword, Naboo (-6853, 2342)

heyward331
Thu May 05, 2005 9:54 am
#18

welcome aboard, jobu...
i'll leave the number crunching to you, since that's what you'd done for ages as shadowfire's premiere medical supplier...but, it kinda looks like ya gotta tinker a bit on that post


ismog

Milwakie
Thu May 05, 2005 12:06 pm
#19


Unable to log in as myself, Izrelo (Master Doc, Master Bio-Engineer)I have used my alt.


Crafting with the best resources ever spawned on Corbantis and with a 12 pt doc suit only increases the buff by 10 mins still with the 10% increase of Health. Although the converted buffs come up as 800 power, and these were 932 power pre CU, the crafted buffs are as follows:


Converted Buffs (high quality)from pre CU:


Endorphine Injection Enhancer - Power 800

Neutrient Infection Enhancer - Power 800


Crafted Buffs (high quality)post CU:

Bacta Jab Enhancer - Power 1234

Bacta Toss Enhancer - Power 1225

Endorphine Injection Enhancer - Power 1202

Neutrient Infection Enhancer - Power 1209


The reason these CU Crafted buffs have no extra effect is because the buff for each player are based merely on skill level of the individual character/player. Even when buffing a group of people where the highest skill level in the group was 80, being the group leader, the buff did not make any difference in regards to enhancing health. It was still based on each individuals original skill level (ie. Out of the 8 participating people of my experiment, 4 were 80 level, 1 at 67 level, 1 at 60, 1 at 58 which was myself, 1 at 34 level).


Participantsin groupHealth Before Buff Health After Buff

1 2580 2838

2 3000 3300

3 2411 2420

4 1936 unknown

531003410

6 3000 3300

7 3100 3410

8 (myself) Doc was buffed in mind, inspired, heal wound and brandy, medical droid of 110 medical use, doc robe of +25 and +25.


Now the benefits to any experiments seemed fruitless and the best result I had was an extra 10 minutes in duration.


The resources I used in crafting these buffs were hard to find and very expensive (30K resource crates to get the best resources).


The cost of making these buffs and the outcome of the results does not warrant all the hard work in getting these resources and crafting them, when a doc buffing only gets that extra 10 mins duration.


The buff stats are not working with the level system that is in place this needs to be revised so that the crafting of these buffs are made worth while.


If I have missed anything that you need to create a solid arguement to get this improved please send a message via this system on the forums to Milwakieor an email in game to Izrelo.


Thank you all for reading and please be constructive this needs to be resolved to reflect the effort in crafting these items or crafting will become pointless and obsolete.


IGN Izrelo
Seglane
Fri May 06, 2005 3:26 pm
#20

Excellent information!! Cheers to all of you that worked hard on doing these experiments. It's greatly appreciated!


Thank you!






@--,--' Segla'ne --,--'@
~Vengeance~
lammergeier
Fri May 06, 2005 11:01 pm
#21

thanks for the feedback, all.

more data is better, so if you have numbers to add, please do. I'm looking to schedule some time with ArthurDent to see the best way to present this to the devs.

I'm still getting up to speed on things as correspondent, so I apologize if the interim period between the reign of the mighty ArthurDent and my own work here is anything less than you all expect and deserve.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
UncleSecti
Thu May 19, 2005 8:04 pm
#22

Hi guys. Feedback from a long-time Master Doctor here. I miss crafting but didn't have the skill points spare to take it now I am forced to survive in the field (I need high CL now).

The general feedback from myself, my whole PA and anyone else I've ever teamed with since the CU started;
Anything a BE can make for me to use (a Master Doctor) is worthless.

If you gave it to me for nothing, I would delete it to free up pack space.

At least it sounds like the CM stuff may be worth your while :/

Dear devs, maybe this needs rethinking?
C-Bone_RE
Wed Jun 15, 2005 2:38 am
#23


I'm curious as to how much the effectiveness of the enhancer actually matters. If anyone has tried using mediocre enhancers those numbers would be great. I would but cannot since I dropped doc a while ago. I am considering taking BE/Doc up again, but they seem needless. At Doc 0001 you can buff Health and Action to the same ammount as a Master Doc/Master Medic. You could argue that it lasts longer. However, no one cares now. Doctors cannot sit at a SP and advertise their ability to buff 10 minutes longer. Enhancers should have the potential to increase the buff by at least 50%.


The healing enhancers look pretty good, but the buff enhancers are terrible. I really want to go back to crafting meds but there is no demand and it looks boring.

Message Edited by C-Bone_RE on 06-15-2005 02:46 AM



C-Bone: Smuggler/Doc
B-Slap: Tank
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