Bio Engineer Archive
Thread: Enhancers: Feedback (and numbers) needed
Neurotoxin enhancers -converted ones were 34 charges/500 effectiveness after conversion. Newly crafted ones are 201 charges, 1163 effectiveness.
Deuterium Toss Enhancers - converted ones were 34 charges/500 effectiveness after conversion. Newly crafted ones are 221 charges/1121 effectiveness.
Sure would like to see how well these work, it's obvious that the number of charges will help with sales.
Waiting on more components to run to make more meds.
Im totaly agree .
No you didn t missed anything in your craft .
The healing enhancer numbers seem encouraging considering the best heal a doc can do is around 700. It should certainly help make docs more viable in combat.
Milwakie wrote:
Unable to log in as myself, Izrelo (Master Doc, Master Bio-Engineer)I have used my alt.
Crafting with the best resources ever spawned on Corbantis and with a 12 pt doc suit only increases the buff by 10 mins still with the 10% increase of Health. Although the converted buffs come up as 800 power, and these were 932 power pre CU, the crafted buffs are as follows:
Converted Buffs (high quality)from pre CU:
Endorphine Injection Enhancer - Power 800
Neutrient Infection Enhancer - Power 800
Crafted Buffs (high quality)post CU:
Bacta Jab Enhancer - Power 1234
Bacta Toss Enhancer - Power 1225
Endorphine Injection Enhancer - Power 1202
Neutrient Infection Enhancer - Power 1209
........
IGN Izrelo
Medic 4044 and Master Doc
Advanced Bacta Jab
No Enhancer(282,290,302,296) Avg 292
No Enhancer With 110 Droid (366,349,371) Avg 362 (+24%)
1241 Bacta Jab Enhancer (415,387,414,416) Avg 408 (+40%)
1241 Bacta Jab EnhancerWith 110 Droid (489,505,474) Avg 489 (+67%)
ImprovedBacta Infusion
No Enhancer(139x9,123x9,141x9) Avg 134x9
No Enhancer With 110 Droid (147x9,136x9,143x9,154x9) Avg 145x9 (+8%)
919Bacta Infusion Enhancer (143x9,159x9,156x9,142x9) Avg 150x9 (+12%)
919 Bacta Infusion EnhancerWith 110 Droid (158x9,157x9,169x9) Avg 161x9 (+20%)
Advanced Bacta Shot
No Enhancer(775,799,791) Avg 788
No Enhancer With 110 Droid (1002,1023,1006) Avg 1010 (+28%)
Advanced Nutrient Injection
No Enhancer10% Health and Regen
39min 32sec
No Enhancer With 110 Droid 10% Health and Regen (+0%)
46min 6sec (+16.5%)
1194 Nutrient Injection Enhancer 10% Health and Regen (+0%)
46min 40sec (+18%)
1194 Nutrient Injection EnhancerWith 110 Droid 10% Health and Regen (+0%)
53min 20sec (+35%)
ImprovedEndorphin Injection
No Enhancer10% Action Regen
39min 32sec
No Enhancer With 110 Droid 10% Action Regen (+0%)
46min 6sec (+16.5%)
1223Endorphin Injection Enhancer 10% Action Regen (+0%)
46min 52sec (+18.5%)
1223 Endorphin Injection Enhancer With 110 Droid 10% Action Regen (+0%)
53min 30sec (+35%)
Message Edited by Jobu_Nabidabi on 05-05-2005 09:09 PM
Excellent information!! Cheers to all of you that worked hard on doing these experiments. It's greatly appreciated!
Thank you! ![]()
more data is better, so if you have numbers to add, please do. I'm looking to schedule some time with ArthurDent to see the best way to present this to the devs.
I'm still getting up to speed on things as correspondent, so I apologize if the interim period between the reign of the mighty ArthurDent and my own work here is anything less than you all expect and deserve.
The general feedback from myself, my whole PA and anyone else I've ever teamed with since the CU started;
Anything a BE can make for me to use (a Master Doctor) is worthless.
If you gave it to me for nothing, I would delete it to free up pack space.
At least it sounds like the CM stuff may be worth your while :/
Dear devs, maybe this needs rethinking?
I'm curious as to how much the effectiveness of the enhancer actually matters. If anyone has tried using mediocre enhancers those numbers would be great. I would but cannot since I dropped doc a while ago. I am considering taking BE/Doc up again, but they seem needless. At Doc 0001 you can buff Health and Action to the same ammount as a Master Doc/Master Medic. You could argue that it lasts longer. However, no one cares now. Doctors cannot sit at a SP and advertise their ability to buff 10 minutes longer. Enhancers should have the potential to increase the buff by at least 50%.
The healing enhancers look pretty good, but the buff enhancers are terrible. I really want to go back to crafting meds but there is no demand and it looks boring.
Message Edited by C-Bone_RE on 06-15-2005 02:46 AM