Bio Engineer Archive
Thread: pricing for animal
I found a super easy way to price pets, everyone I have sold to told has me that it is quite fair. I simply charge 1k per creature level. CL takes into account all of the resitsts, ham, damage, etc... perfect weighted pricing guide, inexpensive at 5k for level 5 mounts and you never have to pay more than 75k even for the highest level pet...
Hope this helps!
Beslan Asha'man
Master Bio-engineer
Corbantis
While you're on the subject of ethics, how ethical is it to "price dump" do you think? Pet's may be "worthless" to you, but not everyone thinks that way (though a lot more do since the "revamp", but thats another issue). They're not just my "bead and butter", they keep me alive when I go hunting. That's worth a LOT morethan 15k...
People may charge millions for pets, but not if they are using the standard "BECalc.ini" which caps out around 300kfor an absolute monster of a pet, with most CL35-70 pets falling around the 50-140k region. Considering a good suit of armor will set you back10-20 times that, and thata goodweapon will cost you around the same price range, I think it's a fair price.
The program also scales accourding to the quality of the pet, so for lower HAM pets the price will be cheaper but it will ramp up the price as the pet's HAM/Resists get better reflecting the use of better (Mutant/Merek/etc)DNA.Collectingthat type ofDNA may be considered "free"in your mind, but it's a two day trip for meand includesa lot of outlay in travel, repairs, consumableand replacement of equipment. If I only charged 15k a pet it wouldn't take very long before I couldn't even afford to get to Endor or Dathomir ![]()
And as to your comment about BE tissues making Chef/Tailoritems too expensive, I really have to wonder at how much BE work you've actually done, or if you've actually researched into it at all.Ask the Chefs why they sell BE VB for 350kwhile non-BE VB for 75k. Considering most BE's in here sell BSN for between 25-50k, (some) Chefs make 235k from a 40k outlay....thats PER CRATE, not per factory run...even a "fair" Chef that charges around 200k is making a really good profit from us.
Tailor tissues are the same thing. Most BE's charge between 1-3k per tissue, so if you see a 120k shirt somewhere, it's more than likelynot the BE's fault.
If this post is anything to go by, I'd say you've been snubbed by those communities more for being pharisaical than heretical.
AlanjaAngeli wrote:
Wow. That answers my question of why other BE's seemed to be so overpriced.
I took up Creature Handler before BE, and had a hard time finding creatures that were not really expensive. Even after becoming a BE, I could not see why they were so over-priced - I mean, I collected my own materials, never bought much in the way of needed meats and stuff. Sure, I've dropped 200k on a pair of high capacity floral farms, but that's it really.
I won't use that calculator, or really change my prices. I see no point in charging insane amounts for something that I got for free - or got paid to get when running missions. Somewhere on my server, there is another creature handler just starting out, getting frustrated with the fact that any good pet is costing them 50K+; there is a master CH out there cursing their skill level because level 70 light armour pets are a million or so credits, and never seem quite worth it after getting them. It's not fair to them.
If we're charging a lot for our pets, our schematics, and our tissues, we're really only hurting ourselves by inflating our own economies. But think about it - if we're charging insane prices for pets, that's going to jack up the price of meat, hide and milk that a CH gathers, which hurts us. And I don't know about the rest of you, but I use Vasarian Brandy over Muon Gold, and if we BE's are charging a lot for our suppliments, Brandy is going to be ungodly expensive.
This was something I was chatting about to an aspiring BE, a Chef and a new CH. All of us agreed that if BEs in general dropped their price, then a lot of things that are really expensive on our server would probably drop in price - even if just one or two BEs did it, and got one or two tailors and chefs to do it, then the rest of the server would need to or risk loosing business.
But the chances of anyone in this game giving up their inflated prices for things they got basically for free are nil, and people like me who point this all out only get branded as some sort of heretic and snubbed by the community. It's already happened a couple of times in game, which is really sad.
Ethics and video games never work well though, I guess I should just get used to it.
Actually, CL takes very littleof a pets "worth"into account. The following gives the reason (as an example only):
CL 10 = 100 damage, 40 resists, 1000 HAM
Therefore:
CL 10 can also equal 20 damage, 40 resists 3000 HAM
Thats because damage is a factor in the CL calculation the game makes. Drop the damage, and you can raise the HAM or resists. Most people don't care a lot what damage the pet does because they take a combat class to actually do the damage, so they just want a pet that can go the distance in a fight (for them Health and Kin resist are all thats important).
Armor can also go on a clone as low (or so I've heard) as CL 16. A pet at that level will be factors better than an AR0 pet. There are also a lot of posts in these forums where Sub10's can have 8k Health and 40-60 Kin resist. A pet like that(whether it's bugged or not) is worth a lot more than a Sub10 made from Dwarf Nuna DNA thats 900 Health.
If the Dev's ever manage to iron out the issues with the games CL calculations, then CL may be a great way to base a pets "worth", but until that happens onepet's worth is not equal to anotherpet's worth even though they may be the same CL...
Attman wrote:
I found a super easy way to price pets, everyone I have sold to told has me that it is quite fair. I simply charge 1k per creature level. CL takes into account all of the resitsts, ham, damage, etc... perfect weighted pricing guide, inexpensive at 5k for level 5 mounts and you never have to pay more than 75k even for the highest level pet...
Hope this helps!
Beslan Asha'man
Master Bio-engineer
Corbantis
I agree with you, but I'd probably still sell forless than 300k.
I thinkpeople tend tounderrate armor a lot. AR1 effectivly doubles a pets HAM, asdoes a resist of > 50% (for those that are interested, resist is actually better than armor, as resist can't be bypassed by an armor piercing weapon).
An AR1 pet with a resist of 55% Kinwould be equal to an AR2 pet with 5% Kin (if such an animal could be made). For a pet with a HAM of 2k, that'd be an effective HAM of 8400 (per pool), for a 6k HAM pet it's 25200 (per pool). The pet given as an example above has an effectivehealth of 29938 (rounded up).
It's amazing that people would sell that at 11k, andeven considering their own pricing scheme of"1for 1" costing on HAM (well, actually they mean health, not Health/Action/Mind=HAM), the pet should be worth a base of 29938 with nothing then added for AR/Resist...
Luterin wrote:
I've said it before, and I will repeat it untill everyone gets it.
Deciding on price based on CL is just plain wrong. Its the stats that matter (and the time spent to gather the DNA), then CL matters a little if you are making duos or trips.
And you need to take everything into account. HAM, Armour, ALL Resists, Damage, Attack Speed, Specials etc.
But if you want to sell 11k HAM, Light Armour, 60% Kinetic, 450 Damage lvl 30 pets for 30k, be my guest, but I'll take 300-350k for him, and it will be sold fast.
Daisame wrote:
I am not judging anyone just pointing out something from the customer prospective.
Many of you rationalize charging huge sums of money for these pets that often don't cost anywhere near your sales price to put together. Some say that a good suit of armor costs 300-400K so my pet should to... or a good weapon is selling for 1mil or more. Well, I would never pay a million much less 100K fora weapon. I can find good weapons for 20K. They work well for me. Same goes for pets. There is no way I will pay 400-600K for a CL70 pet. I might pay 100K for a real nice one. But that's it. You may have some business at those prices. Hell, Ferrari sells a few cars too. But imagine how many they would sell at 30-50K instead of 100-200K.
(Before you go comparing and conrasting Ferraris and BE pets... they are way different. i am just talking about price points here)
I think paying a realistic price based on what it costs you to produce the product and how much effort it takes is fair. When I do crafting, that is how I price my things. Sometimes that is more than the standard, but often, it is less.
I will continue to hunt with my tamed Rancor and Toxic Merek Battle Lords before I drop 200+K on a BE pet. I can get those pets in a few minutes work and they are just about as good as anything costing 200K.
Frankly I am suprised people will pay 600K for a CL70 pet or Millions for a weapon. How much more are you REALLY getting for that premium price?