Bio Engineer Archive

Thread: In search of the elusive useful CL10 pet

BomsieBTC
Sun Jan 18, 2004 12:29 am
#14






Nemthang wrote:

Success! I just created a little dewback CL10:


2006 / 2491 / 1791 HAM


29% Kinetic


Vuln to everything else


2.49 Attack Speed


0.26 To Hit


30-40 Damage (a real killer)


Special2 Knockdown


Ranged = Yes


DNA Statistics are (High Quality): 113 / 111 / 142 / 246 / 107 / 108 / 755 / 17 / 103 / 38






What did you use to get all the vulnerabilities?



Maude
Master of Indecision :: Master of Terrible Auctions

meroc
Sun Jan 18, 2004 6:06 am
#15

I think MBE just have to resist spending all their points in it. I spend 3 points max (usually only one in Phys though) when Imakenon-ch and have had decent results so far.


I've found Mountain Squill is pretty good to throw in if the template starts going "squishy". Psych or Mental (I try to avoid mental as I put ranged in there) for a real mild lift,Agg or Prow for a higher boost (Prow if I don't want to disturb the SA in Agg), but never in Phys as it beefs them back up too much.




Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
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