Bio Engineer Archive
Thread: Suggestion to Bio-Engineers who are working up the Skill-tree
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Talthazar
Tue Aug 05, 2003 1:55 pm
#14
That's correct, all out products use food and chem tools and stations. Around clone 3 you'll need a private station instead of a public station. I think a complexity of around 25 is the cuttoff for public stations.
Zurai
Wed Aug 06, 2003 12:50 am
#15
Yeah, that sounds a lot more reasonable
I figured that's what you meant, but then you said 360 templates too, which confused me and prompted my post.
Ranger112a
Wed Aug 06, 2003 12:53 am
#16
For experimenting on DNA samples, you use a food/chem station and a food/chem crafter?
Ranger112a
Wed Aug 06, 2003 12:54 am
#17
Sorry for the newb question, but I couldn't find the answer anywhere else....
AshenGura
Wed Aug 06, 2003 5:18 am
#18
droid one has produced the exact same thing as the one in my house. Not sure on the attachment thing..
Ordlander
Wed Aug 06, 2003 6:02 am
#20
Wunder if I got the wrond droid mod's. He works as a general station but can't do Rantos. They been buggy. Did I ask for wrong mod's?
Winin
Wed Aug 06, 2003 6:48 am
#21
There are different types of crafting modules for droids. You'd need to get the food and chemical one, though it might be just listed as "food" on the DE schematic. Or maybe it is the house personal craft station listed as "food" only on the architecht shematic. One of those is messed up.
Ranger112a
Sun May 22, 2005 12:54 am
#22
Sorry for the newb question, but I couldn't find the answer anywhere else....
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